Jason Grout b8653d7379 Fix mouse tracking bug when dom element is scrolled to a different position. 11 years ago
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controls b8653d7379 Fix mouse tracking bug when dom element is scrolled to a different position. 11 years ago
core a6929f1489 Replaced TypedArray experiments. 12 years ago
crossfade e20332a8b6 Slowing the animation and using more contrasting colors 11 years ago
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 years ago
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 years ago
exporters 600c22929c Editor: Added Sprite support. 11 years ago
geometries af8c8471c1 Moved ConvexGeometry out of the lib. 12 years ago
libs 57869dda2f Editor: Added forgotten system.js. 12 years ago
loaders c135af2ec9 Merge branch 'patch-1' of https://github.com/mcauer/three.js into dev 11 years ago
math a6929f1489 Replaced TypedArray experiments. 12 years ago
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier 12 years ago
postprocessing 7eac0a724b Add depth of field post-process with bokeh shader 11 years ago
renderers bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 years ago
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 years ago
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 years ago
BufferGeometryUtils.js dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. 12 years ago
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 years ago
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 years ago
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 years ago
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 years ago
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 years ago
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 years ago
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 years ago
Mirror.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 years ago
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 years ago
PRNG.js 041054283a Messing with a new terrain generator demo. 14 years ago
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 years ago
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 years ago
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 years ago
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 years ago
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 years ago
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 years ago
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 years ago
SimulatorRenderer.js 0441c29058 Examples: Refactoring gpgpu renderer based on @WestLangley suggestion #4069 11 years ago
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 years ago
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 years ago