canvas_particles_sprites.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.min.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script src="js/libs/tween.min.js"></script>
  22. <script>
  23. var container, stats;
  24. var camera, scene, renderer, particle;
  25. var mouseX = 0, mouseY = 0;
  26. var windowHalfX = window.innerWidth / 2;
  27. var windowHalfY = window.innerHeight / 2;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
  34. camera.position.z = 1000;
  35. scene = new THREE.Scene();
  36. var material = new THREE.SpriteMaterial( {
  37. map: new THREE.Texture( generateSprite() ),
  38. blending: THREE.AdditiveBlending
  39. } );
  40. for ( var i = 0; i < 1000; i++ ) {
  41. particle = new THREE.Sprite( material );
  42. initParticle( particle, i * 10 );
  43. scene.add( particle );
  44. }
  45. renderer = new THREE.CanvasRenderer();
  46. renderer.setClearColor( 0x000040 );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. container.appendChild( renderer.domElement );
  49. stats = new Stats();
  50. stats.domElement.style.position = 'absolute';
  51. stats.domElement.style.top = '0px';
  52. container.appendChild( stats.domElement );
  53. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  54. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  55. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  56. //
  57. window.addEventListener( 'resize', onWindowResize, false );
  58. }
  59. function onWindowResize() {
  60. windowHalfX = window.innerWidth / 2;
  61. windowHalfY = window.innerHeight / 2;
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. }
  66. function generateSprite() {
  67. var canvas = document.createElement( 'canvas' );
  68. canvas.width = 16;
  69. canvas.height = 16;
  70. var context = canvas.getContext( '2d' );
  71. var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  72. gradient.addColorStop( 0, 'rgba(255,255,255,1)' );
  73. gradient.addColorStop( 0.2, 'rgba(0,255,255,1)' );
  74. gradient.addColorStop( 0.4, 'rgba(0,0,64,1)' );
  75. gradient.addColorStop( 1, 'rgba(0,0,0,1)' );
  76. context.fillStyle = gradient;
  77. context.fillRect( 0, 0, canvas.width, canvas.height );
  78. return canvas;
  79. }
  80. function initParticle( particle, delay ) {
  81. var particle = this instanceof THREE.Sprite ? this : particle;
  82. var delay = delay !== undefined ? delay : 0;
  83. particle.position.set( 0, 0, 0 )
  84. particle.scale.x = particle.scale.y = Math.random() * 32 + 16;
  85. new TWEEN.Tween( particle )
  86. .delay( delay )
  87. .to( {}, 10000 )
  88. .onComplete( initParticle )
  89. .start();
  90. new TWEEN.Tween( particle.position )
  91. .delay( delay )
  92. .to( { x: Math.random() * 4000 - 2000, y: Math.random() * 1000 - 500, z: Math.random() * 4000 - 2000 }, 10000 )
  93. .start();
  94. new TWEEN.Tween( particle.scale )
  95. .delay( delay )
  96. .to( { x: 0, y: 0 }, 10000 )
  97. .start();
  98. }
  99. //
  100. function onDocumentMouseMove( event ) {
  101. mouseX = event.clientX - windowHalfX;
  102. mouseY = event.clientY - windowHalfY;
  103. }
  104. function onDocumentTouchStart( event ) {
  105. if ( event.touches.length == 1 ) {
  106. event.preventDefault();
  107. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  108. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  109. }
  110. }
  111. function onDocumentTouchMove( event ) {
  112. if ( event.touches.length == 1 ) {
  113. event.preventDefault();
  114. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  115. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  116. }
  117. }
  118. //
  119. function animate() {
  120. requestAnimationFrame( animate );
  121. render();
  122. stats.update();
  123. }
  124. function render() {
  125. TWEEN.update();
  126. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  127. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  128. camera.lookAt( scene.position );
  129. renderer.render( scene, camera );
  130. }
  131. </script>
  132. </body>
  133. </html>