webgl_lines_cubes.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: orange;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - lines WebGL demo
  38. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  39. </div>
  40. <script src="../build/three.min.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var mouseX = 0, mouseY = 0,
  46. windowHalfX = window.innerWidth / 2,
  47. windowHalfY = window.innerHeight / 2,
  48. camera, scene, renderer;
  49. init();
  50. animate();
  51. function init() {
  52. var i, material, container;
  53. container = document.createElement( 'div' );
  54. document.body.appendChild( container );
  55. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  56. camera.position.z = 700;
  57. scene = new THREE.Scene();
  58. renderer = new THREE.WebGLRenderer();
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. container.appendChild( renderer.domElement );
  61. var geometry = new THREE.Geometry(),
  62. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 4, 0, 1, 2, 3, 4, 5, 6, 7 );
  63. for ( i = 0; i < points.length; i ++ ) {
  64. geometry.vertices.push( points[i] );
  65. }
  66. // lines
  67. var line, p, scale = 0.3, d = 125, c1 = 0x553300, c2 = 0x555555, c3 = 0x992800, g1 = geometry,
  68. m1 = new THREE.LineBasicMaterial( { color: c1, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
  69. m2 = new THREE.LineBasicMaterial( { color: c2, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
  70. m3 = new THREE.LineBasicMaterial( { color: c3, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
  71. parameters = [ [ m3, scale*0.5, [0,0,0], g1 ], [ m2, scale*0.5, [d, 0, 0], g1 ], [ m2, scale*0.5, [-d, 0, 0], g1 ],
  72. [ m2, scale*0.5, [0,d,0], g1 ], [ m2, scale*0.5, [d, d, 0], g1 ], [ m2, scale*0.5, [-d, d, 0], g1 ],
  73. [ m2, scale*0.5, [0,-d,0], g1 ], [ m2, scale*0.5, [d, -d, 0], g1 ], [ m2, scale*0.5, [-d, -d, 0], g1 ],
  74. [ m1, scale*0.5, [2*d, 0, 0], g1 ], [ m1, scale*0.5, [-2*d, 0, 0], g1 ],
  75. [ m1, scale*0.5, [2*d, d, 0], g1 ], [ m1, scale*0.5, [-2*d, d, 0], g1 ],
  76. [ m1, scale*0.5, [2*d, -d, 0], g1 ], [ m1, scale*0.5, [-2*d, -d, 0], g1 ],
  77. ];
  78. for ( i = 0; i < parameters.length; i ++ ) {
  79. p = parameters[ i ];
  80. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  81. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  82. line.position.x = p[ 2 ][ 0 ];
  83. line.position.y = p[ 2 ][ 1 ];
  84. line.position.z = p[ 2 ][ 2 ];
  85. scene.add( line );
  86. }
  87. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  88. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  89. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  90. //
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onWindowResize() {
  94. windowHalfX = window.innerWidth / 2;
  95. windowHalfY = window.innerHeight / 2;
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. // port of Processing Java code by Thomas Diewald
  101. // http://www.openprocessing.org/visuals/?visualID=15599
  102. function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  103. var half = side/2,
  104. vec_s = [
  105. new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
  106. new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
  107. new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
  108. new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
  109. new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
  110. new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
  111. new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
  112. new THREE.Vector3( center.x + half, center.y + half, center.z - half )
  113. ],
  114. vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
  115. if( --iterations >= 0 ) {
  116. var tmp = [];
  117. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  118. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  119. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  120. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  121. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  122. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  123. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  124. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  125. return tmp;
  126. }
  127. return vec;
  128. }
  129. //
  130. function onDocumentMouseMove(event) {
  131. mouseX = event.clientX - windowHalfX;
  132. mouseY = event.clientY - windowHalfY;
  133. }
  134. function onDocumentTouchStart( event ) {
  135. if ( event.touches.length > 1 ) {
  136. event.preventDefault();
  137. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  138. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  139. }
  140. }
  141. function onDocumentTouchMove( event ) {
  142. if ( event.touches.length == 1 ) {
  143. event.preventDefault();
  144. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  145. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  146. }
  147. }
  148. //
  149. function animate() {
  150. requestAnimationFrame( animate );
  151. render();
  152. }
  153. function render() {
  154. camera.position.x += ( mouseX - camera.position.x ) * .05;
  155. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  156. camera.lookAt( scene.position );
  157. var time = Date.now() * 0.0015;
  158. for ( var i = 0; i < scene.children.length; i ++ ) {
  159. var object = scene.children[ i ];
  160. if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 );
  161. }
  162. renderer.render( scene, camera );
  163. }
  164. </script>
  165. </body>
  166. </html>