Ben Houston a685230753 remove stray console.log() from Line3 unit test. 12 vuotta sitten
..
Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 12 vuotta sitten
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 vuotta sitten
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 12 vuotta sitten
ColorConverter.js 80cc25941b tests for ColorConverter.js. 12 vuotta sitten
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 12 vuotta sitten
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 12 vuotta sitten
Line3.js a685230753 remove stray console.log() from Line3 unit test. 12 vuotta sitten
Matrix3.js cfc98f59be Updated tests affected by previous commit. 12 vuotta sitten
Matrix4.js cfc98f59be Updated tests affected by previous commit. 12 vuotta sitten
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 12 vuotta sitten
Quaternion.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 vuotta sitten
Ray.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 vuotta sitten
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 vuotta sitten
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 12 vuotta sitten
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 vuotta sitten
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 12 vuotta sitten
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 vuotta sitten