OBJLoader.js 9.7 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.OBJLoader.prototype = {
  8. constructor: THREE.OBJLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. } );
  16. },
  17. parse: function ( text ) {
  18. function vector( x, y, z ) {
  19. return new THREE.Vector3( x, y, z );
  20. }
  21. function uv( u, v ) {
  22. return new THREE.Vector2( u, v );
  23. }
  24. function face3( a, b, c, normals ) {
  25. return new THREE.Face3( a, b, c, normals );
  26. }
  27. var object = new THREE.Object3D();
  28. var geometry, material, mesh;
  29. // create mesh if no objects in text
  30. if ( /^o /gm.test( text ) === false ) {
  31. geometry = new THREE.Geometry();
  32. material = new THREE.MeshLambertMaterial();
  33. mesh = new THREE.Mesh( geometry, material );
  34. object.add( mesh );
  35. }
  36. var vertices = [];
  37. var verticesCount = 0;
  38. var normals = [];
  39. var uvs = [];
  40. // v float float float
  41. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  42. // vn float float float
  43. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  44. // vt float float
  45. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  46. // f vertex vertex vertex ...
  47. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/;
  48. // f vertex/uv vertex/uv vertex/uv ...
  49. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/;
  50. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  51. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/;
  52. // f vertex//normal vertex//normal vertex//normal ...
  53. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/
  54. //
  55. var lines = text.split( '\n' );
  56. for ( var i = 0; i < lines.length; i ++ ) {
  57. var line = lines[ i ];
  58. line = line.trim();
  59. var result;
  60. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  61. continue;
  62. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  63. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  64. vertices.push( vector(
  65. parseFloat( result[ 1 ] ),
  66. parseFloat( result[ 2 ] ),
  67. parseFloat( result[ 3 ] )
  68. ) );
  69. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  70. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  71. normals.push( vector(
  72. parseFloat( result[ 1 ] ),
  73. parseFloat( result[ 2 ] ),
  74. parseFloat( result[ 3 ] )
  75. ) );
  76. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  77. // ["vt 0.1 0.2", "0.1", "0.2"]
  78. uvs.push( uv(
  79. parseFloat( result[ 1 ] ),
  80. parseFloat( result[ 2 ] )
  81. ) );
  82. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  83. // ["f 1 2 3", "1", "2", "3", undefined]
  84. if ( result[ 4 ] === undefined ) {
  85. geometry.vertices.push(
  86. vertices[ parseInt( result[ 1 ] ) - 1 ],
  87. vertices[ parseInt( result[ 2 ] ) - 1 ],
  88. vertices[ parseInt( result[ 3 ] ) - 1 ]
  89. );
  90. geometry.faces.push( face3(
  91. verticesCount ++,
  92. verticesCount ++,
  93. verticesCount ++
  94. ) );
  95. } else {
  96. geometry.vertices.push(
  97. vertices[ parseInt( result[ 1 ] ) - 1 ],
  98. vertices[ parseInt( result[ 2 ] ) - 1 ],
  99. vertices[ parseInt( result[ 3 ] ) - 1 ],
  100. vertices[ parseInt( result[ 4 ] ) - 1 ]
  101. );
  102. geometry.faces.push( face3(
  103. verticesCount,
  104. verticesCount + 1,
  105. verticesCount + 3
  106. ) );
  107. geometry.faces.push( face3(
  108. verticesCount + 1,
  109. verticesCount + 2,
  110. verticesCount + 3
  111. ) );
  112. verticesCount += 4;
  113. }
  114. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  115. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  116. if ( result[ 10 ] === undefined ) {
  117. geometry.vertices.push(
  118. vertices[ parseInt( result[ 2 ] ) - 1 ],
  119. vertices[ parseInt( result[ 5 ] ) - 1 ],
  120. vertices[ parseInt( result[ 8 ] ) - 1 ]
  121. );
  122. geometry.faces.push( face3(
  123. verticesCount ++,
  124. verticesCount ++,
  125. verticesCount ++
  126. ) );
  127. geometry.faceVertexUvs[ 0 ].push( [
  128. uvs[ parseInt( result[ 3 ] ) - 1 ],
  129. uvs[ parseInt( result[ 6 ] ) - 1 ],
  130. uvs[ parseInt( result[ 9 ] ) - 1 ]
  131. ] );
  132. } else {
  133. geometry.vertices.push(
  134. vertices[ parseInt( result[ 2 ] ) - 1 ],
  135. vertices[ parseInt( result[ 5 ] ) - 1 ],
  136. vertices[ parseInt( result[ 8 ] ) - 1 ],
  137. vertices[ parseInt( result[ 11 ] ) - 1 ]
  138. );
  139. geometry.faces.push( face3(
  140. verticesCount,
  141. verticesCount + 1,
  142. verticesCount + 3
  143. ) );
  144. geometry.faceVertexUvs[ 0 ].push( [
  145. uvs[ parseInt( result[ 3 ] ) - 1 ],
  146. uvs[ parseInt( result[ 6 ] ) - 1 ],
  147. uvs[ parseInt( result[ 12 ] ) - 1 ]
  148. ] );
  149. geometry.faces.push( face3(
  150. verticesCount + 1,
  151. verticesCount + 2,
  152. verticesCount + 3
  153. ) );
  154. geometry.faceVertexUvs[ 0 ].push( [
  155. uvs[ parseInt( result[ 6 ] ) - 1 ],
  156. uvs[ parseInt( result[ 9 ] ) - 1 ],
  157. uvs[ parseInt( result[ 12 ] ) - 1 ]
  158. ] );
  159. verticesCount += 4;
  160. }
  161. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  162. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  163. if ( result[ 13 ] === undefined ) {
  164. geometry.vertices.push(
  165. vertices[ parseInt( result[ 2 ] ) - 1 ],
  166. vertices[ parseInt( result[ 6 ] ) - 1 ],
  167. vertices[ parseInt( result[ 10 ] ) - 1 ]
  168. );
  169. geometry.faces.push( face3(
  170. verticesCount ++,
  171. verticesCount ++,
  172. verticesCount ++,
  173. [
  174. normals[ parseInt( result[ 4 ] ) - 1 ],
  175. normals[ parseInt( result[ 8 ] ) - 1 ],
  176. normals[ parseInt( result[ 12 ] ) - 1 ]
  177. ]
  178. ) );
  179. geometry.faceVertexUvs[ 0 ].push( [
  180. uvs[ parseInt( result[ 3 ] ) - 1 ],
  181. uvs[ parseInt( result[ 7 ] ) - 1 ],
  182. uvs[ parseInt( result[ 11 ] ) - 1 ]
  183. ] );
  184. } else {
  185. geometry.vertices.push(
  186. vertices[ parseInt( result[ 2 ] ) - 1 ],
  187. vertices[ parseInt( result[ 6 ] ) - 1 ],
  188. vertices[ parseInt( result[ 10 ] ) - 1 ],
  189. vertices[ parseInt( result[ 14 ] ) - 1 ]
  190. );
  191. geometry.faces.push( face3(
  192. verticesCount,
  193. verticesCount + 1,
  194. verticesCount + 3,
  195. [
  196. normals[ parseInt( result[ 4 ] ) - 1 ],
  197. normals[ parseInt( result[ 8 ] ) - 1 ],
  198. normals[ parseInt( result[ 16 ] ) - 1 ]
  199. ]
  200. ) );
  201. geometry.faceVertexUvs[ 0 ].push( [
  202. uvs[ parseInt( result[ 3 ] ) - 1 ],
  203. uvs[ parseInt( result[ 7 ] ) - 1 ],
  204. uvs[ parseInt( result[ 15 ] ) - 1 ]
  205. ] );
  206. geometry.faces.push( face3(
  207. verticesCount + 1,
  208. verticesCount + 2,
  209. verticesCount + 3,
  210. [
  211. normals[ parseInt( result[ 8 ] ) - 1 ],
  212. normals[ parseInt( result[ 12 ] ) - 1 ],
  213. normals[ parseInt( result[ 16 ] ) - 1 ]
  214. ]
  215. ) );
  216. geometry.faceVertexUvs[ 0 ].push( [
  217. uvs[ parseInt( result[ 7 ] ) - 1 ],
  218. uvs[ parseInt( result[ 11 ] ) - 1 ],
  219. uvs[ parseInt( result[ 15 ] ) - 1 ]
  220. ] );
  221. verticesCount += 4;
  222. }
  223. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  224. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  225. if ( result[ 10 ] === undefined ) {
  226. geometry.vertices.push(
  227. vertices[ parseInt( result[ 2 ] ) - 1 ],
  228. vertices[ parseInt( result[ 5 ] ) - 1 ],
  229. vertices[ parseInt( result[ 8 ] ) - 1 ]
  230. );
  231. geometry.faces.push( face3(
  232. verticesCount ++,
  233. verticesCount ++,
  234. verticesCount ++,
  235. [
  236. normals[ parseInt( result[ 3 ] ) - 1 ],
  237. normals[ parseInt( result[ 6 ] ) - 1 ],
  238. normals[ parseInt( result[ 9 ] ) - 1 ]
  239. ]
  240. ) );
  241. } else {
  242. geometry.vertices.push(
  243. vertices[ parseInt( result[ 2 ] ) - 1 ],
  244. vertices[ parseInt( result[ 5 ] ) - 1 ],
  245. vertices[ parseInt( result[ 8 ] ) - 1 ],
  246. vertices[ parseInt( result[ 11 ] ) - 1 ]
  247. );
  248. geometry.faces.push( face3(
  249. verticesCount,
  250. verticesCount + 1,
  251. verticesCount + 3,
  252. [
  253. normals[ parseInt( result[ 3 ] ) - 1 ],
  254. normals[ parseInt( result[ 6 ] ) - 1 ],
  255. normals[ parseInt( result[ 12 ] ) - 1 ]
  256. ]
  257. ) );
  258. geometry.faces.push( face3(
  259. verticesCount + 1,
  260. verticesCount + 2,
  261. verticesCount + 3,
  262. [
  263. normals[ parseInt( result[ 6 ] ) - 1 ],
  264. normals[ parseInt( result[ 9 ] ) - 1 ],
  265. normals[ parseInt( result[ 12 ] ) - 1 ]
  266. ]
  267. ) );
  268. verticesCount += 4;
  269. }
  270. } else if ( /^o /.test( line ) ) {
  271. // object
  272. geometry = new THREE.Geometry();
  273. material = new THREE.MeshLambertMaterial();
  274. mesh = new THREE.Mesh( geometry, material );
  275. mesh.name = line.substring( 2 ).trim();
  276. object.add( mesh );
  277. verticesCount = 0;
  278. } else if ( /^g /.test( line ) ) {
  279. // group
  280. } else if ( /^usemtl /.test( line ) ) {
  281. // material
  282. material.name = line.substring( 7 ).trim();
  283. } else if ( /^mtllib /.test( line ) ) {
  284. // mtl file
  285. } else if ( /^s /.test( line ) ) {
  286. // smooth shading
  287. } else {
  288. // console.log( "THREE.OBJLoader: Unhandled line " + line );
  289. }
  290. }
  291. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  292. var geometry = object.children[ i ].geometry;
  293. geometry.computeCentroids();
  294. geometry.computeFaceNormals();
  295. geometry.computeBoundingSphere();
  296. }
  297. return object;
  298. }
  299. };