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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <script src="../../list.js"></script>
- <script src="../../page.js"></script>
- <link type="text/css" rel="stylesheet" href="../../page.css" />
- </head>
- <body>
- [page:Object3D] → [page:Light] →
- <h1>[name]</h1>
- <div class="desc">A point light that can cast shadow in one direction.</div>
-
- <div class="desc">Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].</div>
- <h2>Example</h2>
- <code>// white spotlight shining from the side, casting shadow
- var spotLight = new THREE.SpotLight( 0xffffff );
- spotLight.position.set( 100, 1000, 100 );
- spotLight.castShadow = true;
- spotLight.shadowMapWidth = 1024;
- spotLight.shadowMapHeight = 1024;
- spotLight.shadowCameraNear = 500;
- spotLight.shadowCameraFar = 4000;
- spotLight.shadowCameraFov = 30;
- scene.add( spotLight );</code>
- <h2>Constructor</h2>
- <h3>[name]([page:Integer hex], [page:Float intensity], [page:todo distance], [page:todo angle], [page:todo exponent])</h3>
- <div>
- [page:Integer hex] — Numeric value of the RGB component of the color. <br />
- [page:Float intensity] — Numeric value of the light's strength/intensity. <br />
- distance -- todo <br />
- angle -- todo <br />
- exponent -- todo
- </div>
- <div>
- todo
- </div>
-
- <h2>Properties</h2>
- <h3>.[page:Object3D target]</h3>
- <div>
- Spotlight focus points at target.position.<br />
- Default position — *(0,0,0)*.
- </div>
-
- <h3>.[page:Float intensity]</h3>
- <div>
- Light's intensity.<br />
- Default — *1.0*.
- </div>
-
- <h3>.[page:Float distance]</h3>
- <div>
- If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
- Default — *0.0*.
- </div>
-
- <h3>.[page:Float angle]</h3>
- <div>
- Maximum extent of the spotlight, in radians, from its direction. Should be no more than *Math.PI/2*.<br />
- Default — *Math.PI/3*.
- </div>
-
- <h3>.[page:Float exponent]</h3>
- <div>
- Rapidity of the falloff of light from its target direction.<br />
- Default — *10.0*.
- </div>
-
- <h3>.[page:Boolean castShadow]</h3>
- <div>
- If set to *true* light will cast dynamic shadows. *Warning*: This is expensive and requires tweaking to get shadows looking right.<br />
- Default — *false*.
- </div>
-
- <h3>.[page:Boolean onlyShadow]</h3>
- <div>
- If set to *true* light will only cast shadow but not contribute any lighting (as if *intensity* was 0 but cheaper to compute).<br />
- Default — *false*.
- </div>
-
- <h3>.[page:Float shadowCameraNear]</h3>
- <div>
- Perspective shadow camera frustum <em>near</em> parameter.<br />
- Default — *50*.
- </div>
- <h3>.[page:Float shadowCameraFar]</h3>
- <div>
- Perspective shadow camera frustum <em>far</em> parameter.<br />
- Default — *5000*.
- </div>
- <h3>.[page:Float shadowCameraFov]</h3>
- <div>
- Perspective shadow camera frustum <em>field of view</em> parameter.<br />
- Default — *50*.
- </div>
-
- <h3>.[page:Boolean shadowCameraVisible]</h3>
- <div>
- Show debug shadow camera frustum.<br />
- Default — *false*.
- </div>
-
- <h3>.[page:Float shadowBias]</h3>
- <div>
- Shadow map bias.<br />
- Default — *0*.
- </div>
- <h3>.[page:Float shadowDarkness]</h3>
- <div>
- Darkness of shadow casted by this light (from *0* to *1*).<br />
- Default — *0.5*.
- </div>
- <h3>.[page:Integer shadowMapWidth]</h3>
- <div>
- Shadow map texture width in pixels.<br />
- Default — *512*.
- </div>
- <h3>.[page:Integer shadowMapHeight]</h3>
- <div>
- Shadow map texture height in pixels.<br />
- Default — *512*.
- </div>
-
- <h3>.[page:Float shadowBias]</h3>
- <div>
- Shadow map bias.<br />
- Default — *0*.
- </div>
- <h3>.[page:Float shadowDarkness]</h3>
- <div>
- Darkness of shadow casted by this light (from *0* to *1*).<br />
- Default — *0.5*.
- </div>
- <h3>.[page:Integer shadowMapWidth]</h3>
- <div>
- Shadow map texture width in pixels.<br />
- Default — *512*.
- </div>
- <h3>.[page:Integer shadowMapHeight]</h3>
- <div>
- Shadow map texture height in pixels.<br />
- Default — *512*.
- </div>
- <h3>.[page:object shadowMatrix]</h3>
- <div>
- todo
- </div>
- <h3>.[page:object shadowMapSize]</h3>
- <div>
- todo
- </div>
- <h3>.[page:object shadowCamera]</h3>
- <div>
- todo
- </div>
- <h3>.[page:object shadowMap]</h3>
- <div>
- todo
- </div>
- <h2>Methods</h2>
-
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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