webgl_loader_ctm_materials.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - baked illumination</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#000;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:monospace;
  15. font-size:13px;
  16. text-align:center;
  17. }
  18. a { color:skyblue }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #fff;
  23. background:rgba(0,0,0,0.65);
  24. padding: 5px;
  25. text-align: center;
  26. z-index:100;
  27. display:block;
  28. }
  29. #stats { position: absolute; top:5px; left: 0; z-index: 100 }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> webgl - baked + real-time illumination -
  38. using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
  39. camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a> -
  40. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a>
  41. </div>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/controls/TrackballControls.js"></script>
  44. <script src="js/loaders/ctm/lzma.js"></script>
  45. <script src="js/loaders/ctm/ctm.js"></script>
  46. <script src="js/loaders/ctm/CTMLoader.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/libs/stats.min.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var SCREEN_WIDTH = window.innerWidth;
  52. var SCREEN_HEIGHT = window.innerHeight;
  53. var FLOOR = -250;
  54. var container, stats;
  55. var camera, scene, controls;
  56. var renderer;
  57. var mesh;
  58. var textureCube;
  59. var cameraCube, sceneCube;
  60. var loader;
  61. var mouseX = 0, mouseY = 0;
  62. var windowHalfX = window.innerWidth / 2;
  63. var windowHalfY = window.innerHeight / 2;
  64. init();
  65. animate();
  66. function init() {
  67. container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. // CAMERA
  70. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  71. camera.position.set( 185, 40, 170 );
  72. controls = new THREE.TrackballControls( camera );
  73. controls.dynamicDampingFactor = 0.25;
  74. // SCENE
  75. scene = new THREE.Scene();
  76. // SKYBOX
  77. sceneCube = new THREE.Scene();
  78. cameraCube = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  79. sceneCube.add( cameraCube );
  80. var r = "textures/cube/pisa/";
  81. var urls = [ r + "px.png", r + "nx.png",
  82. r + "py.png", r + "ny.png",
  83. r + "pz.png", r + "nz.png" ];
  84. textureCube = THREE.ImageUtils.loadTextureCube( urls );
  85. var shader = THREE.ShaderLib[ "cube" ];
  86. shader.uniforms[ "tCube" ].value = textureCube;
  87. var material = new THREE.ShaderMaterial( {
  88. fragmentShader: shader.fragmentShader,
  89. vertexShader: shader.vertexShader,
  90. uniforms: shader.uniforms,
  91. depthWrite: false,
  92. side: THREE.BackSide
  93. } ),
  94. mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100 ), material );
  95. sceneCube.add( mesh );
  96. // LIGHTS
  97. var light = new THREE.PointLight( 0xffffff, 1 );
  98. light.position.set( 2, 5, 1 );
  99. light.position.multiplyScalar( 30 );
  100. scene.add( light );
  101. var light = new THREE.PointLight( 0xffffff, 0.75 );
  102. light.position.set( -12, 4.6, 2.4 );
  103. light.position.multiplyScalar( 30 );
  104. scene.add( light );
  105. scene.add( new THREE.AmbientLight( 0x050505 ) );
  106. // RENDERER
  107. renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0xffffff, clearAlpha: 1 } );
  108. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  109. renderer.domElement.style.position = "relative";
  110. renderer.autoClear = false;
  111. container.appendChild( renderer.domElement );
  112. //
  113. renderer.gammaInput = true;
  114. renderer.gammaOutput = true;
  115. renderer.physicallyBasedShading = true;
  116. // STATS
  117. stats = new Stats();
  118. container.appendChild( stats.domElement );
  119. // EVENTS
  120. window.addEventListener( 'resize', onWindowResize, false );
  121. window.addEventListener( 'mousemove', onDocumentMouseMove, false );
  122. // LOADER
  123. var start = Date.now();
  124. // new way via CTMLoader and separate parts
  125. loaderCTM = new THREE.CTMLoader( true );
  126. document.body.appendChild( loaderCTM.statusDomElement );
  127. var position = new THREE.Vector3( -105, -78, -40 );
  128. var scale = new THREE.Vector3( 30, 30, 30 );
  129. loaderCTM.loadParts( "models/ctm/camaro/camaro.js", function( geometries, materials ) {
  130. hackMaterials( materials );
  131. for ( var i = 0; i < geometries.length; i ++ ) {
  132. var mesh = new THREE.Mesh( geometries[ i ], materials[ i ] );
  133. mesh.position = position;
  134. mesh.scale = scale;
  135. scene.add( mesh );
  136. }
  137. loaderCTM.statusDomElement.style.display = "none";
  138. var end = Date.now();
  139. console.log( "load time:", end - start, "ms" );
  140. }, { useWorker: true } );
  141. }
  142. //
  143. function hackMaterials( materials ) {
  144. for ( var i = 0; i < materials.length; i ++ ) {
  145. var m = materials[ i ];
  146. if ( m.name.indexOf( "Body" ) !== -1 ) {
  147. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  148. mm.envMap = textureCube;
  149. mm.combine = THREE.MixOperation;
  150. mm.reflectivity = 0.75;
  151. materials[ i ] = mm;
  152. } else if ( m.name.indexOf( "mirror" ) !== -1 ) {
  153. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  154. mm.envMap = textureCube;
  155. mm.combine = THREE.MultiplyOperation;
  156. materials[ i ] = mm;
  157. } else if ( m.name.indexOf( "glass" ) !== -1 ) {
  158. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  159. mm.envMap = textureCube;
  160. mm.color.copy( m.color );
  161. mm.combine = THREE.MixOperation;
  162. mm.reflectivity = 0.25;
  163. mm.opacity = m.opacity;
  164. mm.transparent = true;
  165. materials[ i ] = mm;
  166. } else if ( m.name.indexOf( "Material.001" ) !== -1 ) {
  167. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  168. mm.shininess = 30;
  169. mm.color.setHex( 0x404040 );
  170. mm.metal = true;
  171. materials[ i ] = mm;
  172. }
  173. materials[ i ].side = THREE.DoubleSide;
  174. }
  175. }
  176. //
  177. function createScene( geometry, materials, x, y, z, s ) {
  178. loader.statusDomElement.style.display = "none";
  179. THREE.GeometryUtils.center( geometry );
  180. hackMaterials( materials );
  181. var material = new THREE.MeshFaceMaterial( materials );
  182. mesh = new THREE.Mesh( geometry, material );
  183. mesh.position.set( x, y, z );
  184. mesh.scale.set( s, s, s );
  185. scene.add( mesh );
  186. }
  187. //
  188. function onWindowResize( event ) {
  189. SCREEN_WIDTH = window.innerWidth;
  190. SCREEN_HEIGHT = window.innerHeight;
  191. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  192. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  193. camera.updateProjectionMatrix();
  194. cameraCube.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  195. cameraCube.updateProjectionMatrix();
  196. }
  197. function onDocumentMouseMove(event) {
  198. mouseX = ( event.clientX - windowHalfX );
  199. mouseY = ( event.clientY - windowHalfY );
  200. }
  201. //
  202. function animate() {
  203. requestAnimationFrame( animate );
  204. render();
  205. stats.update();
  206. }
  207. function render() {
  208. controls.update();
  209. cameraCube.rotation.copy( camera.rotation );
  210. renderer.clear();
  211. renderer.render( sceneCube, cameraCube );
  212. renderer.render( scene, camera );
  213. }
  214. </script>
  215. </body>
  216. </html>