webgl_loader_json_objconverter.html 8.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #d { text-align:center; margin:1em 0 -9.2em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. </div>
  33. <script src="../build/three.min.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script>
  37. var SCREEN_WIDTH = window.innerWidth;
  38. var SCREEN_HEIGHT = window.innerHeight;
  39. var FLOOR = -250;
  40. var container,stats;
  41. var camera, scene;
  42. var canvasRenderer, webglRenderer;
  43. var mesh, zmesh, geometry;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. var render_canvas = 1, render_gl = 1;
  48. var has_gl = 0;
  49. var bcanvas = document.getElementById( "rcanvas" );
  50. var bwebgl = document.getElementById( "rwebgl" );
  51. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  52. init();
  53. animate();
  54. render_canvas = !has_gl;
  55. bwebgl.style.display = has_gl ? "inline" : "none";
  56. bcanvas.className = render_canvas ? "button" : "button inactive";
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  61. camera.position.z = 500;
  62. scene = new THREE.Scene();
  63. // GROUND
  64. var x = document.createElement( "canvas" );
  65. var xc = x.getContext("2d");
  66. x.width = x.height = 128;
  67. xc.fillStyle = "#fff";
  68. xc.fillRect(0, 0, 128, 128);
  69. xc.fillStyle = "#000";
  70. xc.fillRect(0, 0, 64, 64);
  71. xc.fillStyle = "#999";
  72. xc.fillRect(32, 32, 32, 32);
  73. xc.fillStyle = "#000";
  74. xc.fillRect(64, 64, 64, 64);
  75. xc.fillStyle = "#555";
  76. xc.fillRect(96, 96, 32, 32);
  77. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
  78. xm.map.needsUpdate = true;
  79. xm.map.repeat.set( 10, 10 );
  80. geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 );
  81. mesh = new THREE.Mesh( geometry, xm );
  82. mesh.position.set( 0, FLOOR, 0 );
  83. mesh.rotation.x = - Math.PI / 2;
  84. mesh.scale.set( 10, 10, 10 );
  85. scene.add( mesh );
  86. // SPHERES
  87. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  88. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  89. for ( var i = 0; i < 10; i ++ ) {
  90. mesh = new THREE.Mesh( sphere, material_spheres );
  91. mesh.position.x = 500 * ( Math.random() - 0.5 );
  92. mesh.position.y = 300 * ( Math.random() - 0 ) + FLOOR;
  93. mesh.position.z = 100 * ( Math.random() - 1 );
  94. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  95. scene.add( mesh );
  96. }
  97. // LIGHTS
  98. var ambient = new THREE.AmbientLight( 0x221100 );
  99. scene.add( ambient );
  100. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  101. directionalLight.position.set( 0, -70, 100 ).normalize();
  102. scene.add( directionalLight );
  103. // RENDERER
  104. if ( render_gl ) {
  105. try {
  106. webglRenderer = new THREE.WebGLRenderer();
  107. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  108. webglRenderer.domElement.style.position = "relative";
  109. container.appendChild( webglRenderer.domElement );
  110. has_gl = 1;
  111. }
  112. catch (e) {
  113. }
  114. }
  115. if ( render_canvas ) {
  116. canvasRenderer = new THREE.CanvasRenderer();
  117. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  118. container.appendChild( canvasRenderer.domElement );
  119. }
  120. // STATS
  121. stats = new Stats();
  122. stats.domElement.style.position = 'absolute';
  123. stats.domElement.style.top = '0px';
  124. stats.domElement.style.zIndex = 100;
  125. container.appendChild( stats.domElement );
  126. //
  127. bcanvas.addEventListener("click", toggleCanvas, false);
  128. bwebgl.addEventListener("click", toggleWebGL, false);
  129. var loader = new THREE.JSONLoader();
  130. var callbackMale = function ( geometry, materials ) { createScene( geometry, materials, 90, FLOOR, 50, 105 ) };
  131. var callbackFemale = function ( geometry, materials ) { createScene( geometry, materials, -80, FLOOR, 50, 0 ) };
  132. loader.load( "obj/male02/Male02_dds.js", callbackMale );
  133. loader.load( "obj/female02/Female02_slim.js", callbackFemale );
  134. //
  135. window.addEventListener( 'resize', onWindowResize, false );
  136. }
  137. function onWindowResize() {
  138. windowHalfX = window.innerWidth / 2;
  139. windowHalfY = window.innerHeight / 2;
  140. camera.aspect = window.innerWidth / window.innerHeight;
  141. camera.updateProjectionMatrix();
  142. if ( webglRenderer ) webglRenderer.setSize( window.innerWidth, window.innerHeight );
  143. if ( canvasRenderer ) canvasRenderer.setSize( window.innerWidth, window.innerHeight );
  144. }
  145. function createScene( geometry, materials, x, y, z, b ) {
  146. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
  147. zmesh.position.set( x, y, z );
  148. zmesh.scale.set( 3, 3, 3 );
  149. scene.add( zmesh );
  150. createMaterialsPalette( materials, 100, b );
  151. }
  152. function createMaterialsPalette( materials, size, bottom ) {
  153. for ( var i = 0; i < materials.length; i ++ ) {
  154. // material
  155. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
  156. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  157. mesh.position.y = FLOOR + size/2 + bottom;
  158. mesh.position.z = -100;
  159. scene.add( mesh );
  160. // number
  161. var x = document.createElement( "canvas" );
  162. var xc = x.getContext( "2d" );
  163. x.width = x.height = 128;
  164. xc.shadowColor = "#000";
  165. xc.shadowBlur = 7;
  166. xc.fillStyle = "orange";
  167. xc.font = "50pt arial bold";
  168. xc.fillText( i, 10, 64 );
  169. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
  170. xm.map.needsUpdate = true;
  171. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
  172. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 )* ( size + 5 )/2);
  173. mesh.position.y = FLOOR + size/2 + bottom;
  174. mesh.position.z = -99;
  175. scene.add( mesh );
  176. }
  177. }
  178. function onDocumentMouseMove(event) {
  179. mouseX = ( event.clientX - windowHalfX );
  180. mouseY = ( event.clientY - windowHalfY );
  181. }
  182. //
  183. function animate() {
  184. requestAnimationFrame( animate );
  185. render();
  186. stats.update();
  187. }
  188. function render() {
  189. camera.position.x += ( mouseX - camera.position.x ) * .05;
  190. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  191. camera.lookAt( scene.position );
  192. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  193. if ( render_canvas ) canvasRenderer.render( scene, camera );
  194. }
  195. function toggleCanvas() {
  196. render_canvas = !render_canvas;
  197. bcanvas.className = render_canvas ? "button" : "button inactive";
  198. render_gl = !render_canvas;
  199. bwebgl.className = render_gl ? "button" : "button inactive";
  200. if( has_gl )
  201. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  202. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  203. }
  204. function toggleWebGL() {
  205. render_gl = !render_gl;
  206. bwebgl.className = render_gl ? "button" : "button inactive";
  207. render_canvas = !render_gl;
  208. bcanvas.className = render_canvas ? "button" : "button inactive";
  209. if( has_gl )
  210. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  211. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  212. }
  213. </script>
  214. </body>
  215. </html>