webgl_interactive_voxelpainter.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  23. var container, stats;
  24. var camera, scene, renderer;
  25. var projector, plane, cube;
  26. var mouse2D, mouse3D, raycaster,
  27. rollOveredFace, isShiftDown = false,
  28. theta = 45 * 0.5, isCtrlDown = false;
  29. var rollOverMesh, rollOverMaterial;
  30. var voxelPosition = new THREE.Vector3(), tmpVec = new THREE.Vector3(), normalMatrix = new THREE.Matrix3();
  31. var cubeGeo, cubeMaterial;
  32. var i, intersector;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. var info = document.createElement( 'div' );
  39. info.style.position = 'absolute';
  40. info.style.top = '10px';
  41. info.style.width = '100%';
  42. info.style.textAlign = 'center';
  43. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter - webgl<br><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift + click</strong>: rotate';
  44. container.appendChild( info );
  45. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  46. camera.position.y = 800;
  47. scene = new THREE.Scene();
  48. // roll-over helpers
  49. rollOverGeo = new THREE.CubeGeometry( 50, 50, 50 );
  50. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  51. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  52. scene.add( rollOverMesh );
  53. // cubes
  54. cubeGeo = new THREE.CubeGeometry( 50, 50, 50 );
  55. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, ambient: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
  56. cubeMaterial.ambient = cubeMaterial.color;
  57. // picking
  58. projector = new THREE.Projector();
  59. // grid
  60. var size = 500, step = 50;
  61. var geometry = new THREE.Geometry();
  62. for ( var i = - size; i <= size; i += step ) {
  63. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  64. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  65. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  66. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  67. }
  68. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2, transparent: true } );
  69. var line = new THREE.Line( geometry, material );
  70. line.type = THREE.LinePieces;
  71. scene.add( line );
  72. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshBasicMaterial() );
  73. plane.rotation.x = - Math.PI / 2;
  74. plane.visible = false;
  75. scene.add( plane );
  76. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  77. // Lights
  78. var ambientLight = new THREE.AmbientLight( 0x606060 );
  79. scene.add( ambientLight );
  80. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  81. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  82. scene.add( directionalLight );
  83. renderer = new THREE.WebGLRenderer( { antialias: true } );
  84. renderer.setClearColor( 0xf0f0f0 );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. container.appendChild( renderer.domElement );
  87. stats = new Stats();
  88. stats.domElement.style.position = 'absolute';
  89. stats.domElement.style.top = '0px';
  90. container.appendChild( stats.domElement );
  91. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  92. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  93. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  94. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  95. //
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. }
  103. function getRealIntersector( intersects ) {
  104. for( i = 0; i < intersects.length; i++ ) {
  105. intersector = intersects[ i ];
  106. if ( intersector.object != rollOverMesh ) {
  107. return intersector;
  108. }
  109. }
  110. return null;
  111. }
  112. function setVoxelPosition( intersector ) {
  113. normalMatrix.getNormalMatrix( intersector.object.matrixWorld );
  114. tmpVec.copy( intersector.face.normal );
  115. tmpVec.applyMatrix3( normalMatrix ).normalize();
  116. voxelPosition.addVectors( intersector.point, tmpVec );
  117. voxelPosition.x = Math.floor( voxelPosition.x / 50 ) * 50 + 25;
  118. voxelPosition.y = Math.floor( voxelPosition.y / 50 ) * 50 + 25;
  119. voxelPosition.z = Math.floor( voxelPosition.z / 50 ) * 50 + 25;
  120. }
  121. function onDocumentMouseMove( event ) {
  122. event.preventDefault();
  123. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  124. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  125. }
  126. function onDocumentMouseDown( event ) {
  127. event.preventDefault();
  128. var intersects = raycaster.intersectObjects( scene.children );
  129. if ( intersects.length > 0 ) {
  130. intersector = getRealIntersector( intersects );
  131. // delete cube
  132. if ( isCtrlDown ) {
  133. if ( intersector.object != plane ) {
  134. scene.remove( intersector.object );
  135. }
  136. // create cube
  137. } else {
  138. intersector = getRealIntersector( intersects );
  139. setVoxelPosition( intersector );
  140. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  141. voxel.position.copy( voxelPosition );
  142. voxel.matrixAutoUpdate = false;
  143. voxel.updateMatrix();
  144. scene.add( voxel );
  145. }
  146. }
  147. }
  148. function onDocumentKeyDown( event ) {
  149. switch( event.keyCode ) {
  150. case 16: isShiftDown = true; break;
  151. case 17: isCtrlDown = true; break;
  152. }
  153. }
  154. function onDocumentKeyUp( event ) {
  155. switch ( event.keyCode ) {
  156. case 16: isShiftDown = false; break;
  157. case 17: isCtrlDown = false; break;
  158. }
  159. }
  160. //
  161. function animate() {
  162. requestAnimationFrame( animate );
  163. render();
  164. stats.update();
  165. }
  166. function render() {
  167. if ( isShiftDown ) {
  168. theta += mouse2D.x * 1.5;
  169. }
  170. raycaster = projector.pickingRay( mouse2D.clone(), camera );
  171. var intersects = raycaster.intersectObjects( scene.children );
  172. if ( intersects.length > 0 ) {
  173. intersector = getRealIntersector( intersects );
  174. if ( intersector ) {
  175. setVoxelPosition( intersector );
  176. rollOverMesh.position = voxelPosition;
  177. }
  178. }
  179. camera.position.x = 1400 * Math.sin( THREE.Math.degToRad( theta ) );
  180. camera.position.z = 1400 * Math.cos( THREE.Math.degToRad( theta ) );
  181. camera.lookAt( scene.position );
  182. renderer.render( scene, camera );
  183. }
  184. </script>
  185. </body>
  186. </html>