canvas_performance.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var sphere, plane;
  23. init();
  24. animate();
  25. function init() {
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  29. camera.position.set( 0, 1000, 1000 );
  30. scene = new THREE.Scene();
  31. // Grid
  32. var size = 500, step = 100;
  33. var geometry = new THREE.Geometry();
  34. for ( var i = - size; i <= size; i += step ) {
  35. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  36. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  37. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  38. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  39. }
  40. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  41. var line = new THREE.Line( geometry, material );
  42. line.type = THREE.LinePieces;
  43. scene.add( line );
  44. // Spheres
  45. geometry = new THREE.SphereGeometry( 100, 26, 18 );
  46. material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } );
  47. for ( var i = 0; i < 20; i ++ ) {
  48. sphere = new THREE.Mesh( geometry, material );
  49. sphere.position.x = ( i % 5 ) * 200 - 400;
  50. sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
  51. scene.add( sphere );
  52. }
  53. // Lights
  54. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  55. scene.add( ambientLight );
  56. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  57. directionalLight.position.set( 0, 1, 0 );
  58. scene.add( directionalLight );
  59. var pointLight = new THREE.PointLight( 0xff0000, 1, 500 );
  60. scene.add( pointLight );
  61. renderer = new THREE.CanvasRenderer();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. container.appendChild( renderer.domElement );
  64. stats = new Stats();
  65. stats.domElement.style.position = 'absolute';
  66. stats.domElement.style.top = '0px';
  67. container.appendChild(stats.domElement);
  68. //
  69. window.addEventListener( 'resize', onWindowResize, false );
  70. }
  71. function onWindowResize() {
  72. camera.aspect = window.innerWidth / window.innerHeight;
  73. camera.updateProjectionMatrix();
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. }
  76. //
  77. function animate() {
  78. requestAnimationFrame( animate );
  79. render();
  80. stats.update();
  81. }
  82. function render() {
  83. camera.lookAt( scene.position );
  84. renderer.render( scene, camera );
  85. }
  86. </script>
  87. </body>
  88. </html>