webgl_panorama_equirectangular.html 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular panorama demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family:Monospace;
  19. font-size:13px;
  20. font-weight: bold;
  21. text-align:center;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">Jón Ragnarsson</a>.</div>
  31. <script src="../build/three.min.js"></script>
  32. <script>
  33. var camera, scene, renderer;
  34. var fov = 70,
  35. texture_placeholder,
  36. isUserInteracting = false,
  37. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  38. lon = 0, onMouseDownLon = 0,
  39. lat = 0, onMouseDownLat = 0,
  40. phi = 0, theta = 0;
  41. init();
  42. animate();
  43. function init() {
  44. var container, mesh;
  45. container = document.getElementById( 'container' );
  46. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1100 );
  47. camera.target = new THREE.Vector3( 0, 0, 0 );
  48. scene = new THREE.Scene();
  49. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  50. geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );
  51. var material = new THREE.MeshBasicMaterial( {
  52. map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' )
  53. } );
  54. mesh = new THREE.Mesh( geometry, material );
  55. scene.add( mesh );
  56. renderer = new THREE.WebGLRenderer();
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. container.appendChild( renderer.domElement );
  59. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  60. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  61. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  62. document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
  63. document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
  64. //
  65. window.addEventListener( 'resize', onWindowResize, false );
  66. }
  67. function onWindowResize() {
  68. camera.aspect = window.innerWidth / window.innerHeight;
  69. camera.updateProjectionMatrix();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. }
  72. function onDocumentMouseDown( event ) {
  73. event.preventDefault();
  74. isUserInteracting = true;
  75. onPointerDownPointerX = event.clientX;
  76. onPointerDownPointerY = event.clientY;
  77. onPointerDownLon = lon;
  78. onPointerDownLat = lat;
  79. }
  80. function onDocumentMouseMove( event ) {
  81. if ( isUserInteracting ) {
  82. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  83. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  84. }
  85. }
  86. function onDocumentMouseUp( event ) {
  87. isUserInteracting = false;
  88. }
  89. function onDocumentMouseWheel( event ) {
  90. // WebKit
  91. if ( event.wheelDeltaY ) {
  92. fov -= event.wheelDeltaY * 0.05;
  93. // Opera / Explorer 9
  94. } else if ( event.wheelDelta ) {
  95. fov -= event.wheelDelta * 0.05;
  96. // Firefox
  97. } else if ( event.detail ) {
  98. fov += event.detail * 1.0;
  99. }
  100. camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
  101. render();
  102. }
  103. function animate() {
  104. requestAnimationFrame( animate );
  105. render();
  106. }
  107. function render() {
  108. lat = Math.max( - 85, Math.min( 85, lat ) );
  109. phi = THREE.Math.degToRad( 90 - lat );
  110. theta = THREE.Math.degToRad( lon );
  111. camera.target.x = 500 * Math.sin( phi ) * Math.cos( theta );
  112. camera.target.y = 500 * Math.cos( phi );
  113. camera.target.z = 500 * Math.sin( phi ) * Math.sin( theta );
  114. camera.lookAt( camera.target );
  115. /*
  116. // distortion
  117. camera.position.x = - camera.target.x;
  118. camera.position.y = - camera.target.y;
  119. camera.position.z = - camera.target.z;
  120. */
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>