Viewport.js 9.2 KB

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  1. var Viewport = function ( editor ) {
  2. var signals = editor.signals;
  3. var container = new UI.Panel();
  4. container.setPosition( 'absolute' );
  5. container.setBackgroundColor( '#aaa' );
  6. var info = new UI.Text();
  7. info.setPosition( 'absolute' );
  8. info.setRight( '5px' );
  9. info.setBottom( '5px' );
  10. info.setFontSize( '12px' );
  11. info.setColor( '#ffffff' );
  12. info.setValue( 'objects: 0, vertices: 0, faces: 0' );
  13. container.add( info );
  14. var scene = editor.scene;
  15. var sceneHelpers = editor.sceneHelpers;
  16. var clearColor = 0xAAAAAA;
  17. var objects = [];
  18. // helpers
  19. var grid = new THREE.GridHelper( 500, 25 );
  20. sceneHelpers.add( grid );
  21. //
  22. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  23. camera.position.set( 500, 250, 500 );
  24. camera.lookAt( scene.position );
  25. //
  26. var selectionBox = new THREE.BoxHelper();
  27. selectionBox.material.depthTest = false;
  28. selectionBox.material.transparent = true;
  29. selectionBox.visible = false;
  30. sceneHelpers.add( selectionBox );
  31. var transformControls = new THREE.TransformControls( camera, container.dom );
  32. transformControls.addEventListener( 'change', function () {
  33. // TODO: Differentiate from transform hovers change and object transform change
  34. signals.objectChanged.dispatch( editor.selected );
  35. } );
  36. sceneHelpers.add( transformControls.gizmo );
  37. transformControls.hide();
  38. // fog
  39. var oldFogType = "None";
  40. var oldFogColor = 0xaaaaaa;
  41. var oldFogNear = 1;
  42. var oldFogFar = 5000;
  43. var oldFogDensity = 0.00025;
  44. // object picking
  45. var ray = new THREE.Raycaster();
  46. var projector = new THREE.Projector();
  47. // events
  48. var getIntersects = function ( event, object ) {
  49. var vector = new THREE.Vector3(
  50. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  51. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  52. 0.5
  53. );
  54. projector.unprojectVector( vector, camera );
  55. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  56. if ( object instanceof Array ) {
  57. return ray.intersectObjects( object );
  58. }
  59. return ray.intersectObject( object );
  60. };
  61. var onMouseDownPosition = new THREE.Vector2();
  62. var onMouseUpPosition = new THREE.Vector2();
  63. var onMouseDown = function ( event ) {
  64. event.preventDefault();
  65. onMouseDownPosition.set( event.layerX, event.layerY );
  66. if ( transformControls.hovered === false ) {
  67. controls.enabled = true;
  68. document.addEventListener( 'mouseup', onMouseUp, false );
  69. }
  70. };
  71. var onMouseUp = function ( event ) {
  72. onMouseUpPosition.set( event.layerX, event.layerY );
  73. if ( onMouseDownPosition.distanceTo( onMouseUpPosition ) < 1 ) {
  74. var intersects = getIntersects( event, objects );
  75. if ( intersects.length > 0 ) {
  76. var object = intersects[ 0 ].object;
  77. if ( object.userData.object !== undefined ) {
  78. // helper
  79. editor.select( object.userData.object );
  80. } else {
  81. editor.select( object );
  82. }
  83. } else {
  84. editor.select( camera );
  85. }
  86. render();
  87. }
  88. controls.enabled = false;
  89. document.removeEventListener( 'mouseup', onMouseUp );
  90. };
  91. var onDoubleClick = function ( event ) {
  92. var intersects = getIntersects( event, objects );
  93. if ( intersects.length > 0 && intersects[ 0 ].object === editor.selected ) {
  94. controls.focus( editor.selected );
  95. }
  96. };
  97. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  98. container.dom.addEventListener( 'dblclick', onDoubleClick, false );
  99. // controls need to be added *after* main logic,
  100. // otherwise controls.enabled doesn't work.
  101. var controls = new THREE.EditorControls( camera, container.dom );
  102. controls.addEventListener( 'change', function () {
  103. transformControls.update();
  104. signals.objectChanged.dispatch( camera );
  105. } );
  106. controls.enabled = false;
  107. // signals
  108. signals.transformModeChanged.add( function ( mode ) {
  109. transformControls.setMode( mode );
  110. render();
  111. } );
  112. signals.snapChanged.add( function ( dist ) {
  113. transformControls.snapDist = dist;
  114. } );
  115. signals.snapChanged.add( function ( dist ) {
  116. snapDist = dist;
  117. } );
  118. signals.rendererChanged.add( function ( object ) {
  119. container.dom.removeChild( renderer.domElement );
  120. renderer = object;
  121. renderer.setClearColor( clearColor );
  122. renderer.autoClear = false;
  123. renderer.autoUpdateScene = false;
  124. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  125. container.dom.appendChild( renderer.domElement );
  126. render();
  127. } );
  128. signals.sceneGraphChanged.add( function () {
  129. render();
  130. updateInfo();
  131. } );
  132. signals.objectSelected.add( function ( object ) {
  133. selectionBox.visible = false;
  134. transformControls.detach();
  135. if ( object !== null ) {
  136. if ( object.geometry !== undefined ) {
  137. selectionBox.update( object );
  138. selectionBox.visible = true;
  139. }
  140. if ( object instanceof THREE.PerspectiveCamera === false ) {
  141. transformControls.attach( object );
  142. }
  143. }
  144. render();
  145. } );
  146. signals.objectAdded.add( function ( object ) {
  147. if ( object instanceof THREE.Light ) {
  148. updateMaterials();
  149. }
  150. objects.push( object );
  151. object.traverse( function ( child ) {
  152. objects.push( child );
  153. } );
  154. } );
  155. signals.objectChanged.add( function ( object ) {
  156. transformControls.update();
  157. if ( object !== camera ) {
  158. if ( object.geometry !== undefined ) {
  159. selectionBox.update( object );
  160. }
  161. if ( editor.helpers[ object.id ] !== undefined ) {
  162. editor.helpers[ object.id ].update();
  163. }
  164. updateInfo();
  165. }
  166. render();
  167. } );
  168. signals.objectRemoved.add( function ( object ) {
  169. if ( object instanceof THREE.Light ) {
  170. updateMaterials();
  171. }
  172. objects.splice( objects.indexOf( object ), 1 );
  173. } );
  174. signals.helperAdded.add( function ( object ) {
  175. objects.push( object.getObjectByName( 'picker' ) );
  176. } );
  177. signals.helperRemoved.add( function ( object ) {
  178. objects.splice( objects.indexOf( object.getObjectByName( 'picker' ) ), 1 );
  179. } );
  180. signals.materialChanged.add( function ( material ) {
  181. render();
  182. } );
  183. signals.clearColorChanged.add( function ( color ) {
  184. renderer.setClearColor( color );
  185. render();
  186. clearColor = color;
  187. } );
  188. signals.fogTypeChanged.add( function ( fogType ) {
  189. if ( fogType !== oldFogType ) {
  190. if ( fogType === "None" ) {
  191. scene.fog = null;
  192. } else if ( fogType === "Fog" ) {
  193. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  194. } else if ( fogType === "FogExp2" ) {
  195. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  196. }
  197. updateMaterials();
  198. oldFogType = fogType;
  199. }
  200. render();
  201. } );
  202. signals.fogColorChanged.add( function ( fogColor ) {
  203. oldFogColor = fogColor;
  204. updateFog( scene );
  205. render();
  206. } );
  207. signals.fogParametersChanged.add( function ( near, far, density ) {
  208. oldFogNear = near;
  209. oldFogFar = far;
  210. oldFogDensity = density;
  211. updateFog( scene );
  212. render();
  213. } );
  214. signals.windowResize.add( function () {
  215. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  216. camera.updateProjectionMatrix();
  217. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  218. render();
  219. } );
  220. signals.playAnimations.add( function (animations) {
  221. function animate() {
  222. requestAnimationFrame( animate );
  223. for (var i = 0; i < animations.length ; i++ ){
  224. animations[i].update(0.016);
  225. }
  226. render();
  227. }
  228. animate();
  229. } );
  230. //
  231. var renderer;
  232. if ( System.support.webgl === true ) {
  233. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
  234. } else {
  235. renderer = new THREE.CanvasRenderer();
  236. }
  237. renderer.setClearColor( clearColor );
  238. renderer.autoClear = false;
  239. renderer.autoUpdateScene = false;
  240. container.dom.appendChild( renderer.domElement );
  241. animate();
  242. //
  243. function updateInfo() {
  244. var objects = 0;
  245. var vertices = 0;
  246. var faces = 0;
  247. scene.traverse( function ( object ) {
  248. if ( object instanceof THREE.Mesh ) {
  249. objects ++;
  250. var geometry = object.geometry;
  251. if ( geometry instanceof THREE.Geometry ) {
  252. vertices += geometry.vertices.length;
  253. faces += geometry.faces.length;
  254. } else if ( geometry instanceof THREE.BufferGeometry ) {
  255. vertices += geometry.attributes.position.array.length / 3;
  256. if ( geometry.attributes.index !== undefined ) {
  257. faces += geometry.attributes.index.array.length / 3;
  258. } else {
  259. faces += vertices / 3;
  260. }
  261. }
  262. }
  263. } );
  264. info.setValue( 'objects: ' + objects + ', vertices: ' + vertices + ', faces: ' + faces );
  265. }
  266. function updateMaterials() {
  267. editor.scene.traverse( function ( node ) {
  268. if ( node.material ) {
  269. node.material.needsUpdate = true;
  270. if ( node.material instanceof THREE.MeshFaceMaterial ) {
  271. for ( var i = 0; i < node.material.materials.length; i ++ ) {
  272. node.material.materials[ i ].needsUpdate = true;
  273. }
  274. }
  275. }
  276. } );
  277. }
  278. function updateFog( root ) {
  279. if ( root.fog ) {
  280. root.fog.color.setHex( oldFogColor );
  281. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  282. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  283. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  284. }
  285. }
  286. function animate() {
  287. requestAnimationFrame( animate );
  288. }
  289. function render() {
  290. sceneHelpers.updateMatrixWorld();
  291. scene.updateMatrixWorld();
  292. renderer.clear();
  293. renderer.render( scene, camera );
  294. renderer.render( sceneHelpers, camera );
  295. }
  296. return container;
  297. }