webgl_trails.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - trails</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var mesh, zmesh, lightMesh, geometry;
  24. var mouseX = 0, mouseY = 0;
  25. var windowHalfX = window.innerWidth / 2;
  26. var windowHalfY = window.innerHeight / 2;
  27. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  34. camera.position.set( 100000, 0, 3200 );
  35. scene = new THREE.Scene();
  36. var colors = [ 0x000000, 0xff0080, 0x8000ff, 0xffffff ];
  37. var geometry = new THREE.Geometry();
  38. for ( var i = 0; i < 2000; i ++ ) {
  39. var vertex = new THREE.Vector3();
  40. vertex.x = Math.random() * 4000 - 2000;
  41. vertex.y = Math.random() * 4000 - 2000;
  42. vertex.z = Math.random() * 4000 - 2000;
  43. geometry.vertices.push( vertex );
  44. geometry.colors.push( new THREE.Color( colors[ Math.floor( Math.random() * colors.length ) ] ) );
  45. }
  46. var material = new THREE.ParticleBasicMaterial( { size: 1, vertexColors: THREE. VertexColors, depthTest: false, opacity: 0.5, sizeAttenuation: false, transparent: true } );
  47. var mesh = new THREE.ParticleSystem( geometry, material );
  48. scene.add( mesh );
  49. renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. renderer.sortObjects = false;
  52. renderer.autoClearColor = false;
  53. container.appendChild( renderer.domElement );
  54. stats = new Stats();
  55. stats.domElement.style.position = 'absolute';
  56. stats.domElement.style.top = '0px';
  57. stats.domElement.style.zIndex = 100;
  58. container.appendChild( stats.domElement );
  59. //
  60. window.addEventListener( 'resize', onWindowResize, false );
  61. }
  62. function onWindowResize() {
  63. windowHalfX = window.innerWidth / 2;
  64. windowHalfY = window.innerHeight / 2;
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. function onDocumentMouseMove(event) {
  70. mouseX = ( event.clientX - windowHalfX ) * 10;
  71. mouseY = ( event.clientY - windowHalfY ) * 10;
  72. }
  73. //
  74. function animate() {
  75. requestAnimationFrame( animate );
  76. render();
  77. stats.update();
  78. }
  79. function render() {
  80. camera.position.x += ( mouseX - camera.position.x ) * .05;
  81. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  82. camera.lookAt( scene.position );
  83. renderer.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>