SceneLoader2.js 1.2 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SceneLoader2 = function () {
  5. THREE.EventDispatcher.call( this );
  6. };
  7. THREE.SceneLoader2.prototype = {
  8. constructor: THREE.SceneExporter2,
  9. load: function ( url ) {
  10. var scope = this;
  11. var request = new XMLHttpRequest();
  12. request.addEventListener( 'load', function ( event ) {
  13. var response = scope.parse( JSON.parse( event.target.responseText ) );
  14. scope.dispatchEvent( { type: 'load', content: response } );
  15. }, false );
  16. request.addEventListener( 'progress', function ( event ) {
  17. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  18. }, false );
  19. request.addEventListener( 'error', function () {
  20. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  21. }, false );
  22. request.open( 'GET', url, true );
  23. request.send( null );
  24. },
  25. parse: function ( json ) {
  26. console.log( json );
  27. var geometries = [];
  28. var loader = new THREE.JSONLoader();
  29. for ( var i = 0, l = json.geometries.length; i < l; i ++ ) {
  30. console.log( json.geometries[ i ] );
  31. geometries.push( loader.createModel( json.geometries[ i ] ) );
  32. }
  33. console.log( geometries );
  34. }
  35. }