GeometryExporter.js 3.8 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.GeometryExporter = function () {};
  5. THREE.GeometryExporter.prototype = {
  6. constructor: THREE.GeometryExporter,
  7. parse: function ( geometry ) {
  8. var output = {
  9. metadata: {
  10. version: 4.0,
  11. type: 'geometry',
  12. generator: 'GeometryExporter'
  13. }
  14. };
  15. var vertices = [];
  16. for ( var i = 0; i < geometry.vertices.length; i ++ ) {
  17. var vertex = geometry.vertices[ i ];
  18. vertices.push( vertex.x, vertex.y, vertex.z );
  19. }
  20. var faces = [];
  21. var uvs = [[]];
  22. var normals = [];
  23. var normalsHash = {};
  24. for ( var i = 0; i < geometry.faces.length; i ++ ) {
  25. var face = geometry.faces[ i ];
  26. var isTriangle = face instanceof THREE.Face3;
  27. var hasMaterial = false; // face.materialIndex !== undefined;
  28. var hasFaceUv = false; // geometry.faceUvs[ 0 ][ i ] !== undefined;
  29. var hasFaceVertexUv = false; // geometry.faceVertexUvs[ 0 ][ i ] !== undefined;
  30. var hasFaceNormal = face.normal.length() > 0;
  31. var hasFaceVertexNormal = face.vertexNormals[ 0 ] !== undefined;
  32. var hasFaceColor = false; // face.color;
  33. var hasFaceVertexColor = false; // face.vertexColors[ 0 ] !== undefined;
  34. var faceType = 0;
  35. faceType = setBit( faceType, 0, ! isTriangle );
  36. faceType = setBit( faceType, 1, hasMaterial );
  37. faceType = setBit( faceType, 2, hasFaceUv );
  38. faceType = setBit( faceType, 3, hasFaceVertexUv );
  39. faceType = setBit( faceType, 4, hasFaceNormal );
  40. faceType = setBit( faceType, 5, hasFaceVertexNormal );
  41. faceType = setBit( faceType, 6, hasFaceColor );
  42. faceType = setBit( faceType, 7, hasFaceVertexColor );
  43. faces.push( faceType );
  44. if ( isTriangle ) {
  45. faces.push( face.a, face.b, face.c );
  46. } else {
  47. faces.push( face.a, face.b, face.c, face.d );
  48. }
  49. if ( hasMaterial ) {
  50. faces.push( face.materialIndex );
  51. }
  52. /*
  53. if ( hasFaceUv ) {
  54. var uv = geometry.faceUvs[ 0 ][ i ];
  55. uvs[ 0 ].push( uv.u, uv.v );
  56. }
  57. */
  58. /*
  59. if ( hasFaceVertexUv ) {
  60. var uvs = geometry.faceVertexUvs[ 0 ][ i ];
  61. if ( isTriangle ) {
  62. faces.push(
  63. uvs[ 0 ].u, uvs[ 0 ].v,
  64. uvs[ 1 ].u, uvs[ 1 ].v,
  65. uvs[ 2 ].u, uvs[ 2 ].v
  66. );
  67. } else {
  68. faces.push(
  69. uvs[ 0 ].u, uvs[ 0 ].v,
  70. uvs[ 1 ].u, uvs[ 1 ].v,
  71. uvs[ 2 ].u, uvs[ 2 ].v,
  72. uvs[ 3 ].u, uvs[ 3 ].v
  73. );
  74. }
  75. }
  76. */
  77. if ( hasFaceNormal ) {
  78. var faceNormal = face.normal;
  79. faces.push( getNormalIndex( faceNormal.x, faceNormal.y, faceNormal.z ) );
  80. }
  81. if ( hasFaceVertexNormal ) {
  82. var vertexNormals = face.vertexNormals;
  83. if ( isTriangle ) {
  84. faces.push(
  85. getNormalIndex( vertexNormals[ 0 ].x, vertexNormals[ 0 ].y, vertexNormals[ 0 ].z ),
  86. getNormalIndex( vertexNormals[ 1 ].x, vertexNormals[ 1 ].y, vertexNormals[ 1 ].z ),
  87. getNormalIndex( vertexNormals[ 2 ].x, vertexNormals[ 2 ].y, vertexNormals[ 2 ].z )
  88. );
  89. } else {
  90. faces.push(
  91. getNormalIndex( vertexNormals[ 0 ].x, vertexNormals[ 0 ].y, vertexNormals[ 0 ].z ),
  92. getNormalIndex( vertexNormals[ 1 ].x, vertexNormals[ 1 ].y, vertexNormals[ 1 ].z ),
  93. getNormalIndex( vertexNormals[ 2 ].x, vertexNormals[ 2 ].y, vertexNormals[ 2 ].z ),
  94. getNormalIndex( vertexNormals[ 3 ].x, vertexNormals[ 3 ].y, vertexNormals[ 3 ].z )
  95. );
  96. }
  97. }
  98. }
  99. function setBit( value, position, enabled ) {
  100. return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position) );
  101. }
  102. function getNormalIndex( x, y, z ) {
  103. var hash = x.toString() + y.toString() + z.toString();
  104. if ( normalsHash[ hash ] !== undefined ) {
  105. return normalsHash[ hash ];
  106. }
  107. normalsHash[ hash ] = normals.length / 3;
  108. normals.push( x, y, z );
  109. return normalsHash[ hash ];
  110. }
  111. output.vertices = vertices;
  112. output.normals = normals;
  113. output.uvs = uvs;
  114. output.faces = faces;
  115. //
  116. return output;
  117. }
  118. };