webgl_loader_ctm.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - CTM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #aaa !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank">three.js</a> -
  34. <a href="http://openctm.sourceforge.net/" target="_blank">CTM format</a> loader test -
  35. using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
  36. models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>,
  37. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a>,
  38. <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
  39. </div>
  40. <script src="../build/three.min.js"></script>
  41. <script src="js/loaders/ctm/lzma.js"></script>
  42. <script src="js/loaders/ctm/ctm.js"></script>
  43. <script src="js/loaders/ctm/CTMLoader.js"></script>
  44. <script src="js/Detector.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. var SCREEN_WIDTH = window.innerWidth;
  48. var SCREEN_HEIGHT = window.innerHeight;
  49. var container, stats;
  50. var camera, scene, renderer;
  51. var mesh, zmesh, geometry;
  52. var mouseX = 0, mouseY = 0;
  53. var windowHalfX = window.innerWidth / 2;
  54. var windowHalfY = window.innerHeight / 2;
  55. document.addEventListener('mousemove', onDocumentMouseMove, false);
  56. init();
  57. animate();
  58. function init() {
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
  62. camera.position.z = 800;
  63. scene = new THREE.Scene();
  64. scene.fog = new THREE.Fog( 0x050505, 800, 2000 );
  65. var path = "textures/cube/SwedishRoyalCastle/";
  66. var format = '.jpg';
  67. var urls = [
  68. path + 'px' + format, path + 'nx' + format,
  69. path + 'py' + format, path + 'ny' + format,
  70. path + 'pz' + format, path + 'nz' + format
  71. ];
  72. reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  73. // LIGHTS
  74. var ambient = new THREE.AmbientLight( 0x080808 );
  75. //scene.add( ambient );
  76. var light = new THREE.SpotLight( 0xffeedd, 1.2, 650, Math.PI/2, 3 );
  77. light.position.set( 0, -100, 500 );
  78. light.castShadow = true;
  79. light.shadowMapWidth = 2048;
  80. light.shadowMapHeight = 2048;
  81. light.shadowCameraFov = 45;
  82. //light.shadowCameraVisible = true;
  83. scene.add( light );
  84. // RENDERER
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  87. renderer.setClearColor( scene.fog.color, 1 );
  88. renderer.domElement.style.position = "relative";
  89. container.appendChild( renderer.domElement );
  90. //
  91. renderer.gammaInput = true;
  92. renderer.gammaOutput = true;
  93. renderer.physicallyBasedShading = true;
  94. renderer.shadowMapEnabled = true;
  95. // STATS
  96. stats = new Stats();
  97. container.appendChild( stats.domElement );
  98. // EVENTS
  99. window.addEventListener( 'resize', onWindowResize, false );
  100. // LOADER
  101. var c = 0, s = Date.now();
  102. function checkTime() {
  103. c ++;
  104. if ( c === 3 ) {
  105. var e = Date.now();
  106. console.log( "Total parse time: " + (e-s) + " ms" );
  107. }
  108. }
  109. var loader = new THREE.CTMLoader();
  110. loader.load( "models/ctm/ben.ctm", function( geometry ) {
  111. var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  112. callbackModel( geometry, 450, material, 0, -200, 0, 0, 0 );
  113. checkTime();
  114. }, { useWorker: true } );
  115. loader.load( "models/ctm/WaltHead.ctm", function( geometry ) {
  116. var material1 = new THREE.MeshLambertMaterial( { color: 0xffffff } );
  117. var material2 = new THREE.MeshPhongMaterial( { color: 0xff4400, specular: 0x333333, shininess: 100 } );
  118. var material3 = new THREE.MeshPhongMaterial( { color: 0x00ff44, specular: 0x333333, shininess: 100 } );
  119. callbackModel( geometry, 5, material1, -200, 0, -50, 0, 0 );
  120. callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 );
  121. callbackModel( geometry, 2, material3, -100, 0, 125, 0, 0 );
  122. checkTime();
  123. }, { useWorker: true } );
  124. loader.load( "models/ctm/LeePerry.ctm", function( geometry ) {
  125. /*
  126. var material = new THREE.MeshPhongMaterial( { wrapAround: true, color: 0xffffff, specular: 0x232323, shininess: 50, map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ) } );
  127. material.wrapRGB.set( 0.65, 0.5, 0.5 );
  128. */
  129. var ambient = 0xffffff, diffuse = 0xffffff, specular = 0x0e0e0e, shininess = 50;
  130. var shader = THREE.ShaderLib[ "normalmap" ];
  131. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  132. uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  133. uniforms[ "uNormalScale" ].value.set( 0.8, 0.8 );
  134. uniforms[ "tDiffuse" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  135. uniforms[ "tSpecular" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
  136. uniforms[ "enableAO" ].value = false;
  137. uniforms[ "enableDiffuse" ].value = true;
  138. uniforms[ "enableSpecular" ].value = true;
  139. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  140. uniforms[ "uSpecularColor" ].value.setHex( specular );
  141. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  142. uniforms[ "uShininess" ].value = shininess;
  143. uniforms[ "wrapRGB" ].value.set( 0.75, 0.5, 0.5 );
  144. var material = new THREE.ShaderMaterial( {
  145. fragmentShader: shader.fragmentShader,
  146. vertexShader: shader.vertexShader,
  147. uniforms: uniforms,
  148. lights: true
  149. } );
  150. material.wrapAround = true;
  151. geometry.computeTangents();
  152. callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
  153. checkTime();
  154. }, { useWorker: true } );
  155. }
  156. function callbackModel( geometry, s, material, x, y, z, rx, ry ) {
  157. var mesh = new THREE.Mesh( geometry, material );
  158. mesh.position.set( x, y, z );
  159. mesh.scale.set( s, s, s );
  160. mesh.rotation.x = rx;
  161. mesh.rotation.z = ry;
  162. mesh.castShadow = true;
  163. mesh.receiveShadow = true;
  164. scene.add( mesh );
  165. }
  166. //
  167. function onWindowResize( event ) {
  168. SCREEN_WIDTH = window.innerWidth;
  169. SCREEN_HEIGHT = window.innerHeight;
  170. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  171. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  172. camera.updateProjectionMatrix();
  173. }
  174. function onDocumentMouseMove( event ) {
  175. mouseX = ( event.clientX - windowHalfX );
  176. mouseY = ( event.clientY - windowHalfY );
  177. }
  178. //
  179. function animate() {
  180. requestAnimationFrame( animate );
  181. render();
  182. stats.update();
  183. }
  184. function render() {
  185. camera.position.x += ( mouseX - camera.position.x ) * .05;
  186. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  187. camera.lookAt( scene.position );
  188. renderer.render( scene, camera );
  189. }
  190. </script>
  191. </body>
  192. </html>