webgl_lines_dashed.html 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - dashed lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - dashed lines example</div>
  29. <div id="container"></div>
  30. <script src="js/Detector.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="../build/three.min.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var renderer, scene, camera, stats;
  36. var objects = [];
  37. var WIDTH = window.innerWidth,
  38. HEIGHT = window.innerHeight;
  39. init();
  40. animate();
  41. function init() {
  42. camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 1, 200 );
  43. camera.position.z = 150;
  44. scene = new THREE.Scene();
  45. scene.fog = new THREE.Fog( 0x111111, 150, 200 );
  46. root = new THREE.Object3D();
  47. var subdivisions = 6;
  48. var recursion = 1;
  49. var points = hilbert3D( new THREE.Vector3( 0,0,0 ), 25.0, recursion, 0, 1, 2, 3, 4, 5, 6, 7 );
  50. var spline = new THREE.Spline( points );
  51. var geometrySpline = new THREE.Geometry();
  52. for ( var i = 0; i < points.length * subdivisions; i ++ ) {
  53. var index = i / ( points.length * subdivisions );
  54. var position = spline.getPoint( index );
  55. geometrySpline.vertices[ i ] = new THREE.Vector3( position.x, position.y, position.z );
  56. }
  57. var geometryCube = cube( 50 );
  58. geometryCube.computeLineDistances();
  59. geometrySpline.computeLineDistances();
  60. var object = new THREE.Line( geometrySpline, new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 1, gapSize: 0.5 } ), THREE.LineStrip );
  61. objects.push( object );
  62. scene.add( object );
  63. var object = new THREE.Line( geometryCube, new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ), THREE.LinePieces );
  64. objects.push( object );
  65. scene.add( object );
  66. renderer = new THREE.WebGLRenderer( { antialias: true } );
  67. renderer.setClearColor( 0x111111, 1 );
  68. renderer.setSize( WIDTH, HEIGHT );
  69. var container = document.getElementById( 'container' );
  70. container.appendChild( renderer.domElement );
  71. stats = new Stats();
  72. stats.domElement.style.position = 'absolute';
  73. stats.domElement.style.top = '0px';
  74. container.appendChild( stats.domElement );
  75. //
  76. window.addEventListener( 'resize', onWindowResize, false );
  77. }
  78. function cube( size ) {
  79. var h = size * 0.5;
  80. var geometry = new THREE.Geometry();
  81. geometry.vertices.push( new THREE.Vector3( -h, -h, -h ) );
  82. geometry.vertices.push( new THREE.Vector3( -h, h, -h ) );
  83. geometry.vertices.push( new THREE.Vector3( -h, h, -h ) );
  84. geometry.vertices.push( new THREE.Vector3( h, h, -h ) );
  85. geometry.vertices.push( new THREE.Vector3( h, h, -h ) );
  86. geometry.vertices.push( new THREE.Vector3( h, -h, -h ) );
  87. geometry.vertices.push( new THREE.Vector3( h, -h, -h ) );
  88. geometry.vertices.push( new THREE.Vector3( -h, -h, -h ) );
  89. geometry.vertices.push( new THREE.Vector3( -h, -h, h ) );
  90. geometry.vertices.push( new THREE.Vector3( -h, h, h ) );
  91. geometry.vertices.push( new THREE.Vector3( -h, h, h ) );
  92. geometry.vertices.push( new THREE.Vector3( h, h, h ) );
  93. geometry.vertices.push( new THREE.Vector3( h, h, h ) );
  94. geometry.vertices.push( new THREE.Vector3( h, -h, h ) );
  95. geometry.vertices.push( new THREE.Vector3( h, -h, h ) );
  96. geometry.vertices.push( new THREE.Vector3( -h, -h, h ) );
  97. geometry.vertices.push( new THREE.Vector3( -h, -h, -h ) );
  98. geometry.vertices.push( new THREE.Vector3( -h, -h, h ) );
  99. geometry.vertices.push( new THREE.Vector3( -h, h, -h ) );
  100. geometry.vertices.push( new THREE.Vector3( -h, h, h ) );
  101. geometry.vertices.push( new THREE.Vector3( h, h, -h ) );
  102. geometry.vertices.push( new THREE.Vector3( h, h, h ) );
  103. geometry.vertices.push( new THREE.Vector3( h, -h, -h ) );
  104. geometry.vertices.push( new THREE.Vector3( h, -h, h ) );
  105. return geometry;
  106. }
  107. // port of Processing Java code by Thomas Diewald
  108. // http://www.openprocessing.org/visuals/?visualID=15599
  109. function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  110. var half = side/2,
  111. vec_s = [
  112. new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
  113. new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
  114. new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
  115. new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
  116. new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
  117. new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
  118. new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
  119. new THREE.Vector3( center.x + half, center.y + half, center.z - half )
  120. ],
  121. vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
  122. if ( --iterations >= 0 ) {
  123. var tmp = [];
  124. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  125. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  126. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  127. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  128. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  129. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  130. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  131. Array.prototype.push.apply( tmp, hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  132. return tmp;
  133. }
  134. return vec;
  135. }
  136. function onWindowResize() {
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. }
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. render();
  144. stats.update();
  145. }
  146. function render() {
  147. var time = Date.now() * 0.001;
  148. for ( var i = 0; i < objects.length; i ++ ) {
  149. var object = objects[ i ];
  150. //object.rotation.x = 0.25 * time * ( i%2 == 1 ? 1 : -1);
  151. object.rotation.x = 0.25 * time;
  152. object.rotation.y = 0.25 * time;
  153. }
  154. renderer.render( scene, camera );
  155. }
  156. </script>
  157. </body>
  158. </html>