misc_lights_test.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - lights - point + directional</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #d { text-align:center; margin:1em 0 -11.4em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>lights test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Best viewed in Chrome or Firefox using WebGL renderer.
  31. <p>Canvas renderer is very slow on anything other than Chrome.
  32. </div>
  33. <script src="../build/three.min.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. var SCREEN_WIDTH = window.innerWidth / 2;
  37. var SCREEN_HEIGHT = window.innerHeight;
  38. var FLOOR = -250;
  39. var container, stats;
  40. var camera, scene, canvasRenderer, webglRenderer;
  41. var mesh, zmesh, lightMesh, geometry;
  42. var materialSpheres, materialTorus;
  43. var directionalLight, pointLight;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. var render_canvas = 1, render_gl = 1;
  48. var has_gl = 0;
  49. var lightAdded = false;
  50. var clock = new THREE.Clock();
  51. var bcanvas = document.getElementById( 'rcanvas' );
  52. var bwebgl = document.getElementById( 'rwebgl' );
  53. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  54. init();
  55. animate();
  56. //render_canvas = !has_gl;
  57. bwebgl.style.display = has_gl ? 'inline' : 'none';
  58. bcanvas.className = render_canvas ? 'button' : 'button inactive';
  59. function init() {
  60. container = document.createElement('div');
  61. document.body.appendChild(container);
  62. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  63. camera.position.z = 500;
  64. scene = new THREE.Scene();
  65. // Spheres
  66. var geometry = new THREE.SphereGeometry( 100, 16, 8 );
  67. materialSpheres = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } );
  68. for ( var i = 0; i < 30; i ++ ) {
  69. mesh = new THREE.Mesh( geometry, materialSpheres );
  70. mesh.position.x = 500 * ( Math.random() - 0.5 );
  71. mesh.position.y = 500 * ( Math.random() - 0.5 );
  72. mesh.position.z = 500 * ( Math.random() - 0.5 );
  73. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  74. scene.add( mesh );
  75. }
  76. // Torus
  77. materialTorus = new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: true } );
  78. mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 25, 15, 30 ), materialTorus );
  79. scene.add( mesh );
  80. // Lights
  81. var ambient = new THREE.AmbientLight( 0x101010 );
  82. scene.add( ambient );
  83. directionalLight = new THREE.DirectionalLight( 0xffffff );
  84. directionalLight.position.set( 0, -70, 100 ).normalize();
  85. //scene.add( directionalLight );
  86. pointLight = new THREE.PointLight( 0xffaa00 );
  87. scene.add( pointLight );
  88. lightMesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  89. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  90. lightMesh.position = pointLight.position;
  91. scene.add( lightMesh );
  92. if ( render_canvas ) {
  93. canvasRenderer = new THREE.CanvasRenderer();
  94. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  95. container.appendChild( canvasRenderer.domElement );
  96. }
  97. if ( render_gl ) {
  98. try {
  99. webglRenderer = new THREE.WebGLRenderer( { alpha: true } );
  100. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  101. webglRenderer.domElement.style.position = "relative";
  102. container.appendChild( webglRenderer.domElement );
  103. has_gl = 1;
  104. } catch (e) {
  105. }
  106. }
  107. stats = new Stats();
  108. stats.domElement.style.position = 'absolute';
  109. stats.domElement.style.top = '0px';
  110. stats.domElement.style.zIndex = 100;
  111. container.appendChild( stats.domElement );
  112. bcanvas.addEventListener("click", toggleCanvas, false);
  113. bwebgl.addEventListener("click", toggleWebGL, false);
  114. //
  115. window.addEventListener( 'resize', onWindowResize, false );
  116. }
  117. function onWindowResize() {
  118. SCREEN_WIDTH = window.innerWidth / 2;
  119. SCREEN_HEIGHT = window.innerHeight;
  120. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  121. camera.updateProjectionMatrix();
  122. if ( canvasRenderer ) canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  123. if ( webglRenderer ) webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  124. }
  125. function onDocumentMouseMove( event ) {
  126. mouseX = ( event.clientX - windowHalfX );
  127. mouseY = ( event.clientY - windowHalfY );
  128. }
  129. //
  130. function animate() {
  131. requestAnimationFrame( animate );
  132. render();
  133. stats.update();
  134. }
  135. function render() {
  136. var delta = clock.getDelta();
  137. var r = clock.getElapsedTime();
  138. if ( ! lightAdded && r >= 3.0 ) {
  139. scene.add( directionalLight );
  140. materialTorus.needsUpdate = true;
  141. materialSpheres.needsUpdate = true;
  142. lightAdded = true;
  143. }
  144. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  145. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  146. camera.lookAt( scene.position );
  147. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  148. var object = scene.children[ i ];
  149. if ( object instanceof THREE.Mesh ) {
  150. if ( i % 3 == 1 )
  151. object.rotation.z += 1.5 * delta;
  152. else if ( i % 3 == 2 )
  153. object.rotation.y += 1.5 * delta;
  154. else if ( i % 3 == 0 )
  155. object.rotation.x += 1.5 * delta;
  156. }
  157. }
  158. lightMesh.position.x = 200 * Math.cos( r );
  159. lightMesh.position.z = 200 * Math.sin( r );
  160. if ( render_canvas ) canvasRenderer.render( scene, camera );
  161. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  162. }
  163. function toggleCanvas() {
  164. render_canvas = !render_canvas;
  165. bcanvas.className = render_canvas ? "button" : "button inactive";
  166. render_gl = !render_canvas;
  167. bwebgl.className = render_gl ? "button" : "button inactive";
  168. if( has_gl )
  169. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  170. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  171. }
  172. function toggleWebGL() {
  173. render_gl = !render_gl;
  174. bwebgl.className = render_gl ? "button" : "button inactive";
  175. render_canvas = !render_gl;
  176. bcanvas.className = render_canvas ? "button" : "button inactive";
  177. if( has_gl )
  178. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  179. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  180. }
  181. </script>
  182. </body>
  183. </html>