webgl_geometry_minecraft_oculusrift.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - minecraft - Oculus Rift</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: rgb(168, 148, 0);
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. #oldie {
  26. background:rgb(100,0,0) !important;
  27. color:#fff !important;
  28. margin-top:10em !important;
  29. }
  30. #oldie a { color:#fff }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  35. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo for oculus rift. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward, h: hide text)</div>
  36. <script src="../build/three.min.js"></script>
  37. <script src="js/controls/FirstPersonControls.js"></script>
  38. <script src="js/ImprovedNoise.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/effects/OculusRiftEffect.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) {
  44. Detector.addGetWebGLMessage();
  45. document.getElementById( 'container' ).innerHTML = "";
  46. }
  47. var container, stats;
  48. var camera, controls, scene, renderer;
  49. var mesh;
  50. var worldWidth = 128, worldDepth = 128,
  51. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  52. data = generateHeight( worldWidth, worldDepth );
  53. var clock = new THREE.Clock();
  54. init();
  55. animate();
  56. function init() {
  57. container = document.getElementById( 'container' );
  58. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  59. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  60. controls = new THREE.FirstPersonControls( camera );
  61. controls.movementSpeed = 1000;
  62. controls.lookSpeed = 0.125;
  63. controls.lookVertical = true;
  64. scene = new THREE.Scene();
  65. // sides
  66. var matrix = new THREE.Matrix4();
  67. var pxGeometry = new THREE.PlaneGeometry( 100, 100 );
  68. pxGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  69. pxGeometry.faceVertexUvs[ 0 ][ 0 ][ 3 ].y = 0.5;
  70. pxGeometry.applyMatrix( matrix.makeRotationY( Math.PI / 2 ) );
  71. pxGeometry.applyMatrix( matrix.makeTranslation( 50, 0, 0 ) );
  72. var nxGeometry = new THREE.PlaneGeometry( 100, 100 );
  73. nxGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  74. nxGeometry.faceVertexUvs[ 0 ][ 0 ][ 3 ].y = 0.5;
  75. nxGeometry.applyMatrix( matrix.makeRotationY( - Math.PI / 2 ) );
  76. nxGeometry.applyMatrix( matrix.makeTranslation( - 50, 0, 0 ) );
  77. var pyGeometry = new THREE.PlaneGeometry( 100, 100 );
  78. pyGeometry.faceVertexUvs[ 0 ][ 0 ][ 1 ].y = 0.5;
  79. pyGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  80. pyGeometry.applyMatrix( matrix.makeRotationX( - Math.PI / 2 ) );
  81. pyGeometry.applyMatrix( matrix.makeTranslation( 0, 50, 0 ) );
  82. var pzGeometry = new THREE.PlaneGeometry( 100, 100 );
  83. pzGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  84. pzGeometry.faceVertexUvs[ 0 ][ 0 ][ 3 ].y = 0.5;
  85. pzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, 50 ) );
  86. var nzGeometry = new THREE.PlaneGeometry( 100, 100 );
  87. nzGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  88. nzGeometry.faceVertexUvs[ 0 ][ 0 ][ 3 ].y = 0.5;
  89. nzGeometry.applyMatrix( matrix.makeRotationY( Math.PI ) );
  90. nzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, -50 ) );
  91. //
  92. var geometry = new THREE.Geometry();
  93. var dummy = new THREE.Mesh();
  94. for ( var z = 0; z < worldDepth; z ++ ) {
  95. for ( var x = 0; x < worldWidth; x ++ ) {
  96. var h = getY( x, z );
  97. dummy.position.x = x * 100 - worldHalfWidth * 100;
  98. dummy.position.y = h * 100;
  99. dummy.position.z = z * 100 - worldHalfDepth * 100;
  100. var px = getY( x + 1, z );
  101. var nx = getY( x - 1, z );
  102. var pz = getY( x, z + 1 );
  103. var nz = getY( x, z - 1 );
  104. dummy.geometry = pyGeometry;
  105. THREE.GeometryUtils.merge( geometry, dummy );
  106. if ( ( px != h && px != h + 1 ) || x == 0 ) {
  107. dummy.geometry = pxGeometry;
  108. THREE.GeometryUtils.merge( geometry, dummy );
  109. }
  110. if ( ( nx != h && nx != h + 1 ) || x == worldWidth - 1 ) {
  111. dummy.geometry = nxGeometry;
  112. THREE.GeometryUtils.merge( geometry, dummy );
  113. }
  114. if ( ( pz != h && pz != h + 1 ) || z == worldDepth - 1 ) {
  115. dummy.geometry = pzGeometry;
  116. THREE.GeometryUtils.merge( geometry, dummy );
  117. }
  118. if ( ( nz != h && nz != h + 1 ) || z == 0 ) {
  119. dummy.geometry = nzGeometry;
  120. THREE.GeometryUtils.merge( geometry, dummy );
  121. }
  122. }
  123. }
  124. var texture = THREE.ImageUtils.loadTexture( 'textures/minecraft/atlas.png' );
  125. texture.magFilter = THREE.NearestFilter;
  126. texture.minFilter = THREE.LinearMipMapLinearFilter;
  127. var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: texture, ambient: 0xbbbbbb } ) );
  128. scene.add( mesh );
  129. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  130. scene.add( ambientLight );
  131. var directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  132. directionalLight.position.set( 1, 1, 0.5 ).normalize();
  133. scene.add( directionalLight );
  134. renderer = new THREE.WebGLRenderer();
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. renderer.setClearColor(new THREE.Color(0xbfd1e5));
  137. // Here is the effect for the Oculus Rift
  138. // worldScale 100 means that 100 Units == 1m
  139. effect = new THREE.OculusRiftEffect( renderer, {worldScale: 100} );
  140. effect.setSize( window.innerWidth, window.innerHeight );
  141. container.innerHTML = "";
  142. container.appendChild( renderer.domElement );
  143. stats = new Stats();
  144. stats.domElement.style.position = 'absolute';
  145. stats.domElement.style.top = '0px';
  146. container.appendChild( stats.domElement );
  147. // GUI
  148. window.addEventListener( 'resize', onWindowResize, false );
  149. document.addEventListener( 'keydown', keyPressed, false );
  150. guiVisible = true;
  151. }
  152. function onWindowResize() {
  153. camera.aspect = window.innerWidth / window.innerHeight;
  154. camera.updateProjectionMatrix();
  155. effect.setSize( window.innerWidth, window.innerHeight );
  156. controls.handleResize();
  157. }
  158. function keyPressed (event) {
  159. if (event.keyCode === 72) { // H
  160. guiVisible = !guiVisible;
  161. document.getElementById('info').style.display = guiVisible ? "block" : "none";
  162. stats.domElement.style.display = guiVisible ? "block" : "none";
  163. }
  164. }
  165. function generateHeight( width, height ) {
  166. var data = [], perlin = new ImprovedNoise(),
  167. size = width * height, quality = 2, z = Math.random() * 100;
  168. for ( var j = 0; j < 4; j ++ ) {
  169. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  170. for ( var i = 0; i < size; i ++ ) {
  171. var x = i % width, y = ( i / width ) | 0;
  172. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  173. }
  174. quality *= 4
  175. }
  176. return data;
  177. }
  178. function getY( x, z ) {
  179. return ( data[ x + z * worldWidth ] * 0.2 ) | 0;
  180. }
  181. //
  182. function animate() {
  183. requestAnimationFrame( animate );
  184. render();
  185. stats.update();
  186. }
  187. function render() {
  188. controls.update( clock.getDelta() );
  189. effect.render( scene, camera );
  190. }
  191. </script>
  192. </body>
  193. </html>