Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 25245257b1 Editor: Fixed issue in TransformControls that disabled the controls when deleting an object while rollovering it. 12 yıl önce
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editor 25245257b1 Editor: Fixed issue in TransformControls that disabled the controls when deleting an object while rollovering it. 12 yıl önce
examples 25245257b1 Editor: Fixed issue in TransformControls that disabled the controls when deleting an object while rollovering it. 12 yıl önce
src ad419d40bd r59 12 yıl önce
test bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 yıl önce
utils af8c8471c1 Moved ConvexGeometry out of the lib. 12 yıl önce
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 yıl önce
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README.md ad419d40bd r59 12 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases