Viewport.js 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670
  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.setPosition( 'absolute' );
  4. container.setBackgroundColor( '#aaa' );
  5. var objects = [];
  6. // helpers
  7. var helpersToObjects = {};
  8. var objectsToHelpers = {};
  9. var sceneHelpers = new THREE.Scene();
  10. var grid = new THREE.GridHelper( 500, 25 );
  11. sceneHelpers.add( grid );
  12. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true, fog: false } ) );
  13. selectionBox.matrixAutoUpdate = false;
  14. selectionBox.visible = false;
  15. sceneHelpers.add( selectionBox );
  16. var selectionAxis = new THREE.AxisHelper( 100 );
  17. selectionAxis.material.depthTest = false;
  18. selectionAxis.material.transparent = true;
  19. selectionAxis.matrixAutoUpdate = false;
  20. selectionAxis.visible = false;
  21. sceneHelpers.add( selectionAxis );
  22. //
  23. var scene = new THREE.Scene();
  24. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  25. camera.position.set( 500, 250, 500 );
  26. camera.lookAt( scene.position );
  27. // fog
  28. var oldFogType = "None";
  29. var oldFogColor = 0xaaaaaa;
  30. var oldFogNear = 1;
  31. var oldFogFar = 5000;
  32. var oldFogDensity = 0.00025;
  33. // object picking
  34. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000, 8, 8 ) );
  35. intersectionPlane.visible = false;
  36. sceneHelpers.add( intersectionPlane );
  37. var ray = new THREE.Raycaster();
  38. var projector = new THREE.Projector();
  39. var offset = new THREE.Vector3();
  40. var cameraChanged = false;
  41. //
  42. var picked = null;
  43. var selected = camera;
  44. // events
  45. var onMouseDown = function ( event ) {
  46. container.dom.focus();
  47. event.preventDefault();
  48. if ( event.button === 0 ) {
  49. var vector = new THREE.Vector3(
  50. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  51. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  52. 0.5
  53. );
  54. projector.unprojectVector( vector, camera );
  55. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  56. var intersects = ray.intersectObjects( objects, true );
  57. if ( intersects.length > 0 ) {
  58. controls.enabled = false;
  59. selected = intersects[ 0 ].object;
  60. if ( helpersToObjects[ selected.id ] !== undefined ) {
  61. selected = helpersToObjects[ selected.id ];
  62. }
  63. intersectionPlane.position.copy( selected.position );
  64. intersectionPlane.lookAt( camera.position );
  65. signals.objectSelected.dispatch( selected );
  66. var intersects = ray.intersectObject( intersectionPlane );
  67. offset.copy( intersects[ 0 ].point ).sub( intersectionPlane.position );
  68. document.addEventListener( 'mousemove', onMouseMove, false );
  69. document.addEventListener( 'mouseup', onMouseUp, false );
  70. } else {
  71. controls.enabled = true;
  72. }
  73. }
  74. cameraChanged = false;
  75. };
  76. var onMouseMove = function ( event ) {
  77. var vector = new THREE.Vector3(
  78. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  79. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  80. 0.5
  81. );
  82. projector.unprojectVector( vector, camera );
  83. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  84. var intersects = ray.intersectObject( intersectionPlane );
  85. if ( intersects.length > 0 ) {
  86. intersects[ 0 ].point.sub( offset );
  87. selected.position.copy( intersects[ 0 ].point );
  88. signals.objectChanged.dispatch( selected );
  89. render();
  90. }
  91. };
  92. var onMouseUp = function ( event ) {
  93. document.removeEventListener( 'mousemove', onMouseMove );
  94. document.removeEventListener( 'mouseup', onMouseUp );
  95. };
  96. var onClick = function ( event ) {
  97. if ( event.button == 0 && cameraChanged === false ) {
  98. var vector = new THREE.Vector3(
  99. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  100. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  101. 0.5
  102. );
  103. projector.unprojectVector( vector, camera );
  104. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  105. var intersects = ray.intersectObjects( objects, true );
  106. if ( intersects.length > 0 && ! controls.enabled ) {
  107. selected = intersects[ 0 ].object;
  108. if ( helpersToObjects[ selected.id ] !== undefined ) {
  109. selected = helpersToObjects[ selected.id ];
  110. }
  111. } else {
  112. selected = camera;
  113. }
  114. signals.objectSelected.dispatch( selected );
  115. }
  116. controls.enabled = true;
  117. };
  118. var onKeyDown = function ( event ) {
  119. switch ( event.keyCode ) {
  120. case 27: // esc
  121. signals.toggleHelpers.dispatch();
  122. break;
  123. case 46: // delete
  124. signals.removeSelectedObject.dispatch();
  125. break;
  126. }
  127. };
  128. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  129. container.dom.addEventListener( 'click', onClick, false );
  130. // controls need to be added *after* main logic,
  131. // otherwise controls.enabled doesn't work.
  132. var controls = new THREE.TrackballControls( camera, container.dom );
  133. controls.rotateSpeed = 1.0;
  134. controls.zoomSpeed = 1.2;
  135. controls.panSpeed = 0.8;
  136. controls.noZoom = false;
  137. controls.noPan = false;
  138. controls.staticMoving = true;
  139. controls.dynamicDampingFactor = 0.3;
  140. controls.addEventListener( 'change', function () {
  141. cameraChanged = true;
  142. signals.cameraChanged.dispatch( camera );
  143. render();
  144. } );
  145. // signals
  146. signals.rendererChanged.add( function ( object ) {
  147. container.dom.removeChild( renderer.domElement );
  148. renderer = object;
  149. renderer.autoClear = false;
  150. renderer.autoUpdateScene = false;
  151. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  152. container.dom.appendChild( renderer.domElement );
  153. render();
  154. } );
  155. signals.objectAdded.add( function ( object ) {
  156. // handle children
  157. object.traverse( function ( object ) {
  158. // create helpers for invisible object types (lights, cameras, targets)
  159. if ( object instanceof THREE.PointLight ) {
  160. var helper = new THREE.PointLightHelper( object, 10 );
  161. sceneHelpers.add( helper );
  162. objectsToHelpers[ object.id ] = helper;
  163. helpersToObjects[ helper.lightSphere.id ] = object;
  164. objects.push( helper.lightSphere );
  165. } else if ( object instanceof THREE.DirectionalLight ) {
  166. var helper = new THREE.DirectionalLightHelper( object, 10 );
  167. sceneHelpers.add( helper );
  168. objectsToHelpers[ object.id ] = helper;
  169. helpersToObjects[ helper.lightSphere.id ] = object;
  170. objects.push( helper.lightSphere );
  171. } else if ( object instanceof THREE.SpotLight ) {
  172. var helper = new THREE.SpotLightHelper( object, 10 );
  173. sceneHelpers.add( helper );
  174. objectsToHelpers[ object.id ] = helper;
  175. helpersToObjects[ helper.lightSphere.id ] = object;
  176. objects.push( helper.lightSphere );
  177. } else if ( object instanceof THREE.HemisphereLight ) {
  178. var helper = new THREE.HemisphereLightHelper( object, 10 );
  179. sceneHelpers.add( helper );
  180. objectsToHelpers[ object.id ] = helper;
  181. helpersToObjects[ helper.lightSphere.id ] = object;
  182. objects.push( helper.lightSphere );
  183. } else {
  184. // add to picking list
  185. objects.push( object );
  186. }
  187. } );
  188. scene.add( object );
  189. // TODO: Add support for hierarchies with lights
  190. if ( object instanceof THREE.Light ) {
  191. updateMaterials( scene );
  192. }
  193. signals.sceneChanged.dispatch( scene );
  194. signals.objectSelected.dispatch( object );
  195. } );
  196. signals.objectChanged.add( function ( object ) {
  197. if ( object instanceof THREE.Camera ) {
  198. object.updateProjectionMatrix();
  199. }
  200. if ( objectsToHelpers[ object.id ] !== undefined ) {
  201. objectsToHelpers[ object.id ].update();
  202. }
  203. render();
  204. } );
  205. signals.cloneSelectedObject.add( function () {
  206. if ( selected === camera ) return;
  207. var object = selected.clone();
  208. signals.objectAdded.dispatch( object );
  209. signals.objectSelected.dispatch( object );
  210. } );
  211. signals.removeSelectedObject.add( function () {
  212. if ( selected === camera ) return;
  213. var name = selected.name ? '"' + selected.name + '"': "selected object";
  214. if ( confirm( 'Delete ' + name + '?' ) === false ) return;
  215. if ( selected instanceof THREE.Light ) {
  216. var helper = objectsToHelpers[ selected.id ];
  217. objects.splice( objects.indexOf( helper.lightSphere ), 1 );
  218. helper.parent.remove( helper );
  219. selected.parent.remove( selected );
  220. delete objectsToHelpers[ selected.id ];
  221. delete helpersToObjects[ helper.id ];
  222. if ( selected instanceof THREE.DirectionalLight ||
  223. selected instanceof THREE.SpotLight ) {
  224. selected.target.parent.remove( selected.target );
  225. }
  226. updateMaterials( scene );
  227. } else {
  228. selected.traverse( function ( object ) {
  229. var index = objects.indexOf( object );
  230. if ( index !== -1 ) {
  231. objects.splice( index, 1 )
  232. }
  233. } );
  234. selected.parent.remove( selected );
  235. }
  236. signals.sceneChanged.dispatch( scene );
  237. signals.objectSelected.dispatch( null );
  238. } );
  239. signals.objectSelected.add( function ( object ) {
  240. selectionBox.visible = false;
  241. selectionAxis.visible = false;
  242. if ( object !== null ) {
  243. if ( object.geometry !== undefined ) {
  244. var geometry = object.geometry;
  245. if ( geometry.boundingBox === null ) {
  246. geometry.computeBoundingBox();
  247. }
  248. var vertices = selectionBox.geometry.vertices;
  249. vertices[ 0 ].x = geometry.boundingBox.max.x;
  250. vertices[ 0 ].y = geometry.boundingBox.max.y;
  251. vertices[ 0 ].z = geometry.boundingBox.max.z;
  252. vertices[ 1 ].x = geometry.boundingBox.max.x;
  253. vertices[ 1 ].y = geometry.boundingBox.max.y;
  254. vertices[ 1 ].z = geometry.boundingBox.min.z;
  255. vertices[ 2 ].x = geometry.boundingBox.max.x;
  256. vertices[ 2 ].y = geometry.boundingBox.min.y;
  257. vertices[ 2 ].z = geometry.boundingBox.max.z;
  258. vertices[ 3 ].x = geometry.boundingBox.max.x;
  259. vertices[ 3 ].y = geometry.boundingBox.min.y;
  260. vertices[ 3 ].z = geometry.boundingBox.min.z;
  261. vertices[ 4 ].x = geometry.boundingBox.min.x;
  262. vertices[ 4 ].y = geometry.boundingBox.max.y;
  263. vertices[ 4 ].z = geometry.boundingBox.min.z;
  264. vertices[ 5 ].x = geometry.boundingBox.min.x;
  265. vertices[ 5 ].y = geometry.boundingBox.max.y;
  266. vertices[ 5 ].z = geometry.boundingBox.max.z;
  267. vertices[ 6 ].x = geometry.boundingBox.min.x;
  268. vertices[ 6 ].y = geometry.boundingBox.min.y;
  269. vertices[ 6 ].z = geometry.boundingBox.min.z;
  270. vertices[ 7 ].x = geometry.boundingBox.min.x;
  271. vertices[ 7 ].y = geometry.boundingBox.min.y;
  272. vertices[ 7 ].z = geometry.boundingBox.max.z;
  273. selectionBox.geometry.computeBoundingSphere();
  274. selectionBox.geometry.verticesNeedUpdate = true;
  275. selectionBox.matrixWorld = object.matrixWorld;
  276. selectionBox.visible = true;
  277. }
  278. selectionAxis.matrixWorld = object.matrixWorld;
  279. selectionAxis.visible = true;
  280. selected = object;
  281. }
  282. render();
  283. } );
  284. signals.materialChanged.add( function ( material ) {
  285. render();
  286. } );
  287. signals.clearColorChanged.add( function ( color ) {
  288. renderer.setClearColorHex( color, 1 );
  289. render();
  290. } );
  291. signals.fogTypeChanged.add( function ( fogType ) {
  292. if ( fogType !== oldFogType ) {
  293. if ( fogType === "None" ) {
  294. scene.fog = null;
  295. } else if ( fogType === "Fog" ) {
  296. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  297. } else if ( fogType === "FogExp2" ) {
  298. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  299. }
  300. updateMaterials( scene );
  301. oldFogType = fogType;
  302. }
  303. render();
  304. } );
  305. signals.fogColorChanged.add( function ( fogColor ) {
  306. oldFogColor = fogColor;
  307. updateFog( scene );
  308. render();
  309. } );
  310. signals.fogParametersChanged.add( function ( near, far, density ) {
  311. oldFogNear = near;
  312. oldFogFar = far;
  313. oldFogDensity = density;
  314. updateFog( scene );
  315. render();
  316. } );
  317. signals.windowResize.add( function () {
  318. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  319. camera.updateProjectionMatrix();
  320. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  321. render();
  322. } );
  323. signals.exportGeometry.add( function ( object ) {
  324. if ( selected.geometry === undefined ) {
  325. console.warn( "Selected object doesn't have any geometry" );
  326. return;
  327. }
  328. var exporter = new object.exporter();
  329. var output = JSON.stringify( exporter.parse( selected.geometry ), null, '\t' );
  330. output = output.replace( /[\n\t]+([\d\.e\-\[\]]+)/g, '$1' );
  331. var blob = new Blob( [ output ], { type: 'text/plain' } );
  332. var objectURL = URL.createObjectURL( blob );
  333. window.open( objectURL, '_blank' );
  334. window.focus();
  335. } );
  336. signals.exportScene.add( function ( object ) {
  337. var exporter = new object.exporter();
  338. var output = JSON.stringify( exporter.parse( scene ), null, '\t' );
  339. output = output.replace( /[\n\t]+([\d\.e\-\[\]]+)/g, '$1' );
  340. var blob = new Blob( [ output ], { type: 'text/plain' } );
  341. var objectURL = URL.createObjectURL( blob );
  342. window.open( objectURL, '_blank' );
  343. window.focus();
  344. } );
  345. //
  346. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  347. renderer.autoClear = false;
  348. renderer.autoUpdateScene = false;
  349. container.dom.appendChild( renderer.domElement );
  350. animate();
  351. // set up for hotkeys
  352. // must be done here, otherwise it doesn't work
  353. container.dom.tabIndex = 1;
  354. container.dom.style.outline = 'transparent';
  355. container.dom.addEventListener( 'keydown', onKeyDown, false );
  356. // must come after listeners are registered
  357. signals.sceneChanged.dispatch( scene );
  358. //
  359. function updateMaterials( root ) {
  360. root.traverse( function ( node ) {
  361. if ( node.material ) {
  362. node.material.needsUpdate = true;
  363. }
  364. if ( node.geometry && node.geometry.materials ) {
  365. for ( var i = 0; i < node.geometry.materials.length; i ++ ) {
  366. node.geometry.materials[ i ].needsUpdate = true;
  367. }
  368. }
  369. } );
  370. }
  371. function updateFog( root ) {
  372. if ( root.fog ) {
  373. root.fog.color.setHex( oldFogColor );
  374. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  375. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  376. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  377. }
  378. }
  379. function animate() {
  380. requestAnimationFrame( animate );
  381. controls.update();
  382. }
  383. function render() {
  384. sceneHelpers.updateMatrixWorld();
  385. scene.updateMatrixWorld();
  386. renderer.clear();
  387. renderer.render( scene, camera );
  388. renderer.render( sceneHelpers, camera );
  389. }
  390. return container;
  391. }