misc_ubiquity_test.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - ubiquity - test</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.min.js"></script>
  17. <script src="js/renderers/SVGRenderer.js"></script>
  18. <script src="js/renderers/SoftwareRenderer.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script src="obj/Qrcode.js"></script>
  21. <script>
  22. var AMOUNT = 100;
  23. var stats;
  24. var camera, scene;
  25. var canvasRenderer, svgRenderer, softwareRenderer, webglRenderer;
  26. var mesh, group;
  27. init();
  28. animate();
  29. function init() {
  30. var width = window.innerWidth / 2;
  31. var height = window.innerHeight / 2;
  32. camera = new THREE.PerspectiveCamera( 75, width / height, 1, 10000 );
  33. camera.position.z = 500;
  34. scene = new THREE.Scene();
  35. scene.autoUpdate = false;
  36. // QRCODE
  37. mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexColors: THREE.FaceColors } ) );
  38. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  39. scene.add( mesh );
  40. // CUBES
  41. var cube = new THREE.BoxGeometry( 100, 100, 100 );
  42. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  43. mesh.position.x = 500;
  44. mesh.rotation.x = Math.random();
  45. mesh.rotation.y = Math.random();
  46. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  47. scene.add( mesh );
  48. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  49. mesh.position.x = 500;
  50. mesh.position.y = 500;
  51. mesh.rotation.x = Math.random();
  52. mesh.rotation.y = Math.random();
  53. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  54. scene.add( mesh );
  55. // PLANE
  56. mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
  57. mesh.position.y = -500;
  58. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  59. scene.add( mesh );
  60. // CYLINDER
  61. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  62. mesh.position.x = -500;
  63. mesh.rotation.x = - Math.PI / 2;
  64. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  65. scene.add( mesh );
  66. // POLYFIELD
  67. var geometry = new THREE.Geometry();
  68. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
  69. for ( var i = 0; i < 100; i ++ ) {
  70. var v = new THREE.Vector3(
  71. Math.random() * 1000 - 500,
  72. Math.random() * 1000 - 500,
  73. Math.random() * 1000 - 500
  74. );
  75. var v0 = new THREE.Vector3(
  76. Math.random() * 100 - 50,
  77. Math.random() * 100 - 50,
  78. Math.random() * 100 - 50
  79. );
  80. var v1 = new THREE.Vector3(
  81. Math.random() * 100 - 50,
  82. Math.random() * 100 - 50,
  83. Math.random() * 100 - 50
  84. );
  85. var v2 = new THREE.Vector3(
  86. Math.random() * 100 - 50,
  87. Math.random() * 100 - 50,
  88. Math.random() * 100 - 50
  89. );
  90. v0.add( v );
  91. v1.add( v );
  92. v2.add( v );
  93. var face = new THREE.Face3(
  94. geometry.vertices.push( v0 ) - 1,
  95. geometry.vertices.push( v1 ) - 1,
  96. geometry.vertices.push( v2 ) - 1,
  97. null,
  98. new THREE.Color( Math.random() * 0xffffff )
  99. );
  100. geometry.faces.push( face );
  101. }
  102. geometry.computeFaceNormals();
  103. geometry.computeCentroids();
  104. group = new THREE.Mesh( geometry, material );
  105. group.scale.set( 2, 2, 2 );
  106. scene.add( group );
  107. // SPRITES
  108. var texture = THREE.ImageUtils.loadTexture( 'textures/sprite.png' );
  109. var material = new THREE.SpriteMaterial( { map: texture } );
  110. for ( var i = 0; i < 50; i ++ ) {
  111. var sprite = new THREE.Sprite( material );
  112. sprite.position.x = Math.random() * 1000 - 500;
  113. sprite.position.y = Math.random() * 1000 - 500;
  114. sprite.position.z = Math.random() * 1000 - 500;
  115. sprite.scale.set( 64, 64, 1 );
  116. scene.add( sprite );
  117. }
  118. for ( var i = 0; i < 50; i ++ ) {
  119. var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
  120. var sprite = new THREE.Sprite( material );
  121. sprite.position.x = Math.random() * 1000 - 500;
  122. sprite.position.y = Math.random() * 1000 - 500;
  123. sprite.position.z = Math.random() * 1000 - 500;
  124. sprite.scale.set( 64, 64, 1 );
  125. scene.add( sprite );
  126. }
  127. // LIGHTS
  128. var ambient = new THREE.AmbientLight( 0x80ffff );
  129. scene.add( ambient );
  130. var directional = new THREE.DirectionalLight( 0xffff00 );
  131. directional.position.set( - 1, 0.5, 0 );
  132. scene.add( directional );
  133. canvasRenderer = new THREE.CanvasRenderer();
  134. canvasRenderer.setClearColor( 0xf0f0f0 );
  135. canvasRenderer.setSize( width, height );
  136. document.body.appendChild( canvasRenderer.domElement );
  137. svgRenderer = new THREE.SVGRenderer();
  138. svgRenderer.setClearColor( 0xf0f0f0 );
  139. svgRenderer.setSize( width, height );
  140. svgRenderer.setQuality( 'low' );
  141. document.body.appendChild( svgRenderer.domElement );
  142. softwareRenderer = new THREE.SoftwareRenderer();
  143. softwareRenderer.setClearColor( 0xf0f0f0 );
  144. softwareRenderer.setSize( width, height );
  145. document.body.appendChild( softwareRenderer.domElement );
  146. webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
  147. webglRenderer.setClearColor( 0xf0f0f0 );
  148. webglRenderer.setSize( width, height );
  149. document.body.appendChild( webglRenderer.domElement );
  150. stats = new Stats();
  151. stats.domElement.style.position = 'absolute';
  152. stats.domElement.style.top = '0px';
  153. document.body.appendChild( stats.domElement );
  154. //
  155. window.addEventListener( 'resize', onWindowResize, false );
  156. }
  157. function onWindowResize() {
  158. var width = window.innerWidth / 2;
  159. var height = window.innerHeight / 2;
  160. camera.aspect = width / height;
  161. camera.updateProjectionMatrix();
  162. canvasRenderer.setSize( width, height );
  163. svgRenderer.setSize( width, height );
  164. softwareRenderer.setSize( width, height );
  165. webglRenderer.setSize( width, height );
  166. }
  167. //
  168. function animate() {
  169. requestAnimationFrame( animate );
  170. render();
  171. stats.update();
  172. }
  173. function render() {
  174. var time = Date.now() * 0.0002;
  175. camera.position.x = Math.sin( time ) * 500;
  176. camera.position.z = Math.cos( time ) * 500;
  177. camera.lookAt( scene.position );
  178. group.rotation.x += 0.01;
  179. scene.updateMatrixWorld();
  180. canvasRenderer.render( scene, camera );
  181. svgRenderer.render( scene, camera );
  182. softwareRenderer.render( scene, camera );
  183. webglRenderer.render( scene, camera );
  184. }
  185. </script>
  186. </body>
  187. </html>