webgl_geometry_normals.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - Subdivisions with Catmull-Clark</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script src="fonts/helvetiker_regular.typeface.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, controls, scene, renderer;
  24. var cube, plane;
  25. // Create new object by parameters
  26. var createSomething = function( klass, args ) {
  27. var F = function( klass, args ) {
  28. return klass.apply( this, args );
  29. }
  30. F.prototype = klass.prototype;
  31. return new F( klass, args );
  32. };
  33. // Cube
  34. var materials = [];
  35. for ( var i = 0; i < 6; i ++ ) {
  36. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
  37. }
  38. var geometriesParams = [
  39. { type: 'CubeGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
  40. { type: 'TorusGeometry', args: [ 100, 60, 12, 12 ] },
  41. { type: 'TorusKnotGeometry', args: [ ] },
  42. { type: 'SphereGeometry', args: [ 100, 12, 12 ] },
  43. { type: 'SphereGeometry', args: [ 100, 5, 5 ] },
  44. { type: 'SphereGeometry', args: [ 100, 13, 13 ] },
  45. { type: 'IcosahedronGeometry', args: [ 100, 1 ] },
  46. { type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ]} ,
  47. { type: 'OctahedronGeometry', args: [200, 0] },
  48. { type: 'LatheGeometry', args: [ [
  49. new THREE.Vector3(0,0,-100),
  50. new THREE.Vector3(0,50,-50),
  51. new THREE.Vector3(0,10,0),
  52. new THREE.Vector3(0,50,050),
  53. new THREE.Vector3(0,0,100) ] ]},
  54. { type: 'LatheGeometry', args: [ [
  55. new THREE.Vector3(0,0,-100),
  56. new THREE.Vector3(0,50,-50),
  57. new THREE.Vector3(0,10,0),
  58. new THREE.Vector3(0,50,050),
  59. new THREE.Vector3(0,100,100) ], 12, 0, Math.PI ] },
  60. { type: 'LatheGeometry', args: [ [
  61. new THREE.Vector3(0,10,-100),
  62. new THREE.Vector3(0,50,-50),
  63. new THREE.Vector3(0,10,0),
  64. new THREE.Vector3(0,50,050),
  65. new THREE.Vector3(0,0,100) ], 12, Math.PI*2/3, Math.PI*3/2 ] },
  66. { type: 'TextGeometry', args: ['&', {
  67. size: 200,
  68. height: 50,
  69. curveSegments: 1,
  70. font: "helvetiker"
  71. }]},
  72. { type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
  73. ];
  74. var info;
  75. var geometryIndex = 0;
  76. // start scene
  77. init();
  78. animate();
  79. function nextGeometry() {
  80. geometryIndex ++;
  81. if ( geometryIndex > geometriesParams.length - 1 ) {
  82. geometryIndex = 0;
  83. }
  84. addStuff();
  85. }
  86. function switchGeometry(i) {
  87. geometryIndex = i;
  88. addStuff();
  89. }
  90. function updateInfo() {
  91. var params = geometriesParams[ geometryIndex ];
  92. var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
  93. for ( i = 0; i < geometriesParams.length; i ++ ) {
  94. dropdown += '<option value="' + i + '"';
  95. dropdown += (geometryIndex == i) ? ' selected' : '';
  96. dropdown += '>' + geometriesParams[i].type + '</option>';
  97. }
  98. dropdown += '</select>';
  99. var text =
  100. 'Drag to spin THREE.' + params.type +
  101. '<br>' +
  102. '<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>';
  103. text +=
  104. '<br><br><font color="3333FF">Blue Arrows: Face Normals</font>' +
  105. '<br><font color="FF3333">Red Arrows: Vertex Normals before Geometry.mergeVertices</font>' +
  106. '<br>Black Arrows: Vertex Normals after Geometry.mergeVertices';
  107. info.innerHTML = text;
  108. }
  109. function addStuff() {
  110. if ( window.group !== undefined ) {
  111. scene.remove( group );
  112. }
  113. var params = geometriesParams[ geometryIndex ];
  114. geometry = createSomething( THREE[ params.type ], params.args );
  115. // scale geometry to a uniform size
  116. geometry.computeBoundingSphere();
  117. var scaleFactor = 160 / geometry.boundingSphere.radius;
  118. geometry.applyMatrix( new THREE.Matrix4().makeScale( scaleFactor, scaleFactor, scaleFactor ) );
  119. var originalGeometry = geometry.clone();
  120. originalGeometry.computeFaceNormals();
  121. originalGeometry.computeVertexNormals( true );
  122. // in case of duplicated vertices
  123. geometry.mergeVertices();
  124. geometry.computeCentroids();
  125. geometry.computeFaceNormals();
  126. geometry.computeVertexNormals( true );
  127. updateInfo();
  128. var faceABCD = "abcd";
  129. var color, f, p, n, vertexIndex;
  130. for ( i = 0; i < geometry.faces.length; i ++ ) {
  131. f = geometry.faces[ i ];
  132. n = ( f instanceof THREE.Face3 ) ? 3 : 4;
  133. for( var j = 0; j < n; j++ ) {
  134. vertexIndex = f[ faceABCD.charAt( j ) ];
  135. p = geometry.vertices[ vertexIndex ];
  136. color = new THREE.Color( 0xffffff );
  137. color.setHSL( ( p.y ) / 400 + 0.5, 1.0, 0.5 );
  138. f.vertexColors[ j ] = color;
  139. }
  140. }
  141. group = new THREE.Object3D();
  142. var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } ) );
  143. group.add( mesh );
  144. scene.add( group );
  145. var fvNames = [ 'a', 'b', 'c', 'd' ];
  146. var normalLength = 15;
  147. for( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
  148. var face = geometry.faces[ f ];
  149. var arrow = new THREE.ArrowHelper(
  150. face.normal,
  151. face.centroid,
  152. normalLength,
  153. 0x3333FF );
  154. mesh.add( arrow );
  155. }
  156. for( var f = 0, fl = originalGeometry.faces.length; f < fl; f ++ ) {
  157. var face = originalGeometry.faces[ f ];
  158. if( face.vertexNormals === undefined ) {
  159. continue;
  160. }
  161. for( var v = 0, vl = face.vertexNormals.length; v < vl; v ++ ) {
  162. var arrow = new THREE.ArrowHelper(
  163. face.vertexNormals[ v ],
  164. originalGeometry.vertices[ face[ fvNames[ v ] ] ],
  165. normalLength,
  166. 0xFF3333 );
  167. mesh.add( arrow );
  168. }
  169. }
  170. for( var f = 0, fl = mesh.geometry.faces.length; f < fl; f ++ ) {
  171. var face = mesh.geometry.faces[ f ];
  172. if( face.vertexNormals === undefined ) {
  173. continue;
  174. }
  175. for( var v = 0, vl = face.vertexNormals.length; v < vl; v ++ ) {
  176. var arrow = new THREE.ArrowHelper(
  177. face.vertexNormals[ v ],
  178. mesh.geometry.vertices[ face[ fvNames[ v ] ] ],
  179. normalLength,
  180. 0x000000 );
  181. mesh.add( arrow );
  182. }
  183. }
  184. }
  185. function init() {
  186. container = document.createElement( 'div' );
  187. document.body.appendChild( container );
  188. info = document.createElement( 'div' );
  189. info.style.position = 'absolute';
  190. info.style.top = '10px';
  191. info.style.width = '100%';
  192. info.style.textAlign = 'center';
  193. info.innerHTML = 'Drag to spin the geometry ';
  194. container.appendChild( info );
  195. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  196. camera.position.z = 500;
  197. controls = new THREE.OrbitControls( camera );
  198. scene = new THREE.Scene();
  199. var light = new THREE.PointLight( 0xffffff, 1.5 );
  200. light.position.set( 1000, 1000, 2000 );
  201. scene.add( light );
  202. addStuff();
  203. renderer = new THREE.WebGLRenderer( { antialias: true } ); // WebGLRenderer CanvasRenderer
  204. renderer.setClearColor( 0xf0f0f0 );
  205. renderer.setSize( window.innerWidth, window.innerHeight );
  206. container.appendChild( renderer.domElement );
  207. stats = new Stats();
  208. stats.domElement.style.position = 'absolute';
  209. stats.domElement.style.top = '0px';
  210. container.appendChild( stats.domElement );
  211. //
  212. window.addEventListener( 'resize', onWindowResize, false );
  213. }
  214. function onWindowResize() {
  215. camera.aspect = window.innerWidth / window.innerHeight;
  216. camera.updateProjectionMatrix();
  217. renderer.setSize( window.innerWidth, window.innerHeight );
  218. }
  219. //
  220. function animate() {
  221. requestAnimationFrame( animate );
  222. controls.update();
  223. render();
  224. stats.update();
  225. }
  226. function render() {
  227. renderer.render( scene, camera );
  228. }
  229. </script>
  230. </body>
  231. </html>