webgl_ribbons.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - ribbons</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/shaders/ConvolutionShader.js"></script>
  33. <script src="js/shaders/CopyShader.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/MaskPass.js"></script>
  36. <script src="js/postprocessing/RenderPass.js"></script>
  37. <script src="js/postprocessing/ShaderPass.js"></script>
  38. <script src="js/postprocessing/BloomPass.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. <div id="info">
  42. <a href="http://threejs.org" target="_blank">three.js</a> - webgl ribbons example
  43. </div>
  44. <script>
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var container, stats;
  47. var camera, scene, renderer, ribbon, geometry, geometry2, ribbons = [],
  48. parameters, i, i2, h, color, x, y, z, z2, s, n, n2, nribbons, grid;
  49. var mouseX = 0, mouseY = 0;
  50. var windowHalfX = window.innerWidth / 2;
  51. var windowHalfY = window.innerHeight / 2;
  52. var postprocessing = { enabled : true };
  53. var composer;
  54. init();
  55. animate();
  56. function init() {
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  60. camera.position.z = 1200;
  61. scene = new THREE.Scene();
  62. scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
  63. geometry = new THREE.Geometry();
  64. geometry2 = new THREE.Geometry();
  65. n = 1000;
  66. n2 = 2 * n;
  67. for ( i = -n; i < n; i++ ) {
  68. i2 = i + n;
  69. x = i * 1.175;
  70. y = ( i2 % 2 ) * 5;
  71. if ( i2 % 2 ) {
  72. z = 10 * Math.sin( i2 * 0.3 ) * Math.cos( i2 * 0.1 );
  73. }
  74. geometry.vertices.push( new THREE.Vector3( x, y, z ) );
  75. geometry2.vertices.push( new THREE.Vector3( x, y, z ) );
  76. h = i2 % 2 ? 1 : 0.15;
  77. if( i2 % 4 <= 2 ) h -= 0.15;
  78. color = new THREE.Color( 0xffffff );
  79. color.setHSL( 0.1, 0, h );
  80. geometry.colors.push( color );
  81. geometry2.colors.push( color );
  82. }
  83. var tmpRot = new THREE.Matrix4();
  84. tmpRot.makeRotationAxis( new THREE.Vector3( 1, 0, 0 ), Math.PI/2 );
  85. xgrid = 34;
  86. ygrid = 15;
  87. nribbons = xgrid * ygrid;
  88. c = 0;
  89. var rotationMatrix = new THREE.Matrix4();
  90. for ( i = 0; i < xgrid; i ++ ) {
  91. for ( j = 0; j < ygrid; j ++ ) {
  92. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, vertexColors: true, side: THREE.DoubleSide } );
  93. ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, material );
  94. ribbon.rotation.x = 0;
  95. ribbon.rotation.y = Math.PI / 2;
  96. ribbon.rotation.z = Math.PI;
  97. x = 40 * ( i - xgrid/2 );
  98. y = 40 * ( j - ygrid/2 );
  99. z = 0;
  100. ribbon.position.set( x, y, z );
  101. ribbon.matrixAutoUpdate = false;
  102. // manually create local matrix
  103. ribbon.matrix.setPosition( ribbon.position );
  104. rotationMatrix.makeRotationFromEuler( ribbon.rotation );
  105. ribbon.matrix.elements[ 0 ] = rotationMatrix.elements[ 0 ];
  106. ribbon.matrix.elements[ 4 ] = rotationMatrix.elements[ 4 ];
  107. ribbon.matrix.elements[ 8 ] = rotationMatrix.elements[ 8 ];
  108. ribbon.matrix.elements[ 1 ] = rotationMatrix.elements[ 1 ];
  109. ribbon.matrix.elements[ 5 ] = rotationMatrix.elements[ 5 ];
  110. ribbon.matrix.elements[ 9 ] = rotationMatrix.elements[ 9 ];
  111. ribbon.matrix.elements[ 2 ] = rotationMatrix.elements[ 2 ];
  112. ribbon.matrix.elements[ 6 ] = rotationMatrix.elements[ 6 ];
  113. ribbon.matrix.elements[ 10 ] = rotationMatrix.elements[ 10 ];
  114. ribbon.matrix.multiply( tmpRot );
  115. ribbon.matrix.scale( ribbon.scale );
  116. ribbons.push( ribbon );
  117. scene.add( ribbon );
  118. c ++;
  119. }
  120. }
  121. scene.matrixAutoUpdate = false;
  122. //
  123. renderer = new THREE.WebGLRenderer( { antialias: false } );
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. renderer.autoClear = false;
  126. renderer.setClearColor( scene.fog.color, 1 );
  127. container.appendChild( renderer.domElement );
  128. //
  129. stats = new Stats();
  130. stats.domElement.style.position = 'absolute';
  131. stats.domElement.style.top = '0px';
  132. container.appendChild( stats.domElement );
  133. //
  134. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  135. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  136. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  137. //
  138. var renderModel = new THREE.RenderPass( scene, camera );
  139. var effectBloom = new THREE.BloomPass( 1.0 );
  140. var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
  141. effectCopy.renderToScreen = true;
  142. composer = new THREE.EffectComposer( renderer );
  143. composer.addPass( renderModel );
  144. composer.addPass( effectBloom );
  145. composer.addPass( effectCopy );
  146. //
  147. window.addEventListener( 'resize', onWindowResize, false );
  148. }
  149. function onWindowResize() {
  150. windowHalfX = window.innerWidth / 2;
  151. windowHalfY = window.innerHeight / 2;
  152. camera.aspect = window.innerWidth / window.innerHeight;
  153. camera.updateProjectionMatrix();
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. composer.reset();
  156. }
  157. function onDocumentMouseMove( event ) {
  158. mouseX = event.clientX - windowHalfX;
  159. mouseY = event.clientY - windowHalfY;
  160. }
  161. function onDocumentTouchStart( event ) {
  162. if ( event.touches.length === 1 ) {
  163. event.preventDefault();
  164. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  165. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  166. }
  167. }
  168. function onDocumentTouchMove( event ) {
  169. if ( event.touches.length === 1 ) {
  170. event.preventDefault();
  171. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  172. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  173. }
  174. }
  175. //
  176. function animate() {
  177. requestAnimationFrame( animate );
  178. render();
  179. stats.update();
  180. }
  181. function render() {
  182. var time = Date.now() * 0.00005;
  183. camera.position.x += ( mouseX - camera.position.x ) * 0.036;
  184. camera.position.y += ( - mouseY - camera.position.y ) * 0.036;
  185. camera.lookAt( scene.position );
  186. for ( i = -n; i < n; i ++ ) {
  187. i2 = i + n;
  188. z = 10 * Math.sin( i2 * 0.1 + time*30 );
  189. z2 = 20 * Math.cos( Math.sin( i2 * 0.1 + time * 20 ) );
  190. geometry.vertices[ i2 ].z = z;
  191. geometry2.vertices[ i2 ].z = z2;
  192. }
  193. geometry.verticesNeedUpdate = true;
  194. geometry2.verticesNeedUpdate = true;
  195. for ( i = 0; i < nribbons; i++ ) {
  196. h = ( 360 * ( i / nribbons + time ) % 360 ) / 360;
  197. ribbons[ i ].material.color.setHSL( h, ( i % 20 / 20 ) * 0.3 + 0.7, 0.6 );
  198. }
  199. renderer.clear();
  200. composer.render( 0.1 );
  201. }
  202. </script>
  203. </body>
  204. </html>