Nate Williford 5292d19570 Added tests %!s(int64=12) %!d(string=hai) anos
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 %!s(int64=12) %!d(string=hai) anos
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. %!s(int64=12) %!d(string=hai) anos
Color.js 5292d19570 Added tests %!s(int64=12) %!d(string=hai) anos
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. %!s(int64=12) %!d(string=hai) anos
Euler.js 9f86edff40 remove Euler.clamp and Math.fpModulus per @WestLangley. %!s(int64=12) %!d(string=hai) anos
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 %!s(int64=12) %!d(string=hai) anos
Line3.js a685230753 remove stray console.log() from Line3 unit test. %!s(int64=12) %!d(string=hai) anos
Matrix3.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. %!s(int64=12) %!d(string=hai) anos
Matrix4.js 3fc64d7577 @gero3 reported that Matrix4.getInverse() was incorrect when the operand was the same as this. Fixed with unit test. %!s(int64=12) %!d(string=hai) anos
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. %!s(int64=12) %!d(string=hai) anos
Quaternion.js 22e629a119 Updating quaternion fromEuler. Tests were failing silently, only showing on console, but throwing an exception makes the tests properly fail. %!s(int64=12) %!d(string=hai) anos
Ray.js 86643fcbef typo %!s(int64=12) %!d(string=hai) anos
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. %!s(int64=12) %!d(string=hai) anos
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. %!s(int64=12) %!d(string=hai) anos
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. %!s(int64=12) %!d(string=hai) anos
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos