webgl_panorama_equirectangular.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular panorama demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family:Monospace;
  19. font-size:13px;
  20. font-weight: bold;
  21. text-align:center;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">Jón Ragnarsson</a>.</div>
  31. <script src="../build/three.min.js"></script>
  32. <script>
  33. var camera, scene, renderer;
  34. var texture_placeholder,
  35. isUserInteracting = false,
  36. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  37. lon = 0, onMouseDownLon = 0,
  38. lat = 0, onMouseDownLat = 0,
  39. phi = 0, theta = 0;
  40. init();
  41. animate();
  42. function init() {
  43. var container, mesh;
  44. container = document.getElementById( 'container' );
  45. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  46. camera.target = new THREE.Vector3( 0, 0, 0 );
  47. scene = new THREE.Scene();
  48. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  49. geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );
  50. var material = new THREE.MeshBasicMaterial( {
  51. map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' )
  52. } );
  53. mesh = new THREE.Mesh( geometry, material );
  54. scene.add( mesh );
  55. renderer = new THREE.WebGLRenderer();
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. container.appendChild( renderer.domElement );
  58. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  59. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  60. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  61. document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
  62. document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
  63. //
  64. window.addEventListener( 'resize', onWindowResize, false );
  65. }
  66. function onWindowResize() {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. }
  71. function onDocumentMouseDown( event ) {
  72. event.preventDefault();
  73. isUserInteracting = true;
  74. onPointerDownPointerX = event.clientX;
  75. onPointerDownPointerY = event.clientY;
  76. onPointerDownLon = lon;
  77. onPointerDownLat = lat;
  78. }
  79. function onDocumentMouseMove( event ) {
  80. if ( isUserInteracting === true ) {
  81. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  82. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  83. }
  84. }
  85. function onDocumentMouseUp( event ) {
  86. isUserInteracting = false;
  87. }
  88. function onDocumentMouseWheel( event ) {
  89. // WebKit
  90. if ( event.wheelDeltaY ) {
  91. camera.fov -= event.wheelDeltaY * 0.05;
  92. // Opera / Explorer 9
  93. } else if ( event.wheelDelta ) {
  94. camera.fov -= event.wheelDelta * 0.05;
  95. // Firefox
  96. } else if ( event.detail ) {
  97. camera.fov += event.detail * 1.0;
  98. }
  99. camera.updateProjectionMatrix();
  100. }
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. update();
  104. }
  105. function update() {
  106. if ( isUserInteracting === false ) {
  107. lon += 0.1;
  108. }
  109. lat = Math.max( - 85, Math.min( 85, lat ) );
  110. phi = THREE.Math.degToRad( 90 - lat );
  111. theta = THREE.Math.degToRad( lon );
  112. camera.target.x = 500 * Math.sin( phi ) * Math.cos( theta );
  113. camera.target.y = 500 * Math.cos( phi );
  114. camera.target.z = 500 * Math.sin( phi ) * Math.sin( theta );
  115. camera.lookAt( camera.target );
  116. /*
  117. // distortion
  118. camera.position.copy( camera.target ).negate();
  119. */
  120. renderer.render( scene, camera );
  121. }
  122. </script>
  123. </body>
  124. </html>