webgl_geometry_normals.html 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - Subdivisions with Catmull-Clark</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="fonts/helvetiker_regular.typeface.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var cube, plane;
  24. var targetYRotation = targetXRotation = 0;
  25. var targetYRotationOnMouseDown = targetXRotationOnMouseDown = 0;
  26. var mouseX = 0, mouseY = 0;
  27. var mouseXOnMouseDown = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. // Create new object by parameters
  31. var createSomething = function( klass, args ) {
  32. var F = function( klass, args ) {
  33. return klass.apply( this, args );
  34. }
  35. F.prototype = klass.prototype;
  36. return new F( klass, args );
  37. };
  38. // Cube
  39. var materials = [];
  40. for ( var i = 0; i < 6; i ++ ) {
  41. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
  42. }
  43. var geometriesParams = [
  44. { type: 'CubeGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
  45. { type: 'TorusGeometry', args: [ 100, 60, 12, 12 ] },
  46. { type: 'TorusKnotGeometry', args: [ ] },
  47. { type: 'SphereGeometry', args: [ 100, 12, 12 ] },
  48. { type: 'SphereGeometry', args: [ 100, 5, 5 ] },
  49. { type: 'SphereGeometry', args: [ 100, 13, 13 ] },
  50. { type: 'IcosahedronGeometry', args: [ 100, 1 ] },
  51. { type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ]} ,
  52. { type: 'OctahedronGeometry', args: [200, 0] },
  53. { type: 'LatheGeometry', args: [ [
  54. new THREE.Vector3(0,0,-100),
  55. new THREE.Vector3(0,50,-50),
  56. new THREE.Vector3(0,10,0),
  57. new THREE.Vector3(0,50,050),
  58. new THREE.Vector3(0,0,100) ] ]},
  59. { type: 'LatheGeometry', args: [ [
  60. new THREE.Vector3(0,0,-100),
  61. new THREE.Vector3(0,50,-50),
  62. new THREE.Vector3(0,10,0),
  63. new THREE.Vector3(0,50,050),
  64. new THREE.Vector3(0,100,100) ], 12, 0, Math.PI ] },
  65. { type: 'LatheGeometry', args: [ [
  66. new THREE.Vector3(0,10,-100),
  67. new THREE.Vector3(0,50,-50),
  68. new THREE.Vector3(0,10,0),
  69. new THREE.Vector3(0,50,050),
  70. new THREE.Vector3(0,0,100) ], 12, Math.PI*2/3, Math.PI*3/2 ] },
  71. { type: 'TextGeometry', args: ['&', {
  72. size: 200,
  73. height: 50,
  74. curveSegments: 1,
  75. font: "helvetiker"
  76. }]},
  77. { type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
  78. ];
  79. var info;
  80. var geometryIndex = 0;
  81. // start scene
  82. init();
  83. animate();
  84. function nextGeometry() {
  85. geometryIndex ++;
  86. if ( geometryIndex > geometriesParams.length - 1 ) {
  87. geometryIndex = 0;
  88. }
  89. addStuff();
  90. }
  91. function switchGeometry(i) {
  92. geometryIndex = i;
  93. addStuff();
  94. }
  95. function updateInfo() {
  96. var params = geometriesParams[ geometryIndex ];
  97. var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
  98. for ( i = 0; i < geometriesParams.length; i ++ ) {
  99. dropdown += '<option value="' + i + '"';
  100. dropdown += (geometryIndex == i) ? ' selected' : '';
  101. dropdown += '>' + geometriesParams[i].type + '</option>';
  102. }
  103. dropdown += '</select>';
  104. var text =
  105. 'Drag to spin THREE.' + params.type +
  106. '<br>' +
  107. '<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>';
  108. text +=
  109. '<br><br><font color="3333FF">Blue Arrows: Face Normals</font>' +
  110. '<br><font color="FF3333">Red Arrows: Vertex Normals before Geometry.mergeVertices</font>' +
  111. '<br>Black Arrows: Vertex Normals after Geometry.mergeVertices';
  112. info.innerHTML = text;
  113. }
  114. function addStuff() {
  115. if ( window.group !== undefined ) {
  116. scene.remove( group );
  117. }
  118. var params = geometriesParams[ geometryIndex ];
  119. geometry = createSomething( THREE[ params.type ], params.args );
  120. // scale geometry to a uniform size
  121. geometry.computeBoundingSphere();
  122. var scaleFactor = 160 / geometry.boundingSphere.radius;
  123. geometry.applyMatrix( new THREE.Matrix4().makeScale( scaleFactor, scaleFactor, scaleFactor ) );
  124. var originalGeometry = geometry.clone();
  125. originalGeometry.computeFaceNormals();
  126. originalGeometry.computeVertexNormals( true );
  127. // in case of duplicated vertices
  128. geometry.mergeVertices();
  129. geometry.computeCentroids();
  130. geometry.computeFaceNormals();
  131. geometry.computeVertexNormals( true );
  132. updateInfo();
  133. var faceABCD = "abcd";
  134. var color, f, p, n, vertexIndex;
  135. for ( i = 0; i < geometry.faces.length; i ++ ) {
  136. f = geometry.faces[ i ];
  137. n = ( f instanceof THREE.Face3 ) ? 3 : 4;
  138. for( var j = 0; j < n; j++ ) {
  139. vertexIndex = f[ faceABCD.charAt( j ) ];
  140. p = geometry.vertices[ vertexIndex ];
  141. color = new THREE.Color( 0xffffff );
  142. color.setHSL( ( p.y ) / 400 + 0.5, 1.0, 0.5 );
  143. f.vertexColors[ j ] = color;
  144. }
  145. }
  146. group = new THREE.Object3D();
  147. var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } ) );
  148. group.add( mesh );
  149. scene.add( group );
  150. var fvNames = [ 'a', 'b', 'c', 'd' ];
  151. var normalLength = 15;
  152. for( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
  153. var face = geometry.faces[ f ];
  154. var arrow = new THREE.ArrowHelper(
  155. face.normal,
  156. face.centroid,
  157. normalLength,
  158. 0x3333FF );
  159. mesh.add( arrow );
  160. }
  161. for( var f = 0, fl = originalGeometry.faces.length; f < fl; f ++ ) {
  162. var face = originalGeometry.faces[ f ];
  163. if( face.vertexNormals === undefined ) {
  164. continue;
  165. }
  166. for( var v = 0, vl = face.vertexNormals.length; v < vl; v ++ ) {
  167. var arrow = new THREE.ArrowHelper(
  168. face.vertexNormals[ v ],
  169. originalGeometry.vertices[ face[ fvNames[ v ] ] ],
  170. normalLength,
  171. 0xFF3333 );
  172. mesh.add( arrow );
  173. }
  174. }
  175. for( var f = 0, fl = mesh.geometry.faces.length; f < fl; f ++ ) {
  176. var face = mesh.geometry.faces[ f ];
  177. if( face.vertexNormals === undefined ) {
  178. continue;
  179. }
  180. for( var v = 0, vl = face.vertexNormals.length; v < vl; v ++ ) {
  181. var arrow = new THREE.ArrowHelper(
  182. face.vertexNormals[ v ],
  183. mesh.geometry.vertices[ face[ fvNames[ v ] ] ],
  184. normalLength,
  185. 0x000000 );
  186. mesh.add( arrow );
  187. }
  188. }
  189. }
  190. function init() {
  191. container = document.createElement( 'div' );
  192. document.body.appendChild( container );
  193. info = document.createElement( 'div' );
  194. info.style.position = 'absolute';
  195. info.style.top = '10px';
  196. info.style.width = '100%';
  197. info.style.textAlign = 'center';
  198. info.innerHTML = 'Drag to spin the geometry ';
  199. container.appendChild( info );
  200. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  201. camera.position.z = 500;
  202. scene = new THREE.Scene();
  203. var light = new THREE.PointLight( 0xffffff, 1.5 );
  204. light.position.set( 1000, 1000, 2000 );
  205. scene.add( light );
  206. addStuff();
  207. renderer = new THREE.WebGLRenderer( { antialias: true } ); // WebGLRenderer CanvasRenderer
  208. renderer.setSize( window.innerWidth, window.innerHeight );
  209. container.appendChild( renderer.domElement );
  210. stats = new Stats();
  211. stats.domElement.style.position = 'absolute';
  212. stats.domElement.style.top = '0px';
  213. container.appendChild( stats.domElement );
  214. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  215. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  216. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  217. //
  218. window.addEventListener( 'resize', onWindowResize, false );
  219. }
  220. function onWindowResize() {
  221. windowHalfX = window.innerWidth / 2;
  222. windowHalfY = window.innerHeight / 2;
  223. camera.aspect = window.innerWidth / window.innerHeight;
  224. camera.updateProjectionMatrix();
  225. renderer.setSize( window.innerWidth, window.innerHeight );
  226. }
  227. //
  228. function onDocumentMouseDown( event ) {
  229. //event.preventDefault();
  230. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  231. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  232. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  233. mouseXOnMouseDown = event.clientX - windowHalfX;
  234. mouseYOnMouseDown = event.clientY - windowHalfY;
  235. targetYRotationOnMouseDown = targetYRotation;
  236. targetXRotationOnMouseDown = targetXRotation;
  237. }
  238. function onDocumentMouseMove( event ) {
  239. mouseX = event.clientX - windowHalfX;
  240. mouseY = event.clientY - windowHalfY;
  241. targetYRotation = targetYRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  242. targetXRotation = targetXRotationOnMouseDown + ( mouseY - mouseYOnMouseDown ) * 0.02;
  243. }
  244. function onDocumentMouseUp( event ) {
  245. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  246. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  247. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  248. }
  249. function onDocumentMouseOut( event ) {
  250. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  251. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  252. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  253. }
  254. function onDocumentTouchStart( event ) {
  255. if ( event.touches.length == 1 ) {
  256. event.preventDefault();
  257. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  258. targetRotationOnMouseDown = targetRotation;
  259. }
  260. }
  261. function onDocumentTouchMove( event ) {
  262. if ( event.touches.length == 1 ) {
  263. event.preventDefault();
  264. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  265. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  266. }
  267. }
  268. //
  269. function animate() {
  270. requestAnimationFrame( animate );
  271. render();
  272. stats.update();
  273. }
  274. function render() {
  275. group.rotation.x = ( targetXRotation) * 0.15;
  276. group.rotation.y = ( targetYRotation ) * 0.15;
  277. renderer.render( scene, camera );
  278. }
  279. </script>
  280. </body>
  281. </html>