webgl_materials_blending.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - blending</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.min.js"></script>
  16. <script src="js/Detector.js"></script>
  17. <script>
  18. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  19. var camera, scene, renderer;
  20. var mesh;
  21. init();
  22. animate();
  23. function init() {
  24. // CAMERA
  25. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  26. camera.position.z = 600;
  27. // SCENE
  28. scene = new THREE.Scene();
  29. // BACKGROUND
  30. var x = document.createElement( "canvas" );
  31. var xc = x.getContext( "2d" );
  32. x.width = x.height = 128;
  33. xc.fillStyle = "#ddd";
  34. xc.fillRect( 0, 0, 128, 128 );
  35. xc.fillStyle = "#555";
  36. xc.fillRect( 0, 0, 64, 64 );
  37. xc.fillStyle = "#999";
  38. xc.fillRect( 32, 32, 32, 32 );
  39. xc.fillStyle = "#555";
  40. xc.fillRect( 64, 64, 64, 64 );
  41. xc.fillStyle = "#777";
  42. xc.fillRect( 96, 96, 32, 32 );
  43. var mapBg = new THREE.Texture( x );
  44. mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
  45. mapBg.repeat.set( 128, 64 );
  46. mapBg.needsUpdate = true;
  47. /*
  48. var mapBg = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
  49. mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
  50. mapBg.repeat.set( 8, 4 );
  51. */
  52. var materialBg = new THREE.MeshBasicMaterial( { map: mapBg } );
  53. var meshBg = new THREE.Mesh( new THREE.PlaneGeometry( 4000, 2000 ), materialBg );
  54. meshBg.position.set( 0, 0, -1 );
  55. scene.add( meshBg );
  56. // OBJECTS
  57. var blendings = [ "NoBlending", "NormalBlending", "AdditiveBlending", "SubtractiveBlending", "MultiplyBlending", "AdditiveAlphaBlending" ];
  58. var map0 = THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' );
  59. var map1 = THREE.ImageUtils.loadTexture( 'textures/sprite0.jpg' );
  60. var map2 = THREE.ImageUtils.loadTexture( 'textures/sprite0.png' );
  61. var map3 = THREE.ImageUtils.loadTexture( 'textures/lensflare/lensflare0.png' );
  62. var map4 = THREE.ImageUtils.loadTexture( 'textures/lensflare/lensflare0_alpha.png' );
  63. var geo1 = new THREE.PlaneGeometry( 100, 100 );
  64. var geo2 = new THREE.PlaneGeometry( 100, 25 );
  65. addImageRow( map0, 300 );
  66. addImageRow( map1, 150 );
  67. addImageRow( map2, 0 );
  68. addImageRow( map3, -150 );
  69. addImageRow( map4, -300 );
  70. function addImageRow( map, y ) {
  71. for ( var i = 0; i < blendings.length; i ++ ) {
  72. var blending = blendings[ i ];
  73. var material = new THREE.MeshBasicMaterial( { map: map } );
  74. material.transparent = true;
  75. material.blending = THREE[ blending ];
  76. var x = ( i - blendings.length / 2 ) * 110;
  77. var z = 0;
  78. var mesh = new THREE.Mesh( geo1, material );
  79. mesh.position.set( x, y, z );
  80. scene.add( mesh );
  81. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blending.replace( "Blending", "" ) ) );
  82. mesh.position.set( x, y - 75, z );
  83. scene.add( mesh );
  84. }
  85. }
  86. // RENDERER
  87. renderer = new THREE.WebGLRenderer( { alpha: false } );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. document.body.appendChild( renderer.domElement );
  90. // EVENTS
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. //
  94. function onWindowResize( event ) {
  95. var SCREEN_WIDTH = window.innerWidth;
  96. var SCREEN_HEIGHT = window.innerHeight;
  97. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  98. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  99. camera.updateProjectionMatrix();
  100. }
  101. function generateLabelMaterial( text ) {
  102. var x = document.createElement( "canvas" );
  103. var xc = x.getContext( "2d" );
  104. x.width = 128;
  105. x.height = 32;
  106. xc.fillStyle = "rgba( 0, 0, 0, 0.95 )";
  107. xc.fillRect( 0, 0, 128, 32 );
  108. xc.fillStyle = "white";
  109. xc.font = "12pt arial bold";
  110. xc.fillText( text, 10, 22 );
  111. var map = new THREE.Texture( x );
  112. map.needsUpdate = true;
  113. var material = new THREE.MeshBasicMaterial( { map: map, transparent: true } );
  114. return material;
  115. }
  116. function animate() {
  117. requestAnimationFrame( animate );
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>