Sidebar.Geometry.CubeGeometry.js 2.4 KB

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  1. Sidebar.Geometry.CubeGeometry = function ( signals, object ) {
  2. var container = new UI.Panel();
  3. container.setBorderTop( '1px solid #ccc' );
  4. container.setPaddingTop( '10px' );
  5. var geometry = object.geometry;
  6. // width
  7. var widthRow = new UI.Panel();
  8. var width = new UI.Number( geometry.width ).onChange( update );
  9. widthRow.add( new UI.Text( 'Width' ).setWidth( '90px' ).setColor( '#666' ) );
  10. widthRow.add( width );
  11. container.add( widthRow );
  12. // height
  13. var heightRow = new UI.Panel();
  14. var height = new UI.Number( geometry.height ).onChange( update );
  15. heightRow.add( new UI.Text( 'Height' ).setWidth( '90px' ).setColor( '#666' ) );
  16. heightRow.add( height );
  17. container.add( heightRow );
  18. // depth
  19. var depthRow = new UI.Panel();
  20. var depth = new UI.Number( geometry.depth ).onChange( update );
  21. depthRow.add( new UI.Text( 'Depth' ).setWidth( '90px' ).setColor( '#666' ) );
  22. depthRow.add( depth );
  23. container.add( depthRow );
  24. // widthSegments
  25. var widthSegmentsRow = new UI.Panel();
  26. var widthSegments = new UI.Integer( geometry.widthSegments ).setRange( 1, Infinity ).onChange( update );
  27. widthSegmentsRow.add( new UI.Text( 'Width segments' ).setWidth( '90px' ).setColor( '#666' ) );
  28. widthSegmentsRow.add( widthSegments );
  29. container.add( widthSegmentsRow );
  30. // heightSegments
  31. var heightSegmentsRow = new UI.Panel();
  32. var heightSegments = new UI.Integer( geometry.heightSegments ).setRange( 1, Infinity ).onChange( update );
  33. heightSegmentsRow.add( new UI.Text( 'Height segments' ).setWidth( '90px' ).setColor( '#666' ) );
  34. heightSegmentsRow.add( heightSegments );
  35. container.add( heightSegmentsRow );
  36. // depthSegments
  37. var depthSegmentsRow = new UI.Panel();
  38. var depthSegments = new UI.Integer( geometry.depthSegments ).setRange( 1, Infinity ).onChange( update );
  39. depthSegmentsRow.add( new UI.Text( 'Height segments' ).setWidth( '90px' ).setColor( '#666' ) );
  40. depthSegmentsRow.add( depthSegments );
  41. container.add( depthSegmentsRow );
  42. //
  43. function update() {
  44. delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
  45. object.geometry.dispose();
  46. object.geometry = new THREE.CubeGeometry(
  47. width.getValue(),
  48. height.getValue(),
  49. depth.getValue(),
  50. widthSegments.getValue(),
  51. heightSegments.getValue(),
  52. depthSegments.getValue()
  53. );
  54. object.geometry.computeBoundingSphere();
  55. signals.objectChanged.dispatch( object );
  56. }
  57. return container;
  58. }