RingGeometry.html 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../../list.js"></script>
  6. <script src="../../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../../page.css" />
  8. </head>
  9. <body>
  10. [page:Geometry] &rarr;
  11. <h1>[name]</h1>
  12. <div class="desc">A class for generating a two-dimensional ring geometry.</div>
  13. <h2>Example</h2>
  14. <code>var geometry = new THREE.RingGeometry( 1, 5, 32 );
  15. var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
  16. var mesh = new THREE.Mesh( geometry, material );
  17. scene.add( mesh );
  18. </code>
  19. <h2>Constructor</h2>
  20. <h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3>
  21. <div>
  22. innerRadius — Default is 0, but it doesn't work right when innerRadius is set to 0.<br />
  23. outerRadius — Default is 50. <br />
  24. thetaSegments — Number of segments. A higher number means the ring will be more round. Minimum is 3. Default is 8. <br />
  25. phiSegments — Minimum is 3. Default is 8.<br />
  26. thetaStart — Starting angle. Default is 0. <br />
  27. thetaLength — Central angle. Default is Math.PI * 2.
  28. </div>
  29. <h2>Source</h2>
  30. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  31. </body>
  32. </html>