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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - custom attributes [ribbons]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- text-align:center;
- }
- a {
- color:#0078ff;
- }
- #info {
- color:#fff;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- z-index:100;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.min.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - webgl custom attributes example
- </div>
- <script type="x-shader/x-vertex" id="vertexShader">
- uniform float ratio;
- attribute vec3 position2;
- attribute vec3 customColor;
- varying vec3 vColor;
- void main() {
- vColor = customColor;
- vec3 newPosition = mix( position, position2, ratio );
- gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentShader">
- uniform vec3 color;
- varying vec3 vColor;
- void main() {
- gl_FragColor = vec4( color * vColor, 1.0 );
- }
- </script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer;
- var materials = [];
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
- camera.position.z = 1200;
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
- //
- var vertexShader = document.getElementById( 'vertexShader' ).textContent;
- var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
- var attributes = { customColor: { type: 'c', boundTo: 'vertices', value: [] },
- position2: { type: 'v3', boundTo: 'vertices', value: [] }
- };
- uniforms = { ratio: { type: "f", value: 1.0 },
- color: { type: "c", value: new THREE.Color( 0xffffff ) }
- };
- var material = new THREE.ShaderMaterial( { uniforms: uniforms, attributes: attributes, vertexShader: vertexShader, fragmentShader: fragmentShader, side: THREE.DoubleSide } );
- var position2 = attributes.position2.value;
- var colors = attributes.customColor.value;
- //
- var geometry = new THREE.Geometry();
- var i, i2;
- var x1, y1, z1;
- var x2, y2, z2;
- var color;
- var n = 200;
- for ( i = -n; i < n; i ++ ) {
- i2 = i + n;
- x1 = 10 * i;
- y1 = - 50 + ( i2 % 2 ) * 100 - Math.cos( 4 * Math.PI * i/n ) * 50;
- z1 = 0;
- x2 = x1;
- y2 = y1 + Math.cos( 4 * Math.PI * i/n ) * 100;
- z2 = z1;
- h = i2 % 2 ? 1 : 0.25;
- if ( i2 % 4 <= 2 ) h -= 0.15;
- color = new THREE.Color().setHSL( 0.1, 0.15, h );
- position2[ geometry.vertices.length ] = new THREE.Vector3( x2, y2, z2 );
- colors[ geometry.vertices.length ] = color;
- geometry.vertices.push( new THREE.Vector3( x1, y1, z1 ) );
- }
- var ribbon = new THREE.Ribbon( geometry, material );
- scene.add( ribbon );
- materials.push( ribbon.material );
- var ribbon = new THREE.Ribbon( geometry, material.clone() );
- ribbon.position.y = 250;
- ribbon.position.x = 250;
- scene.add( ribbon );
- ribbon.material.uniforms.color.value.setHSL( 0, 1, 0.5 );
- materials.push( ribbon.material );
- var ribbon = new THREE.Ribbon( geometry, material.clone() );
- ribbon.position.y = -250;
- ribbon.position.x = 250;
- scene.add( ribbon );
- ribbon.material.uniforms.color.value.setHSL( 0.1, 1, 0.5 );
- materials.push( ribbon.material );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( scene.fog.color, 1 );
- container.appendChild( renderer.domElement );
- //
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- //
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
- function onDocumentTouchStart( event ) {
- if ( event.touches.length === 1 ) {
- event.preventDefault();
- mouseX = event.touches[ 0 ].pageX - windowHalfX;
- mouseY = event.touches[ 0 ].pageY - windowHalfY;
- }
- }
- function onDocumentTouchMove( event ) {
- if ( event.touches.length === 1 ) {
- event.preventDefault();
- mouseX = event.touches[ 0 ].pageX - windowHalfX;
- mouseY = event.touches[ 0 ].pageY - windowHalfY;
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.0025;
- //camera.position.x += ( mouseX - camera.position.x ) * 0.036;
- //camera.position.y += ( - mouseY - camera.position.y ) * 0.036;
- camera.lookAt( scene.position );
- for ( var i = 0; i < materials.length; i ++ ) {
- var uniforms = materials[ i ].uniforms;
- uniforms.ratio.value = 0.5 * ( Math.sin( time ) + 1 );
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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