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Box2.js
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adaa3d042f
update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
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Box3.js
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1f4f7e1a79
(Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency.
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Color.js
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5292d19570
Added tests
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Constants.js
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b0497080ef
Start of benchmarking framework for ThreeJS.
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Euler.js
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9f86edff40
remove Euler.clamp and Math.fpModulus per @WestLangley.
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Frustum.js
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adaa3d042f
update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
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%!s(int64=12) %!d(string=hai) anos |
Line3.js
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a685230753
remove stray console.log() from Line3 unit test.
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Matrix3.js
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51ee3f2cfa
fix accidential global in Matrix3.compose and Matrix4.compose unit tests.
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Matrix4.js
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3fc64d7577
@gero3 reported that Matrix4.getInverse() was incorrect when the operand was the same as this. Fixed with unit test.
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Plane.js
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a6357d9f45
Rename back LineSegment to Line3 per @mrdoob's preference.
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Quaternion.js
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22e629a119
Updating quaternion fromEuler. Tests were failing silently, only showing on console, but throwing an exception makes the tests properly fail.
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Ray.js
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86643fcbef
typo
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Sphere.js
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1f4f7e1a79
(Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency.
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Triangle.js
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2c8a52add7
fix unit tests for new math constructors that don't copy the parameters.
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Vector2.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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%!s(int64=12) %!d(string=hai) anos |
Vector3.js
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e4a451a8a0
Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range.
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Vector4.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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