OBJLoader.js 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.OBJLoader.prototype = {
  8. constructor: THREE.OBJLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. } );
  16. },
  17. parse: function ( data ) {
  18. // fixes
  19. data = data.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
  20. var replacement = '/f$1$2$4\n/f$2$3$4'; // quads to tris
  21. data = data.replace( /f( +\d+)( +\d+)( +\d+)( +\d+)/g, replacement );
  22. data = data.replace( /f( +\d+\/\d+)( +\d+\/\d+)( +\d+\/\d+)( +\d+\/\d+)/g, replacement );
  23. data = data.replace( /f( +\d+\/\d+\/\d+)( +\d+\/\d+\/\d+)( +\d+\/\d+\/\d+)( +\d+\/\d+\/\d+)/g, replacement );
  24. data = data.replace( /f( +\d+\/\/\d+)( +\d+\/\/\d+)( +\d+\/\/\d+)( +\d+\/\/\d+)/g, replacement );
  25. //
  26. function vector( x, y, z ) {
  27. return new THREE.Vector3( x, y, z );
  28. }
  29. function uv( u, v ) {
  30. return new THREE.Vector2( u, v );
  31. }
  32. function face3( a, b, c, normals ) {
  33. return new THREE.Face3( a, b, c, normals );
  34. }
  35. function meshN( meshName, materialName ) {
  36. if ( geometry.vertices.length > 0 ) {
  37. geometry.mergeVertices();
  38. geometry.computeCentroids();
  39. geometry.computeFaceNormals();
  40. geometry.computeBoundingSphere();
  41. object.add( mesh );
  42. geometry = new THREE.Geometry();
  43. mesh = new THREE.Mesh( geometry, material );
  44. verticesCount = 0;
  45. }
  46. if ( meshName !== undefined ) mesh.name = meshName;
  47. if ( materialName !== undefined ) {
  48. material = new THREE.MeshLambertMaterial();
  49. material.name = materialName;
  50. mesh.material = material;
  51. }
  52. }
  53. var group = new THREE.Object3D();
  54. var object = group;
  55. var geometry = new THREE.Geometry();
  56. var material = new THREE.MeshLambertMaterial();
  57. var mesh = new THREE.Mesh( geometry, material );
  58. var vertices = [];
  59. var verticesCount = 0;
  60. var normals = [];
  61. var uvs = [];
  62. // v float float float
  63. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  64. // vn float float float
  65. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  66. // vt float float
  67. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/
  68. // f vertex vertex vertex
  69. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)/
  70. // f vertex/uv vertex/uv vertex/uv
  71. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))/;
  72. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
  73. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))/;
  74. // f vertex//normal vertex//normal vertex//normal
  75. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))/;
  76. //
  77. var lines = data.split( "\n" );
  78. for ( var i = 0; i < lines.length; i ++ ) {
  79. var line = lines[ i ];
  80. line = line.trim();
  81. var result;
  82. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  83. continue;
  84. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  85. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  86. vertices.push( vector(
  87. parseFloat( result[ 1 ] ),
  88. parseFloat( result[ 2 ] ),
  89. parseFloat( result[ 3 ] )
  90. ) );
  91. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  92. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  93. normals.push( vector(
  94. parseFloat( result[ 1 ] ),
  95. parseFloat( result[ 2 ] ),
  96. parseFloat( result[ 3 ] )
  97. ) );
  98. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  99. // ["vt 0.1 0.2", "0.1", "0.2"]
  100. uvs.push( uv(
  101. parseFloat( result[ 1 ] ),
  102. parseFloat( result[ 2 ] )
  103. ) );
  104. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  105. // ["f 1 2 3", "1", "2", "3"]
  106. geometry.vertices.push(
  107. vertices[ parseInt( result[ 1 ] ) - 1 ],
  108. vertices[ parseInt( result[ 2 ] ) - 1 ],
  109. vertices[ parseInt( result[ 3 ] ) - 1 ]
  110. );
  111. geometry.faces.push( face3(
  112. verticesCount ++,
  113. verticesCount ++,
  114. verticesCount ++
  115. ) );
  116. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  117. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3"]
  118. geometry.vertices.push(
  119. vertices[ parseInt( result[ 2 ] ) - 1 ],
  120. vertices[ parseInt( result[ 5 ] ) - 1 ],
  121. vertices[ parseInt( result[ 8 ] ) - 1 ]
  122. );
  123. geometry.faces.push( face3(
  124. verticesCount ++,
  125. verticesCount ++,
  126. verticesCount ++
  127. ) );
  128. geometry.faceVertexUvs[ 0 ].push( [
  129. uvs[ parseInt( result[ 3 ] ) - 1 ],
  130. uvs[ parseInt( result[ 6 ] ) - 1 ],
  131. uvs[ parseInt( result[ 9 ] ) - 1 ]
  132. ] );
  133. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  134. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3"]
  135. geometry.vertices.push(
  136. vertices[ parseInt( result[ 2 ] ) - 1 ],
  137. vertices[ parseInt( result[ 6 ] ) - 1 ],
  138. vertices[ parseInt( result[ 10 ] ) - 1 ]
  139. );
  140. geometry.faces.push( face3(
  141. verticesCount ++,
  142. verticesCount ++,
  143. verticesCount ++,
  144. [
  145. normals[ parseInt( result[ 4 ] ) - 1 ],
  146. normals[ parseInt( result[ 8 ] ) - 1 ],
  147. normals[ parseInt( result[ 12 ] ) - 1 ]
  148. ]
  149. ) );
  150. geometry.faceVertexUvs[ 0 ].push( [
  151. uvs[ parseInt( result[ 3 ] ) - 1 ],
  152. uvs[ parseInt( result[ 7 ] ) - 1 ],
  153. uvs[ parseInt( result[ 11 ] ) - 1 ]
  154. ] );
  155. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  156. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3"]
  157. geometry.vertices.push(
  158. vertices[ parseInt( result[ 2 ] ) - 1 ],
  159. vertices[ parseInt( result[ 5 ] ) - 1 ],
  160. vertices[ parseInt( result[ 8 ] ) - 1 ]
  161. );
  162. geometry.faces.push( face3(
  163. verticesCount ++,
  164. verticesCount ++,
  165. verticesCount ++,
  166. [
  167. normals[ parseInt( result[ 3 ] ) - 1 ],
  168. normals[ parseInt( result[ 6 ] ) - 1 ],
  169. normals[ parseInt( result[ 9 ] ) - 1 ]
  170. ]
  171. ) );
  172. } else if ( /^o /.test( line ) ) {
  173. // object
  174. object = new THREE.Object3D();
  175. object.name = line.substring( 2 ).trim();
  176. group.add( object );
  177. } else if ( /^g /.test( line ) ) {
  178. // group
  179. meshN( line.substring( 2 ).trim(), undefined );
  180. } else if ( /^usemtl /.test( line ) ) {
  181. // material
  182. meshN( undefined, line.substring( 7 ).trim() );
  183. } else if ( /^mtllib /.test( line ) ) {
  184. // mtl file
  185. } else if ( /^s /.test( line ) ) {
  186. // smooth shading
  187. } else {
  188. // console.log( "THREE.OBJLoader: Unhandled line " + line );
  189. }
  190. }
  191. // add the last group
  192. meshN( undefined, undefined );
  193. return group;
  194. }
  195. };