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- [page:Geometry] →
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- <h1>[name]</h1>
- <div class="desc">A class for generating a two-dimensional ring geometry.</div>
- <h2>Example</h2>
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- <code>var geometry = new THREE.RingGeometry( 1, 5, 32 );
- var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- </code>
- <h2>Constructor</h2>
- <h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3>
- <div>
- innerRadius — Default is 0, but it doesn't work right when innerRadius is set to 0.<br />
- outerRadius — Default is 50. <br />
- thetaSegments — Number of segments. A higher number means the ring will be more round. Minimum is 3. Default is 8. <br />
- phiSegments — Minimum is 3. Default is 8.<br />
- thetaStart — Starting angle. Default is 0. <br />
- thetaLength — Central angle. Default is Math.PI * 2.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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