webgl_custom_attributes_ribbons.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [ribbons]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank">three.js</a> - webgl custom attributes example
  36. </div>
  37. <script type="x-shader/x-vertex" id="vertexShader">
  38. uniform float ratio;
  39. attribute vec3 position2;
  40. attribute vec3 customColor;
  41. varying vec3 vColor;
  42. void main() {
  43. vColor = customColor;
  44. vec3 newPosition = mix( position, position2, ratio );
  45. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  46. }
  47. </script>
  48. <script type="x-shader/x-fragment" id="fragmentShader">
  49. uniform vec3 color;
  50. varying vec3 vColor;
  51. void main() {
  52. gl_FragColor = vec4( color * vColor, 1.0 );
  53. }
  54. </script>
  55. <script>
  56. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  57. var container, stats;
  58. var camera, scene, renderer;
  59. var materials = [];
  60. var mouseX = 0, mouseY = 0;
  61. var windowHalfX = window.innerWidth / 2;
  62. var windowHalfY = window.innerHeight / 2;
  63. init();
  64. animate();
  65. function init() {
  66. container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  69. camera.position.z = 1200;
  70. scene = new THREE.Scene();
  71. scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
  72. //
  73. var vertexShader = document.getElementById( 'vertexShader' ).textContent;
  74. var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
  75. var attributes = { customColor: { type: 'c', boundTo: 'vertices', value: [] },
  76. position2: { type: 'v3', boundTo: 'vertices', value: [] }
  77. };
  78. uniforms = { ratio: { type: "f", value: 1.0 },
  79. color: { type: "c", value: new THREE.Color( 0xffffff ) }
  80. };
  81. var material = new THREE.ShaderMaterial( { uniforms: uniforms, attributes: attributes, vertexShader: vertexShader, fragmentShader: fragmentShader, side: THREE.DoubleSide } );
  82. var position2 = attributes.position2.value;
  83. var colors = attributes.customColor.value;
  84. //
  85. var geometry = new THREE.Geometry();
  86. var i, i2;
  87. var x1, y1, z1;
  88. var x2, y2, z2;
  89. var color;
  90. var n = 200;
  91. for ( i = -n; i < n; i ++ ) {
  92. i2 = i + n;
  93. x1 = 10 * i;
  94. y1 = - 50 + ( i2 % 2 ) * 100 - Math.cos( 4 * Math.PI * i/n ) * 50;
  95. z1 = 0;
  96. x2 = x1;
  97. y2 = y1 + Math.cos( 4 * Math.PI * i/n ) * 100;
  98. z2 = z1;
  99. h = i2 % 2 ? 1 : 0.25;
  100. if ( i2 % 4 <= 2 ) h -= 0.15;
  101. color = new THREE.Color().setHSL( 0.1, 0.15, h );
  102. position2[ geometry.vertices.length ] = new THREE.Vector3( x2, y2, z2 );
  103. colors[ geometry.vertices.length ] = color;
  104. geometry.vertices.push( new THREE.Vector3( x1, y1, z1 ) );
  105. }
  106. var ribbon = new THREE.Ribbon( geometry, material );
  107. scene.add( ribbon );
  108. materials.push( ribbon.material );
  109. var ribbon = new THREE.Ribbon( geometry, material.clone() );
  110. ribbon.position.y = 250;
  111. ribbon.position.x = 250;
  112. scene.add( ribbon );
  113. ribbon.material.uniforms.color.value.setHSL( 0, 1, 0.5 );
  114. materials.push( ribbon.material );
  115. var ribbon = new THREE.Ribbon( geometry, material.clone() );
  116. ribbon.position.y = -250;
  117. ribbon.position.x = 250;
  118. scene.add( ribbon );
  119. ribbon.material.uniforms.color.value.setHSL( 0.1, 1, 0.5 );
  120. materials.push( ribbon.material );
  121. //
  122. renderer = new THREE.WebGLRenderer( { antialias: true } );
  123. renderer.setSize( window.innerWidth, window.innerHeight );
  124. renderer.setClearColor( scene.fog.color, 1 );
  125. container.appendChild( renderer.domElement );
  126. //
  127. stats = new Stats();
  128. stats.domElement.style.position = 'absolute';
  129. stats.domElement.style.top = '0px';
  130. container.appendChild( stats.domElement );
  131. //
  132. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  133. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  134. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  135. //
  136. window.addEventListener( 'resize', onWindowResize, false );
  137. }
  138. function onWindowResize() {
  139. windowHalfX = window.innerWidth / 2;
  140. windowHalfY = window.innerHeight / 2;
  141. camera.aspect = window.innerWidth / window.innerHeight;
  142. camera.updateProjectionMatrix();
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. }
  145. function onDocumentMouseMove( event ) {
  146. mouseX = event.clientX - windowHalfX;
  147. mouseY = event.clientY - windowHalfY;
  148. }
  149. function onDocumentTouchStart( event ) {
  150. if ( event.touches.length === 1 ) {
  151. event.preventDefault();
  152. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  153. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  154. }
  155. }
  156. function onDocumentTouchMove( event ) {
  157. if ( event.touches.length === 1 ) {
  158. event.preventDefault();
  159. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  160. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  161. }
  162. }
  163. //
  164. function animate() {
  165. requestAnimationFrame( animate );
  166. render();
  167. stats.update();
  168. }
  169. function render() {
  170. var time = Date.now() * 0.0025;
  171. //camera.position.x += ( mouseX - camera.position.x ) * 0.036;
  172. //camera.position.y += ( - mouseY - camera.position.y ) * 0.036;
  173. camera.lookAt( scene.position );
  174. for ( var i = 0; i < materials.length; i ++ ) {
  175. var uniforms = materials[ i ].uniforms;
  176. uniforms.ratio.value = 0.5 * ( Math.sin( time ) + 1 );
  177. }
  178. renderer.render( scene, camera );
  179. }
  180. </script>
  181. </body>
  182. </html>