webgl_interactive_voxelpainter.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  23. var container, stats;
  24. var camera, scene, renderer;
  25. var projector, plane, cube;
  26. var mouse2D, mouse3D, raycaster,
  27. rollOveredFace, isShiftDown = false,
  28. theta = 45 * 0.5, isCtrlDown = false;
  29. var rollOverMesh, rollOverMaterial;
  30. var voxelPosition = new THREE.Vector3(), tmpVec = new THREE.Vector3(), normalMatrix = new THREE.Matrix3();
  31. var cubeGeo, cubeMaterial;
  32. var i, intersector;
  33. var objects = [];
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. var info = document.createElement( 'div' );
  40. info.style.position = 'absolute';
  41. info.style.top = '10px';
  42. info.style.width = '100%';
  43. info.style.textAlign = 'center';
  44. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter - webgl<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel, <strong>control</strong>: rotate';
  45. container.appendChild( info );
  46. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  47. camera.position.y = 800;
  48. scene = new THREE.Scene();
  49. // roll-over helpers
  50. rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
  51. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  52. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  53. scene.add( rollOverMesh );
  54. // cubes
  55. cubeGeo = new THREE.BoxGeometry( 50, 50, 50 );
  56. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, ambient: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
  57. cubeMaterial.ambient = cubeMaterial.color;
  58. // picking
  59. projector = new THREE.Projector();
  60. // grid
  61. var size = 500, step = 50;
  62. var geometry = new THREE.Geometry();
  63. for ( var i = - size; i <= size; i += step ) {
  64. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  65. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  66. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  67. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  68. }
  69. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2, transparent: true } );
  70. var line = new THREE.Line( geometry, material );
  71. line.type = THREE.LinePieces;
  72. scene.add( line );
  73. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshBasicMaterial() );
  74. plane.rotation.x = - Math.PI / 2;
  75. plane.visible = false;
  76. scene.add( plane );
  77. objects.push( plane );
  78. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  79. // Lights
  80. var ambientLight = new THREE.AmbientLight( 0x606060 );
  81. scene.add( ambientLight );
  82. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  83. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  84. scene.add( directionalLight );
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setClearColor( 0xf0f0f0 );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. container.appendChild( renderer.domElement );
  89. stats = new Stats();
  90. stats.domElement.style.position = 'absolute';
  91. stats.domElement.style.top = '0px';
  92. container.appendChild( stats.domElement );
  93. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  94. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  95. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  96. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. function getRealIntersector( intersects ) {
  106. for( i = 0; i < intersects.length; i++ ) {
  107. intersector = intersects[ i ];
  108. if ( intersector.object != rollOverMesh ) {
  109. return intersector;
  110. }
  111. }
  112. return null;
  113. }
  114. function setVoxelPosition( intersector ) {
  115. if ( intersector.face === null ) {
  116. console.log( intersector )
  117. }
  118. normalMatrix.getNormalMatrix( intersector.object.matrixWorld );
  119. tmpVec.copy( intersector.face.normal );
  120. tmpVec.applyMatrix3( normalMatrix ).normalize();
  121. voxelPosition.addVectors( intersector.point, tmpVec );
  122. voxelPosition.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  123. }
  124. function onDocumentMouseMove( event ) {
  125. event.preventDefault();
  126. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  127. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  128. }
  129. function onDocumentMouseDown( event ) {
  130. event.preventDefault();
  131. var intersects = raycaster.intersectObjects( objects );
  132. if ( intersects.length > 0 ) {
  133. intersector = getRealIntersector( intersects );
  134. // delete cube
  135. if ( isShiftDown ) {
  136. if ( intersector.object != plane ) {
  137. scene.remove( intersector.object );
  138. objects.splice( objects.indexOf( intersector.object ), 1 );
  139. }
  140. // create cube
  141. } else {
  142. intersector = getRealIntersector( intersects );
  143. setVoxelPosition( intersector );
  144. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  145. voxel.position.copy( voxelPosition );
  146. voxel.matrixAutoUpdate = false;
  147. voxel.updateMatrix();
  148. scene.add( voxel );
  149. objects.push( voxel );
  150. }
  151. }
  152. }
  153. function onDocumentKeyDown( event ) {
  154. switch( event.keyCode ) {
  155. case 16: isShiftDown = true; break;
  156. case 17: isCtrlDown = true; break;
  157. }
  158. }
  159. function onDocumentKeyUp( event ) {
  160. switch ( event.keyCode ) {
  161. case 16: isShiftDown = false; break;
  162. case 17: isCtrlDown = false; break;
  163. }
  164. }
  165. //
  166. function animate() {
  167. requestAnimationFrame( animate );
  168. render();
  169. stats.update();
  170. }
  171. function render() {
  172. if ( isCtrlDown ) {
  173. theta += mouse2D.x * 1.5;
  174. }
  175. raycaster = projector.pickingRay( mouse2D.clone(), camera );
  176. var intersects = raycaster.intersectObjects( objects );
  177. if ( intersects.length > 0 ) {
  178. intersector = getRealIntersector( intersects );
  179. if ( intersector ) {
  180. setVoxelPosition( intersector );
  181. rollOverMesh.position = voxelPosition;
  182. }
  183. }
  184. camera.position.x = 1400 * Math.sin( THREE.Math.degToRad( theta ) );
  185. camera.position.z = 1400 * Math.cos( THREE.Math.degToRad( theta ) );
  186. camera.lookAt( scene.position );
  187. renderer.render( scene, camera );
  188. }
  189. </script>
  190. </body>
  191. </html>