misc_ubiquity_test2.html 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - ubiquity - test2</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.min.js"></script>
  17. <script src="js/libs/stats.min.js"></script>
  18. <div id='container1' style='float: left '></div>
  19. <div id='container2' style='float: right'></div>
  20. <script>
  21. var stats;
  22. var camera, scene;
  23. var canvasRenderer, webglRenderer;
  24. var mesh;
  25. var texture, texture1, texture2, texture3;
  26. init();
  27. animate();
  28. function init() {
  29. var width = window.innerWidth / 2 - 2;
  30. var height = window.innerHeight;
  31. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 4000 );
  32. camera.position.z = 2000;
  33. scene = new THREE.Scene();
  34. // MESH - Repeat Pattern
  35. texture = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
  36. texture.wrapS = THREE.RepeatWrapping;
  37. texture.wrapT = THREE.RepeatWrapping;
  38. var geometry = new THREE.CubeGeometry( 150, 150, 150, 4, 4, 4 );
  39. var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
  40. mesh = new THREE.Mesh( geometry, material );
  41. scene.add( mesh );
  42. // SPRITES - from Sprite Sheet
  43. texture1 = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg', undefined, function() {
  44. texture1.wrapS = THREE.ClampToEdgeWrapping;
  45. texture1.wrapT = THREE.ClampToEdgeWrapping;
  46. for ( var i = 0; i < 20; i ++ ) {
  47. var tex = texture1.clone();
  48. tex.needsUpdate = true; // cloning does not set this
  49. tex.offset.x = 0.1 * THREE.Math.randInt( 0, 7 );
  50. tex.offset.y = 0.1 * THREE.Math.randInt( 0, 7 );
  51. tex.repeat.x = 0.1 * THREE.Math.randInt( 1, 3 );
  52. tex.repeat.y = 0.1 * THREE.Math.randInt( 1, 3 );
  53. var material = new THREE.SpriteMaterial( { map: tex } );
  54. var sprite = new THREE.Sprite( material );
  55. sprite.material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
  56. sprite.position.x = Math.random() * 1000 - 500;
  57. sprite.position.y = Math.random() * 1000 - 500;
  58. sprite.position.z = Math.random() * 1000 - 500;
  59. sprite.scale.set( 96, 96, 1 );
  60. scene.add( sprite );
  61. }
  62. } );
  63. // SPRITES - Repeat Pattern
  64. texture2 = THREE.ImageUtils.loadTexture( 'textures/sprite0.jpg' );
  65. texture2.wrapS = THREE.RepeatWrapping;
  66. texture2.wrapT = THREE.RepeatWrapping;
  67. for ( var i = 0; i < 20; i ++ ) {
  68. var material = new THREE.SpriteMaterial( { map: texture2, opacity: 0.7 } );
  69. var sprite = new THREE.Sprite( material );
  70. sprite.material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
  71. sprite.position.x = Math.random() * 1000 - 500;
  72. sprite.position.y = Math.random() * 1000 - 500;
  73. sprite.position.z = Math.random() * 1000 - 500;
  74. sprite.scale.set( 64, 64, 1 );
  75. scene.add( sprite );
  76. }
  77. // SPRITES - PNG
  78. for ( var i = 0; i < 20; i ++ ) {
  79. texture3 = THREE.ImageUtils.loadTexture( 'textures/sprite1.png' );
  80. texture3.wrapS = THREE.ClampToEdgeWrapping;
  81. texture3.wrapT = THREE.ClampToEdgeWrapping;
  82. var material = new THREE.SpriteMaterial( { map: texture3 } );
  83. var sprite = new THREE.Sprite( material );
  84. sprite.material.rotation = 2 * Math.PI * ( Math.random() - 0.5 );
  85. sprite.position.x = Math.random() * 1000 - 500;
  86. sprite.position.y = Math.random() * 1000 - 500;
  87. sprite.position.z = Math.random() * 1000 - 500;
  88. sprite.scale.set( 64, 64, 1 );
  89. scene.add( sprite );
  90. }
  91. //
  92. canvasRenderer = new THREE.CanvasRenderer();
  93. canvasRenderer.setClearColor( 0xf0f0f0 );
  94. canvasRenderer.setSize( width, height );
  95. var container1 = document.getElementById( 'container1' );
  96. container1.appendChild( canvasRenderer.domElement );
  97. webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
  98. webglRenderer.setClearColor( 0xf0f0f0 );
  99. webglRenderer.setSize( width, height );
  100. var container2 = document.getElementById( 'container2' );
  101. container2.appendChild( webglRenderer.domElement );
  102. stats = new Stats();
  103. stats.domElement.style.position = 'absolute';
  104. stats.domElement.style.top = '0px';
  105. document.body.appendChild( stats.domElement );
  106. //
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function onWindowResize() {
  110. var width = window.innerWidth / 2 - 2;
  111. var height = window.innerHeight;
  112. camera.aspect = width / height;
  113. camera.updateProjectionMatrix();
  114. canvasRenderer.setSize( width, height );
  115. webglRenderer.setSize( width, height );
  116. }
  117. //
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. render();
  121. stats.update();
  122. }
  123. function render() {
  124. var time = performance.now() * 0.0001;
  125. camera.position.x = Math.sin( time ) * 500;
  126. camera.position.z = Math.cos( time ) * 500;
  127. camera.lookAt( scene.position );
  128. //
  129. texture.repeat.x = Math.sin( time ) * 0.5 + 1.0;
  130. texture.repeat.y = Math.cos( time ) * 0.5 + 1.0;
  131. texture.offset.x = Math.sin( time ) * 0.5 + 0.5;
  132. texture.offset.y = Math.cos( time ) * 0.5 + 0.5;
  133. mesh.rotation.x = time * 2;
  134. mesh.rotation.y = time * 4;
  135. //
  136. texture2.repeat.x = Math.sin( time ) + 1.25;
  137. texture2.repeat.y = Math.sin( time ) + 1.25;
  138. texture2.offset.x = Math.sin( time );
  139. texture2.offset.y = Math.cos( time );
  140. //
  141. canvasRenderer.render( scene, camera );
  142. webglRenderer.render( scene, camera );
  143. }
  144. </script>
  145. </body>
  146. </html>