webgl_geometry_text.html 15 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. (fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
  30. <br/>type to enter new text, drag to spin the text
  31. <br/><span class="button" id="color">change color</span>,
  32. <span class="button" id="font">change font</span>,
  33. <span class="button" id="weight">change weight</span>,
  34. <span class="button" id="bevel">change bevel</span>,
  35. <span class="button" id="postprocessing">change postprocessing</span>,
  36. <a id="permalink" href="#">permalink</a>
  37. </div>
  38. <script src="../build/three.min.js"></script>
  39. <script src="js/shaders/ConvolutionShader.js"></script>
  40. <script src="js/shaders/CopyShader.js"></script>
  41. <script src="js/shaders/FilmShader.js"></script>
  42. <script src="js/shaders/FXAAShader.js"></script>
  43. <script src="js/postprocessing/EffectComposer.js"></script>
  44. <script src="js/postprocessing/RenderPass.js"></script>
  45. <script src="js/postprocessing/ShaderPass.js"></script>
  46. <script src="js/postprocessing/MaskPass.js"></script>
  47. <script src="js/postprocessing/BloomPass.js"></script>
  48. <script src="js/postprocessing/FilmPass.js"></script>
  49. <script src="js/Detector.js"></script>
  50. <script src="js/libs/stats.min.js"></script>
  51. <!-- load the font files -->
  52. <script src="fonts/gentilis_bold.typeface.js"></script>
  53. <script src="fonts/gentilis_regular.typeface.js"></script>
  54. <script src="fonts/optimer_bold.typeface.js"></script>
  55. <script src="fonts/optimer_regular.typeface.js"></script>
  56. <script src="fonts/helvetiker_bold.typeface.js"></script>
  57. <script src="fonts/helvetiker_regular.typeface.js"></script>
  58. <script src="fonts/droid/droid_sans_regular.typeface.js"></script>
  59. <script src="fonts/droid/droid_sans_bold.typeface.js"></script>
  60. <script src="fonts/droid/droid_serif_regular.typeface.js"></script>
  61. <script src="fonts/droid/droid_serif_bold.typeface.js"></script>
  62. <!-- todo async loader for fonts -->
  63. <script>
  64. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  65. var container, stats, permalink, hex, color;
  66. var camera, cameraTarget, scene, renderer;
  67. var composer;
  68. var effectFXAA;
  69. var group, textMesh1, textMesh2, textGeo, material;
  70. var firstLetter = true;
  71. var text = "three.js",
  72. height = 20,
  73. size = 70,
  74. hover = 30,
  75. curveSegments = 4,
  76. bevelThickness = 2,
  77. bevelSize = 1.5,
  78. bevelSegments = 3,
  79. bevelEnabled = true,
  80. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  81. weight = "bold", // normal bold
  82. style = "normal"; // normal italic
  83. var mirror = true;
  84. var fontMap = {
  85. "helvetiker": 0,
  86. "optimer": 1,
  87. "gentilis": 2,
  88. "droid sans": 3,
  89. "droid serif": 4
  90. };
  91. var weightMap = {
  92. "normal": 0,
  93. "bold": 1
  94. };
  95. var reverseFontMap = {};
  96. var reverseWeightMap = {};
  97. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  98. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  99. var targetRotation = 0;
  100. var targetRotationOnMouseDown = 0;
  101. var mouseX = 0;
  102. var mouseXOnMouseDown = 0;
  103. var windowHalfX = window.innerWidth / 2;
  104. var windowHalfY = window.innerHeight / 2;
  105. var postprocessing = { enabled : false };
  106. var glow = 0.9;
  107. init();
  108. animate();
  109. function capitalize( txt ) {
  110. return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
  111. }
  112. function decimalToHex( d ) {
  113. var hex = Number( d ).toString( 16 );
  114. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  115. return hex.toUpperCase();
  116. }
  117. function init() {
  118. container = document.createElement( 'div' );
  119. document.body.appendChild( container );
  120. permalink = document.getElementById( "permalink" );
  121. // CAMERA
  122. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  123. camera.position.set( 0, 400, 700 );
  124. cameraTarget = new THREE.Vector3( 0, 150, 0 );
  125. // SCENE
  126. scene = new THREE.Scene();
  127. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  128. // LIGHTS
  129. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  130. dirLight.position.set( 0, 0, 1 ).normalize();
  131. scene.add( dirLight );
  132. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  133. pointLight.position.set( 0, 100, 90 );
  134. scene.add( pointLight );
  135. //text = capitalize( font ) + " " + capitalize( weight );
  136. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  137. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  138. // Get text from hash
  139. var hash = document.location.hash.substr( 1 );
  140. if ( hash.length !== 0 ) {
  141. var colorhash = hash.substring( 0, 6 );
  142. var fonthash = hash.substring( 6, 7 );
  143. var weighthash = hash.substring( 7, 8 );
  144. var pphash = hash.substring( 8, 9 );
  145. var bevelhash = hash.substring( 9, 10 );
  146. var texthash = hash.substring( 10 );
  147. hex = colorhash;
  148. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  149. font = reverseFontMap[ parseInt( fonthash ) ];
  150. weight = reverseWeightMap[ parseInt( weighthash ) ];
  151. postprocessing.enabled = parseInt( pphash );
  152. bevelEnabled = parseInt( bevelhash );
  153. text = decodeURI( texthash );
  154. updatePermalink();
  155. } else {
  156. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  157. hex = decimalToHex( pointLight.color.getHex() );
  158. }
  159. material = new THREE.MeshFaceMaterial( [
  160. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), // front
  161. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) // side
  162. ] );
  163. group = new THREE.Object3D();
  164. group.position.y = 100;
  165. scene.add( group );
  166. createText();
  167. var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
  168. plane.position.y = 100;
  169. plane.rotation.x = - Math.PI / 2;
  170. scene.add( plane );
  171. // RENDERER
  172. renderer = new THREE.WebGLRenderer( { antialias: true } );
  173. renderer.setSize( window.innerWidth, window.innerHeight );
  174. renderer.setClearColor( scene.fog.color, 1 );
  175. container.appendChild( renderer.domElement );
  176. // STATS
  177. stats = new Stats();
  178. stats.domElement.style.position = 'absolute';
  179. stats.domElement.style.top = '0px';
  180. //container.appendChild( stats.domElement );
  181. // EVENTS
  182. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  183. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  184. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  185. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  186. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  187. document.getElementById( "color" ).addEventListener( 'click', function() {
  188. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  189. hex = decimalToHex( pointLight.color.getHex() );
  190. updatePermalink();
  191. }, false );
  192. document.getElementById( "font" ).addEventListener( 'click', function() {
  193. if ( font == "helvetiker" ) {
  194. font = "optimer";
  195. } else if ( font == "optimer" ) {
  196. font = "gentilis";
  197. } else if ( font == "gentilis" ) {
  198. font = "droid sans";
  199. } else if ( font == "droid sans" ) {
  200. font = "droid serif";
  201. } else {
  202. font = "helvetiker";
  203. }
  204. refreshText();
  205. }, false );
  206. document.getElementById( "weight" ).addEventListener( 'click', function() {
  207. if ( weight == "bold" ) {
  208. weight = "normal";
  209. } else {
  210. weight = "bold";
  211. }
  212. refreshText();
  213. }, false );
  214. document.getElementById( "bevel" ).addEventListener( 'click', function() {
  215. bevelEnabled = !bevelEnabled;
  216. refreshText();
  217. }, false );
  218. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  219. postprocessing.enabled = !postprocessing.enabled;
  220. updatePermalink();
  221. }, false );
  222. // POSTPROCESSING
  223. renderer.autoClear = false;
  224. var renderModel = new THREE.RenderPass( scene, camera );
  225. var effectBloom = new THREE.BloomPass( 0.25 );
  226. var effectFilm = new THREE.FilmPass( 0.5, 0.125, 2048, false );
  227. effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
  228. var width = window.innerWidth || 2;
  229. var height = window.innerHeight || 2;
  230. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
  231. effectFilm.renderToScreen = true;
  232. composer = new THREE.EffectComposer( renderer );
  233. composer.addPass( renderModel );
  234. composer.addPass( effectFXAA );
  235. composer.addPass( effectBloom );
  236. composer.addPass( effectFilm );
  237. //
  238. window.addEventListener( 'resize', onWindowResize, false );
  239. }
  240. function onWindowResize() {
  241. windowHalfX = window.innerWidth / 2;
  242. windowHalfY = window.innerHeight / 2;
  243. camera.aspect = window.innerWidth / window.innerHeight;
  244. camera.updateProjectionMatrix();
  245. renderer.setSize( window.innerWidth, window.innerHeight );
  246. composer.reset();
  247. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  248. }
  249. //
  250. function boolToNum( b ) {
  251. return b ? 1 : 0;
  252. }
  253. function updatePermalink() {
  254. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled ) + "#" + encodeURI( text );
  255. permalink.href = "#" + link;
  256. window.location.hash = link;
  257. }
  258. function onDocumentKeyDown( event ) {
  259. if ( firstLetter ) {
  260. firstLetter = false;
  261. text = "";
  262. }
  263. var keyCode = event.keyCode;
  264. // backspace
  265. if ( keyCode == 8 ) {
  266. event.preventDefault();
  267. text = text.substring( 0, text.length - 1 );
  268. refreshText();
  269. return false;
  270. }
  271. }
  272. function onDocumentKeyPress( event ) {
  273. var keyCode = event.which;
  274. // backspace
  275. if ( keyCode == 8 ) {
  276. event.preventDefault();
  277. } else {
  278. var ch = String.fromCharCode( keyCode );
  279. text += ch;
  280. refreshText();
  281. }
  282. }
  283. function createText() {
  284. textGeo = new THREE.TextGeometry( text, {
  285. size: size,
  286. height: height,
  287. curveSegments: curveSegments,
  288. font: font,
  289. weight: weight,
  290. style: style,
  291. bevelThickness: bevelThickness,
  292. bevelSize: bevelSize,
  293. bevelEnabled: bevelEnabled,
  294. material: 0,
  295. extrudeMaterial: 1
  296. });
  297. textGeo.computeBoundingBox();
  298. textGeo.computeVertexNormals();
  299. // "fix" side normals by removing z-component of normals for side faces
  300. // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
  301. if ( ! bevelEnabled ) {
  302. var triangleAreaHeuristics = 0.1 * ( height * size );
  303. for ( var i = 0; i < textGeo.faces.length; i ++ ) {
  304. var face = textGeo.faces[ i ];
  305. if ( face.materialIndex == 1 ) {
  306. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  307. face.vertexNormals[ j ].z = 0;
  308. face.vertexNormals[ j ].normalize();
  309. }
  310. var va = textGeo.vertices[ face.a ];
  311. var vb = textGeo.vertices[ face.b ];
  312. var vc = textGeo.vertices[ face.c ];
  313. var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
  314. if ( s > triangleAreaHeuristics ) {
  315. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  316. face.vertexNormals[ j ].copy( face.normal );
  317. }
  318. }
  319. }
  320. }
  321. }
  322. var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
  323. textMesh1 = new THREE.Mesh( textGeo, material );
  324. textMesh1.position.x = centerOffset;
  325. textMesh1.position.y = hover;
  326. textMesh1.position.z = 0;
  327. textMesh1.rotation.x = 0;
  328. textMesh1.rotation.y = Math.PI * 2;
  329. group.add( textMesh1 );
  330. if ( mirror ) {
  331. textMesh2 = new THREE.Mesh( textGeo, material );
  332. textMesh2.position.x = centerOffset;
  333. textMesh2.position.y = -hover;
  334. textMesh2.position.z = height;
  335. textMesh2.rotation.x = Math.PI;
  336. textMesh2.rotation.y = Math.PI * 2;
  337. group.add( textMesh2 );
  338. }
  339. }
  340. function refreshText() {
  341. updatePermalink();
  342. group.remove( textMesh1 );
  343. if ( mirror ) group.remove( textMesh2 );
  344. if ( !text ) return;
  345. createText();
  346. }
  347. function onDocumentMouseDown( event ) {
  348. event.preventDefault();
  349. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  350. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  351. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  352. mouseXOnMouseDown = event.clientX - windowHalfX;
  353. targetRotationOnMouseDown = targetRotation;
  354. }
  355. function onDocumentMouseMove( event ) {
  356. mouseX = event.clientX - windowHalfX;
  357. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  358. }
  359. function onDocumentMouseUp( event ) {
  360. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  361. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  362. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  363. }
  364. function onDocumentMouseOut( event ) {
  365. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  366. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  367. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  368. }
  369. function onDocumentTouchStart( event ) {
  370. if ( event.touches.length == 1 ) {
  371. event.preventDefault();
  372. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  373. targetRotationOnMouseDown = targetRotation;
  374. }
  375. }
  376. function onDocumentTouchMove( event ) {
  377. if ( event.touches.length == 1 ) {
  378. event.preventDefault();
  379. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  380. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  381. }
  382. }
  383. //
  384. function animate() {
  385. requestAnimationFrame( animate );
  386. render();
  387. stats.update();
  388. }
  389. function render() {
  390. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  391. camera.lookAt( cameraTarget );
  392. renderer.clear();
  393. if ( postprocessing.enabled ) {
  394. composer.render( 0.05 );
  395. } else {
  396. renderer.render( scene, camera );
  397. }
  398. }
  399. </script>
  400. </body>
  401. </html>