SVGRenderer.js 13 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SVGRenderer = function () {
  5. console.log( 'THREE.SVGRenderer', THREE.REVISION );
  6. var _this = this,
  7. _renderData, _elements, _lights,
  8. _projector = new THREE.Projector(),
  9. _svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'),
  10. _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
  11. _v1, _v2, _v3, _v4,
  12. _clipBox = new THREE.Box2(),
  13. _elemBox = new THREE.Box2(),
  14. _color = new THREE.Color(),
  15. _diffuseColor = new THREE.Color(),
  16. _ambientLight = new THREE.Color(),
  17. _directionalLights = new THREE.Color(),
  18. _pointLights = new THREE.Color(),
  19. _w, // z-buffer to w-buffer
  20. _vector3 = new THREE.Vector3(), // Needed for PointLight
  21. _svgPathPool = [], _svgCirclePool = [], _svgLinePool = [],
  22. _svgNode, _pathCount, _circleCount, _lineCount,
  23. _quality = 1;
  24. this.domElement = _svg;
  25. this.autoClear = true;
  26. this.sortObjects = true;
  27. this.sortElements = true;
  28. this.info = {
  29. render: {
  30. vertices: 0,
  31. faces: 0
  32. }
  33. }
  34. this.setQuality = function( quality ) {
  35. switch(quality) {
  36. case "high": _quality = 1; break;
  37. case "low": _quality = 0; break;
  38. }
  39. };
  40. // WebGLRenderer compatibility
  41. this.supportsVertexTextures = function () {};
  42. this.setFaceCulling = function () {};
  43. this.setSize = function( width, height ) {
  44. _svgWidth = width; _svgHeight = height;
  45. _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
  46. _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
  47. _svg.setAttribute( 'width', _svgWidth );
  48. _svg.setAttribute( 'height', _svgHeight );
  49. _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
  50. _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
  51. };
  52. this.clear = function () {
  53. _pathCount = 0;
  54. _circleCount = 0;
  55. _lineCount = 0;
  56. while ( _svg.childNodes.length > 0 ) {
  57. _svg.removeChild( _svg.childNodes[ 0 ] );
  58. }
  59. };
  60. this.render = function ( scene, camera ) {
  61. if ( camera instanceof THREE.Camera === false ) {
  62. console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
  63. return;
  64. }
  65. if ( this.autoClear === true ) this.clear();
  66. _this.info.render.vertices = 0;
  67. _this.info.render.faces = 0;
  68. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  69. _elements = _renderData.elements;
  70. _lights = _renderData.lights;
  71. calculateLights( _lights );
  72. for ( var e = 0, el = _elements.length; e < el; e ++ ) {
  73. var element = _elements[ e ];
  74. var material = element.material;
  75. if ( material === undefined || material.visible === false ) continue;
  76. _elemBox.makeEmpty();
  77. if ( element instanceof THREE.RenderableParticle ) {
  78. _v1 = element;
  79. _v1.x *= _svgWidthHalf; _v1.y *= -_svgHeightHalf;
  80. renderParticle( _v1, element, material );
  81. } else if ( element instanceof THREE.RenderableLine ) {
  82. _v1 = element.v1; _v2 = element.v2;
  83. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  84. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  85. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
  86. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  87. renderLine( _v1, _v2, element, material );
  88. }
  89. } else if ( element instanceof THREE.RenderableFace3 ) {
  90. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  91. if ( _v1.positionScreen.z < -1 || _v1.positionScreen.z > 1 ) continue;
  92. if ( _v2.positionScreen.z < -1 || _v2.positionScreen.z > 1 ) continue;
  93. if ( _v3.positionScreen.z < -1 || _v3.positionScreen.z > 1 ) continue;
  94. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  95. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  96. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
  97. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen ] );
  98. renderFace3( _v1, _v2, _v3, element, material );
  99. } else if ( element instanceof THREE.RenderableFace4 ) {
  100. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
  101. if ( _v1.positionScreen.z < -1 || _v1.positionScreen.z > 1 ) continue;
  102. if ( _v2.positionScreen.z < -1 || _v2.positionScreen.z > 1 ) continue;
  103. if ( _v3.positionScreen.z < -1 || _v3.positionScreen.z > 1 ) continue;
  104. if ( _v4.positionScreen.z < -1 || _v4.positionScreen.z > 1 ) continue;
  105. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= -_svgHeightHalf;
  106. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= -_svgHeightHalf;
  107. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= -_svgHeightHalf;
  108. _v4.positionScreen.x *= _svgWidthHalf; _v4.positionScreen.y *= -_svgHeightHalf;
  109. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen, _v4.positionScreen ] );
  110. renderFace4( _v1, _v2, _v3, _v4, element, material );
  111. }
  112. }
  113. };
  114. function calculateLights( lights ) {
  115. _ambientLight.setRGB( 0, 0, 0 );
  116. _directionalLights.setRGB( 0, 0, 0 );
  117. _pointLights.setRGB( 0, 0, 0 );
  118. for ( var l = 0, ll = lights.length; l < ll; l++ ) {
  119. var light = lights[ l ];
  120. var lightColor = light.color;
  121. if ( light instanceof THREE.AmbientLight ) {
  122. _ambientLight.r += lightColor.r;
  123. _ambientLight.g += lightColor.g;
  124. _ambientLight.b += lightColor.b;
  125. } else if ( light instanceof THREE.DirectionalLight ) {
  126. _directionalLights.r += lightColor.r;
  127. _directionalLights.g += lightColor.g;
  128. _directionalLights.b += lightColor.b;
  129. } else if ( light instanceof THREE.PointLight ) {
  130. _pointLights.r += lightColor.r;
  131. _pointLights.g += lightColor.g;
  132. _pointLights.b += lightColor.b;
  133. }
  134. }
  135. }
  136. function calculateLight( lights, position, normal, color ) {
  137. for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
  138. var light = lights[ l ];
  139. var lightColor = light.color;
  140. if ( light instanceof THREE.DirectionalLight ) {
  141. var lightPosition = _vector3.getPositionFromMatrix( light.matrixWorld ).normalize();
  142. var amount = normal.dot( lightPosition );
  143. if ( amount <= 0 ) continue;
  144. amount *= light.intensity;
  145. color.r += lightColor.r * amount;
  146. color.g += lightColor.g * amount;
  147. color.b += lightColor.b * amount;
  148. } else if ( light instanceof THREE.PointLight ) {
  149. var lightPosition = _vector3.getPositionFromMatrix( light.matrixWorld );
  150. var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
  151. if ( amount <= 0 ) continue;
  152. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  153. if ( amount == 0 ) continue;
  154. amount *= light.intensity;
  155. color.r += lightColor.r * amount;
  156. color.g += lightColor.g * amount;
  157. color.b += lightColor.b * amount;
  158. }
  159. }
  160. }
  161. function renderParticle( v1, element, material ) {
  162. /*
  163. _svgNode = getCircleNode( _circleCount++ );
  164. _svgNode.setAttribute( 'cx', v1.x );
  165. _svgNode.setAttribute( 'cy', v1.y );
  166. _svgNode.setAttribute( 'r', element.scale.x * _svgWidthHalf );
  167. if ( material instanceof THREE.ParticleCircleMaterial ) {
  168. _color.r = _ambientLight.r + _directionalLights.r + _pointLights.r;
  169. _color.g = _ambientLight.g + _directionalLights.g + _pointLights.g;
  170. _color.b = _ambientLight.b + _directionalLights.b + _pointLights.b;
  171. _color.r = material.color.r * _color.r;
  172. _color.g = material.color.g * _color.g;
  173. _color.b = material.color.b * _color.b;
  174. _color.updateStyleString();
  175. _svgNode.setAttribute( 'style', 'fill: ' + _color.__styleString );
  176. }
  177. _svg.appendChild( _svgNode );
  178. */
  179. }
  180. function renderLine ( v1, v2, element, material ) {
  181. _svgNode = getLineNode( _lineCount ++ );
  182. _svgNode.setAttribute( 'x1', v1.positionScreen.x );
  183. _svgNode.setAttribute( 'y1', v1.positionScreen.y );
  184. _svgNode.setAttribute( 'x2', v2.positionScreen.x );
  185. _svgNode.setAttribute( 'y2', v2.positionScreen.y );
  186. if ( material instanceof THREE.LineBasicMaterial ) {
  187. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + material.color.getStyle() + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin );
  188. _svg.appendChild( _svgNode );
  189. }
  190. }
  191. function renderFace3( v1, v2, v3, element, material ) {
  192. _this.info.render.vertices += 3;
  193. _this.info.render.faces ++;
  194. _svgNode = getPathNode( _pathCount ++ );
  195. _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' );
  196. if ( material instanceof THREE.MeshBasicMaterial ) {
  197. _color.copy( material.color );
  198. if ( material.vertexColors === THREE.FaceColors ) {
  199. _color.multiply( element.color );
  200. }
  201. } else if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
  202. _diffuseColor.copy( material.color );
  203. if ( material.vertexColors === THREE.FaceColors ) {
  204. _diffuseColor.multiply( element.color );
  205. }
  206. _color.copy( _ambientLight );
  207. calculateLight( _lights, element.centroidModel, element.normalModel, _color );
  208. _color.multiply( _diffuseColor ).add( material.emissive );
  209. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  210. _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
  211. _color.setRGB( _w, _w, _w );
  212. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  213. var normal = element.normalModelView;
  214. _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  215. }
  216. if ( material.wireframe ) {
  217. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
  218. } else {
  219. _svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
  220. }
  221. _svg.appendChild( _svgNode );
  222. }
  223. function renderFace4( v1, v2, v3, v4, element, material ) {
  224. _this.info.render.vertices += 4;
  225. _this.info.render.faces ++;
  226. _svgNode = getPathNode( _pathCount ++ );
  227. _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + ' L ' + v4.positionScreen.x + ',' + v4.positionScreen.y + 'z' );
  228. if ( material instanceof THREE.MeshBasicMaterial ) {
  229. _color.copy( material.color );
  230. if ( material.vertexColors === THREE.FaceColors ) {
  231. _color.multiply( element.color );
  232. }
  233. } else if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
  234. _diffuseColor.copy( material.color );
  235. if ( material.vertexColors === THREE.FaceColors ) {
  236. _diffuseColor.multiply( element.color );
  237. }
  238. _color.copy( _ambientLight );
  239. calculateLight( _lights, element.centroidModel, element.normalModel, _color );
  240. _color.multiply( _diffuseColor ).add( material.emissive );
  241. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  242. _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
  243. _color.setRGB( _w, _w, _w );
  244. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  245. var normal = element.normalModelView;
  246. _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  247. }
  248. if ( material.wireframe ) {
  249. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
  250. } else {
  251. _svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
  252. }
  253. _svg.appendChild( _svgNode );
  254. }
  255. function getLineNode( id ) {
  256. if ( _svgLinePool[ id ] == null ) {
  257. _svgLinePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'line' );
  258. if ( _quality == 0 ) {
  259. _svgLinePool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  260. }
  261. return _svgLinePool[ id ];
  262. }
  263. return _svgLinePool[ id ];
  264. }
  265. function getPathNode( id ) {
  266. if ( _svgPathPool[ id ] == null ) {
  267. _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
  268. if ( _quality == 0 ) {
  269. _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  270. }
  271. return _svgPathPool[ id ];
  272. }
  273. return _svgPathPool[ id ];
  274. }
  275. function getCircleNode( id ) {
  276. if ( _svgCirclePool[id] == null ) {
  277. _svgCirclePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
  278. if ( _quality == 0 ) {
  279. _svgCirclePool[id].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  280. }
  281. return _svgCirclePool[ id ];
  282. }
  283. return _svgCirclePool[ id ];
  284. }
  285. function pad( str ) {
  286. while ( str.length < 6 ) str = '0' + str;
  287. return str;
  288. }
  289. };