misc_ubiquity_test.html 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - geometry - polyfield</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.min.js"></script>
  17. <script src="js/renderers/SVGRenderer.js"></script>
  18. <script src="js/renderers/SoftwareRenderer.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script src="obj/Qrcode.js"></script>
  21. <script>
  22. var SCREEN_WIDTH = window.innerWidth / 2;
  23. var SCREEN_HEIGHT = window.innerHeight / 2;
  24. var AMOUNT = 100;
  25. var container, stats;
  26. var camera, scene;
  27. var canvasRenderer, svgRenderer, softwareRenderer, webglRenderer;
  28. var mesh, group;
  29. var mouseX = 0, mouseY = 0;
  30. var windowHalfX = window.innerWidth / 2;
  31. var windowHalfY = window.innerHeight / 2;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  38. camera.position.z = 500;
  39. scene = new THREE.Scene();
  40. scene.autoUpdate = false;
  41. // QRCODE
  42. mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexColors: THREE.FaceColors } ) );
  43. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  44. scene.add( mesh );
  45. // CUBES
  46. var cube = new THREE.CubeGeometry( 100, 100, 100 );
  47. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  48. mesh.position.x = 500;
  49. mesh.rotation.x = Math.random();
  50. mesh.rotation.y = Math.random();
  51. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  52. scene.add( mesh );
  53. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  54. mesh.position.x = 500;
  55. mesh.position.y = 500;
  56. mesh.rotation.x = Math.random();
  57. mesh.rotation.y = Math.random();
  58. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  59. scene.add( mesh );
  60. // PLANE
  61. mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
  62. mesh.position.y = -500;
  63. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  64. scene.add( mesh );
  65. // CYLINDER
  66. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  67. mesh.position.x = -500;
  68. mesh.rotation.x = - Math.PI / 2;
  69. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  70. scene.add( mesh );
  71. // POLYFIELD
  72. var geometry = new THREE.Geometry();
  73. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
  74. for ( var i = 0; i < 100; i ++ ) {
  75. var v = new THREE.Vector3(
  76. Math.random() * 1000 - 500,
  77. Math.random() * 1000 - 500,
  78. Math.random() * 1000 - 500
  79. );
  80. var v0 = new THREE.Vector3(
  81. Math.random() * 100 - 50,
  82. Math.random() * 100 - 50,
  83. Math.random() * 100 - 50
  84. );
  85. var v1 = new THREE.Vector3(
  86. Math.random() * 100 - 50,
  87. Math.random() * 100 - 50,
  88. Math.random() * 100 - 50
  89. );
  90. var v2 = new THREE.Vector3(
  91. Math.random() * 100 - 50,
  92. Math.random() * 100 - 50,
  93. Math.random() * 100 - 50
  94. );
  95. v0.add( v );
  96. v1.add( v );
  97. v2.add( v );
  98. var face = new THREE.Face3(
  99. geometry.vertices.push( v0 ) - 1,
  100. geometry.vertices.push( v1 ) - 1,
  101. geometry.vertices.push( v2 ) - 1,
  102. null,
  103. new THREE.Color( Math.random() * 0xffffff )
  104. );
  105. geometry.faces.push( face );
  106. }
  107. geometry.computeFaceNormals();
  108. geometry.computeCentroids();
  109. group = new THREE.Mesh( geometry, material );
  110. group.scale.set( 2, 2, 2 );
  111. scene.add( group );
  112. // LIGHTS
  113. var ambient = new THREE.AmbientLight( 0x80ffff );
  114. scene.add( ambient );
  115. var directional = new THREE.DirectionalLight( 0xffff00 );
  116. directional.position.set( - 1, 0.5, 0 );
  117. scene.add( directional );
  118. canvasRenderer = new THREE.CanvasRenderer();
  119. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  120. container.appendChild( canvasRenderer.domElement );
  121. svgRenderer = new THREE.SVGRenderer();
  122. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  123. svgRenderer.setQuality( 'low' );
  124. container.appendChild( svgRenderer.domElement );
  125. softwareRenderer = new THREE.SoftwareRenderer();
  126. softwareRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  127. container.appendChild( softwareRenderer.domElement );
  128. webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
  129. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  130. container.appendChild( webglRenderer.domElement );
  131. stats = new Stats();
  132. stats.domElement.style.position = 'absolute';
  133. stats.domElement.style.top = '0px';
  134. container.appendChild( stats.domElement );
  135. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  136. //
  137. window.addEventListener( 'resize', onWindowResize, false );
  138. }
  139. function onWindowResize() {
  140. windowHalfX = window.innerWidth / 2;
  141. windowHalfY = window.innerHeight / 2;
  142. SCREEN_WIDTH = window.innerWidth / 2;
  143. SCREEN_HEIGHT = window.innerHeight / 2;
  144. camera.aspect = SCREEN_WIDTH / window.SCREEN_HEIGHT;
  145. camera.updateProjectionMatrix();
  146. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  147. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  148. softwareRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  149. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  150. }
  151. function onDocumentMouseMove(event) {
  152. mouseX = ( event.clientX - windowHalfX );
  153. mouseY = ( event.clientY - windowHalfY );
  154. }
  155. //
  156. function animate() {
  157. requestAnimationFrame( animate );
  158. render();
  159. stats.update();
  160. }
  161. function render() {
  162. camera.position.x += ( mouseX - camera.position.x ) * .05;
  163. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  164. camera.lookAt( scene.position );
  165. group.rotation.y += 0.01;
  166. scene.updateMatrixWorld();
  167. canvasRenderer.render( scene, camera );
  168. svgRenderer.render( scene, camera );
  169. softwareRenderer.render( scene, camera );
  170. webglRenderer.render( scene, camera );
  171. }
  172. </script>
  173. </body>
  174. </html>