canvas_interactive_lines.html 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, projector, raycaster, renderer, parentTransform, sphereInter;
  22. var mouse = new THREE.Vector2();
  23. var radius = 100, theta = 0;
  24. var currentIntersected;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. var info = document.createElement( 'div' );
  31. info.style.position = 'absolute';
  32. info.style.top = '10px';
  33. info.style.width = '100%';
  34. info.style.textAlign = 'center';
  35. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> canvas - interactive lines';
  36. container.appendChild( info );
  37. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  38. scene = new THREE.Scene();
  39. var PI2 = Math.PI * 2;
  40. var program = function ( context ) {
  41. context.beginPath();
  42. context.arc( 0, 0, 0.5, 0, PI2, true );
  43. context.fill();
  44. }
  45. sphereInter = new THREE.Sprite(
  46. new THREE.SpriteCanvasMaterial( {
  47. color: 0xff0000,
  48. program: program }
  49. )
  50. );
  51. sphereInter.scale.x = sphereInter.scale.y = 10;
  52. sphereInter.visible = false;
  53. scene.add( sphereInter );
  54. var geometry = new THREE.Geometry();
  55. var point = new THREE.Vector3();
  56. var direction = new THREE.Vector3();
  57. for ( var i = 0; i < 100; i ++ ) {
  58. direction.x += Math.random() - 0.5;
  59. direction.y += Math.random() - 0.5;
  60. direction.z += Math.random() - 0.5;
  61. direction.normalize().multiplyScalar( 5 );
  62. point.add( direction );
  63. geometry.vertices.push( point.clone() );
  64. }
  65. parentTransform = new THREE.Object3D();
  66. parentTransform.position.x = Math.random() * 40 - 20;
  67. parentTransform.position.y = Math.random() * 40 - 20;
  68. parentTransform.position.z = Math.random() * 40 - 20;
  69. parentTransform.rotation.x = Math.random() * 2 * Math.PI;
  70. parentTransform.rotation.y = Math.random() * 2 * Math.PI;
  71. parentTransform.rotation.z = Math.random() * 2 * Math.PI;
  72. parentTransform.scale.x = Math.random() + 0.5;
  73. parentTransform.scale.y = Math.random() + 0.5;
  74. parentTransform.scale.z = Math.random() + 0.5;
  75. for ( var i = 0; i < 50; i ++ ) {
  76. var type = Math.random() > 0.5 ? THREE.LineStrip : THREE.LinePieces;
  77. var object = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ), type );
  78. object.position.x = Math.random() * 400 - 200;
  79. object.position.y = Math.random() * 400 - 200;
  80. object.position.z = Math.random() * 400 - 200;
  81. object.rotation.x = Math.random() * 2 * Math.PI;
  82. object.rotation.y = Math.random() * 2 * Math.PI;
  83. object.rotation.z = Math.random() * 2 * Math.PI;
  84. object.scale.x = Math.random() + 0.5;
  85. object.scale.y = Math.random() + 0.5;
  86. object.scale.z = Math.random() + 0.5;
  87. parentTransform.add( object );
  88. }
  89. scene.add(parentTransform);
  90. projector = new THREE.Projector();
  91. raycaster = new THREE.Raycaster();
  92. raycaster.linePrecision = 3;
  93. renderer = new THREE.CanvasRenderer();
  94. renderer.setClearColor( 0xf0f0f0 );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. container.appendChild(renderer.domElement);
  97. stats = new Stats();
  98. stats.domElement.style.position = 'absolute';
  99. stats.domElement.style.top = '0px';
  100. container.appendChild( stats.domElement );
  101. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  102. //
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. function onDocumentMouseMove( event ) {
  111. event.preventDefault();
  112. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  113. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  114. }
  115. //
  116. function animate() {
  117. requestAnimationFrame( animate );
  118. render();
  119. stats.update();
  120. }
  121. function render() {
  122. theta += 0.1;
  123. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  124. camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
  125. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  126. camera.lookAt( scene.position );
  127. // find intersections
  128. var vector = new THREE.Vector3( mouse.x, mouse.y, 1 );
  129. projector.unprojectVector( vector, camera );
  130. raycaster.set( camera.position, vector.sub( camera.position ).normalize() );
  131. var intersects = raycaster.intersectObjects( parentTransform.children, true);
  132. if ( intersects.length > 0 ) {
  133. if ( currentIntersected !== undefined ) {
  134. currentIntersected.material.linewidth = 1;
  135. }
  136. currentIntersected = intersects[ 0 ].object;
  137. currentIntersected.material.linewidth = 5;
  138. sphereInter.visible = true;
  139. sphereInter.position.copy( intersects[ 0 ].point );
  140. } else {
  141. if ( currentIntersected !== undefined ) {
  142. currentIntersected.material.linewidth = 1;
  143. }
  144. currentIntersected = undefined;
  145. sphereInter.visible = false;
  146. }
  147. renderer.render( scene, camera );
  148. }
  149. </script>
  150. </body>
  151. </html>