css3d_sprites.html 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235
  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <title>three.js css3d - sprites</title>
  7. <style>
  8. html, body {
  9. height: 100%;
  10. }
  11. body {
  12. background-color: #ffffff;
  13. margin: 0;
  14. font-family: Arial;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #8888ff;
  19. }
  20. #info {
  21. position: absolute;
  22. width: 100%;
  23. color: #000000;
  24. padding: 5px;
  25. font-family: Monospace;
  26. font-size: 13px;
  27. font-weight: bold;
  28. text-align: center;
  29. z-index: 1;
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <script src="../build/three.min.js"></script>
  35. <script src="js/libs/tween.min.js"></script>
  36. <script src="js/controls/TrackballControls.js"></script>
  37. <script src="js/renderers/CSS3DRenderer.js"></script>
  38. <div id="container"></div>
  39. <div id="info"><a href="http://threejs.org" target="_blank">three.js css3d</a> - sprites.</div>
  40. <script>
  41. var camera, scene, renderer;
  42. var controls;
  43. var particlesTotal = 512;
  44. var positions = [];
  45. var objects = [];
  46. var current = 0;
  47. init();
  48. animate();
  49. function init() {
  50. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
  51. camera.position.set( 600, 400, 1500 );
  52. camera.lookAt( new THREE.Vector3() );
  53. scene = new THREE.Scene();
  54. var sprite = document.createElement( 'img' );
  55. sprite.addEventListener( 'load', function ( event ) {
  56. for ( var i = 0, j = 0; i < particlesTotal; i ++, j += 3 ) {
  57. var canvas = document.createElement( 'canvas' );
  58. canvas.width = sprite.width;
  59. canvas.height = sprite.height;
  60. var context = canvas.getContext( '2d' );
  61. context.drawImage( sprite, 0, 0 );
  62. var object = new THREE.CSS3DSprite( canvas );
  63. object.position.x = Math.random() * 4000 - 2000,
  64. object.position.y = Math.random() * 4000 - 2000,
  65. object.position.z = Math.random() * 4000 - 2000
  66. scene.add( object );
  67. objects.push( object );
  68. }
  69. transition();
  70. }, false );
  71. sprite.src = 'textures/sprite.png';
  72. // Plane
  73. var amountX = 16;
  74. var amountZ = 32;
  75. var separation = 150;
  76. var offsetX = ( ( amountX - 1 ) * separation ) / 2;
  77. var offsetZ = ( ( amountZ - 1 ) * separation ) / 2;
  78. for ( var i = 0; i < particlesTotal; i ++ ) {
  79. var x = ( i % amountX ) * separation;
  80. var z = Math.floor( i / amountX ) * separation;
  81. var y = ( Math.sin( x * 0.5 ) + Math.sin( z * 0.5 ) ) * 200;
  82. positions.push( x - offsetX, y, z - offsetZ );
  83. }
  84. // Cube
  85. var amount = 8;
  86. var separation = 150;
  87. var offset = ( ( amount - 1 ) * separation ) / 2;
  88. for ( var i = 0; i < particlesTotal; i ++ ) {
  89. var x = ( i % amount ) * separation;
  90. var y = Math.floor( ( i / amount ) % amount ) * separation;
  91. var z = Math.floor( i / ( amount * amount ) ) * separation;
  92. positions.push( x - offset, y - offset, z - offset );
  93. }
  94. // Random
  95. for ( var i = 0; i < particlesTotal; i ++ ) {
  96. positions.push(
  97. Math.random() * 4000 - 2000,
  98. Math.random() * 4000 - 2000,
  99. Math.random() * 4000 - 2000
  100. );
  101. }
  102. // Sphere
  103. var radius = 750;
  104. for ( var i = 0; i < particlesTotal; i ++ ) {
  105. var phi = Math.acos( -1 + ( 2 * i ) / particlesTotal );
  106. var theta = Math.sqrt( particlesTotal * Math.PI ) * phi;
  107. positions.push(
  108. radius * Math.cos( theta ) * Math.sin( phi ),
  109. radius * Math.sin( theta ) * Math.sin( phi ),
  110. radius * Math.cos( phi )
  111. );
  112. }
  113. //
  114. renderer = new THREE.CSS3DRenderer();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. renderer.domElement.style.position = 'absolute';
  117. document.getElementById( 'container' ).appendChild( renderer.domElement );
  118. //
  119. controls = new THREE.TrackballControls( camera, renderer.domElement );
  120. controls.rotateSpeed = 0.5;
  121. //
  122. window.addEventListener( 'resize', onWindowResize, false );
  123. }
  124. function onWindowResize() {
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. }
  129. function transition() {
  130. var offset = current * particlesTotal * 3;
  131. var duration = 2000;
  132. for ( var i = 0, j = offset; i < particlesTotal; i ++, j += 3 ) {
  133. var object = objects[ i ];
  134. new TWEEN.Tween( object.position )
  135. .to( {
  136. x: positions[ j ],
  137. y: positions[ j + 1 ],
  138. z: positions[ j + 2 ]
  139. }, Math.random() * duration + duration )
  140. .easing( TWEEN.Easing.Exponential.InOut )
  141. .start();
  142. }
  143. new TWEEN.Tween( this )
  144. .to( {}, duration * 3 )
  145. .onComplete( transition )
  146. .start();
  147. current = ( current + 1 ) % 4;
  148. }
  149. function animate() {
  150. requestAnimationFrame( animate );
  151. TWEEN.update();
  152. controls.update();
  153. var time = performance.now();
  154. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  155. var object = objects[ i ];
  156. var scale = Math.sin( ( Math.floor( object.position.x ) + time ) * 0.002 ) * 0.3 + 1;
  157. object.scale.set( scale, scale, scale );
  158. }
  159. renderer.render( scene, camera );
  160. }
  161. </script>
  162. </body>
  163. </html>