webgl_effects_oculusrift.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - oculus rift</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: rgb(168, 148, 0);
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. #oldie {
  26. background:rgb(100,0,0) !important;
  27. color:#fff !important;
  28. margin-top:10em !important;
  29. }
  30. #oldie a { color:#fff }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  35. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - effects - oculus rift. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward, h: hide text)</div>
  36. <script src="../build/three.min.js"></script>
  37. <script src="js/controls/FirstPersonControls.js"></script>
  38. <script src="js/ImprovedNoise.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/effects/OculusRiftEffect.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) {
  44. Detector.addGetWebGLMessage();
  45. document.getElementById( 'container' ).innerHTML = "";
  46. }
  47. var container, stats;
  48. var camera, controls, scene, renderer;
  49. var mesh;
  50. var worldWidth = 128, worldDepth = 128,
  51. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  52. data = generateHeight( worldWidth, worldDepth );
  53. var clock = new THREE.Clock();
  54. init();
  55. animate();
  56. function init() {
  57. container = document.getElementById( 'container' );
  58. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  59. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  60. controls = new THREE.FirstPersonControls( camera );
  61. controls.movementSpeed = 1000;
  62. controls.lookSpeed = 0.125;
  63. controls.lookVertical = true;
  64. scene = new THREE.Scene();
  65. // sides
  66. var matrix = new THREE.Matrix4();
  67. var pxGeometry = new THREE.PlaneGeometry( 100, 100 );
  68. pxGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  69. pxGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  70. pxGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  71. pxGeometry.applyMatrix( matrix.makeRotationY( Math.PI / 2 ) );
  72. pxGeometry.applyMatrix( matrix.makeTranslation( 50, 0, 0 ) );
  73. var nxGeometry = new THREE.PlaneGeometry( 100, 100 );
  74. nxGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  75. nxGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  76. nxGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  77. nxGeometry.applyMatrix( matrix.makeRotationY( - Math.PI / 2 ) );
  78. nxGeometry.applyMatrix( matrix.makeTranslation( - 50, 0, 0 ) );
  79. var pyGeometry = new THREE.PlaneGeometry( 100, 100 );
  80. pyGeometry.faceVertexUvs[ 0 ][ 0 ][ 1 ].y = 0.5;
  81. pyGeometry.faceVertexUvs[ 0 ][ 1 ][ 0 ].y = 0.5;
  82. pyGeometry.faceVertexUvs[ 0 ][ 1 ][ 1 ].y = 0.5;
  83. pyGeometry.applyMatrix( matrix.makeRotationX( - Math.PI / 2 ) );
  84. pyGeometry.applyMatrix( matrix.makeTranslation( 0, 50, 0 ) );
  85. var pzGeometry = new THREE.PlaneGeometry( 100, 100 );
  86. pzGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  87. pzGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  88. pzGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  89. pzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, 50 ) );
  90. var nzGeometry = new THREE.PlaneGeometry( 100, 100 );
  91. nzGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  92. nzGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  93. nzGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  94. nzGeometry.applyMatrix( matrix.makeRotationY( Math.PI ) );
  95. nzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, -50 ) );
  96. //
  97. var geometry = new THREE.Geometry();
  98. var dummy = new THREE.Mesh();
  99. for ( var z = 0; z < worldDepth; z ++ ) {
  100. for ( var x = 0; x < worldWidth; x ++ ) {
  101. var h = getY( x, z );
  102. dummy.position.x = x * 100 - worldHalfWidth * 100;
  103. dummy.position.y = h * 100;
  104. dummy.position.z = z * 100 - worldHalfDepth * 100;
  105. var px = getY( x + 1, z );
  106. var nx = getY( x - 1, z );
  107. var pz = getY( x, z + 1 );
  108. var nz = getY( x, z - 1 );
  109. dummy.geometry = pyGeometry;
  110. THREE.GeometryUtils.merge( geometry, dummy );
  111. if ( ( px != h && px != h + 1 ) || x == 0 ) {
  112. dummy.geometry = pxGeometry;
  113. THREE.GeometryUtils.merge( geometry, dummy );
  114. }
  115. if ( ( nx != h && nx != h + 1 ) || x == worldWidth - 1 ) {
  116. dummy.geometry = nxGeometry;
  117. THREE.GeometryUtils.merge( geometry, dummy );
  118. }
  119. if ( ( pz != h && pz != h + 1 ) || z == worldDepth - 1 ) {
  120. dummy.geometry = pzGeometry;
  121. THREE.GeometryUtils.merge( geometry, dummy );
  122. }
  123. if ( ( nz != h && nz != h + 1 ) || z == 0 ) {
  124. dummy.geometry = nzGeometry;
  125. THREE.GeometryUtils.merge( geometry, dummy );
  126. }
  127. }
  128. }
  129. var texture = THREE.ImageUtils.loadTexture( 'textures/minecraft/atlas.png' );
  130. texture.magFilter = THREE.NearestFilter;
  131. texture.minFilter = THREE.LinearMipMapLinearFilter;
  132. var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: texture, ambient: 0xbbbbbb } ) );
  133. scene.add( mesh );
  134. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  135. scene.add( ambientLight );
  136. var directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  137. directionalLight.position.set( 1, 1, 0.5 ).normalize();
  138. scene.add( directionalLight );
  139. renderer = new THREE.WebGLRenderer();
  140. renderer.setClearColor( 0xbfd1e5, 1 );
  141. renderer.setSize( window.innerWidth, window.innerHeight );
  142. // Here is the effect for the Oculus Rift
  143. // worldScale 100 means that 100 Units == 1m
  144. effect = new THREE.OculusRiftEffect( renderer, {worldScale: 100} );
  145. effect.setSize( window.innerWidth, window.innerHeight );
  146. container.innerHTML = "";
  147. container.appendChild( renderer.domElement );
  148. stats = new Stats();
  149. stats.domElement.style.position = 'absolute';
  150. stats.domElement.style.top = '0px';
  151. container.appendChild( stats.domElement );
  152. // GUI
  153. window.addEventListener( 'resize', onWindowResize, false );
  154. document.addEventListener( 'keydown', keyPressed, false );
  155. guiVisible = true;
  156. }
  157. function onWindowResize() {
  158. camera.aspect = window.innerWidth / window.innerHeight;
  159. camera.updateProjectionMatrix();
  160. effect.setSize( window.innerWidth, window.innerHeight );
  161. controls.handleResize();
  162. }
  163. function keyPressed (event) {
  164. if (event.keyCode === 72) { // H
  165. guiVisible = !guiVisible;
  166. document.getElementById('info').style.display = guiVisible ? "block" : "none";
  167. stats.domElement.style.display = guiVisible ? "block" : "none";
  168. }
  169. }
  170. function generateHeight( width, height ) {
  171. var data = [], perlin = new ImprovedNoise(),
  172. size = width * height, quality = 2, z = Math.random() * 100;
  173. for ( var j = 0; j < 4; j ++ ) {
  174. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  175. for ( var i = 0; i < size; i ++ ) {
  176. var x = i % width, y = ( i / width ) | 0;
  177. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  178. }
  179. quality *= 4
  180. }
  181. return data;
  182. }
  183. function getY( x, z ) {
  184. return ( data[ x + z * worldWidth ] * 0.2 ) | 0;
  185. }
  186. //
  187. function animate() {
  188. requestAnimationFrame( animate );
  189. render();
  190. stats.update();
  191. }
  192. function render() {
  193. controls.update( clock.getDelta() );
  194. effect.render( scene, camera );
  195. }
  196. </script>
  197. </body>
  198. </html>