webgl_loader_json_objconverter.html 8.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. #info { position:absolute; top:0px; width: 100%; text-align:center; }
  19. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  20. .inactive { background:#999; color:#eee }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="container"></div>
  25. <div id="info">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. </div>
  33. <script src="../build/three.min.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script>
  37. var SCREEN_WIDTH = window.innerWidth;
  38. var SCREEN_HEIGHT = window.innerHeight;
  39. var FLOOR = -250;
  40. var container, stats;
  41. var camera, scene;
  42. var canvasRenderer, webglRenderer;
  43. var mesh, zmesh, geometry;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. var render_canvas = 1, render_gl = 1;
  48. var has_gl = 0;
  49. var bcanvas = document.getElementById( "rcanvas" );
  50. var bwebgl = document.getElementById( "rwebgl" );
  51. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  52. init();
  53. animate();
  54. render_canvas = !has_gl;
  55. bwebgl.style.display = has_gl ? "inline" : "none";
  56. bcanvas.className = render_canvas ? "button" : "button inactive";
  57. function init() {
  58. container = document.getElementById( 'container' );
  59. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  60. camera.position.z = 500;
  61. scene = new THREE.Scene();
  62. // GROUND
  63. var x = document.createElement( "canvas" );
  64. var xc = x.getContext("2d");
  65. x.width = x.height = 128;
  66. xc.fillStyle = "#fff";
  67. xc.fillRect(0, 0, 128, 128);
  68. xc.fillStyle = "#000";
  69. xc.fillRect(0, 0, 64, 64);
  70. xc.fillStyle = "#999";
  71. xc.fillRect(32, 32, 32, 32);
  72. xc.fillStyle = "#000";
  73. xc.fillRect(64, 64, 64, 64);
  74. xc.fillStyle = "#555";
  75. xc.fillRect(96, 96, 32, 32);
  76. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
  77. xm.map.needsUpdate = true;
  78. xm.map.repeat.set( 10, 10 );
  79. geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 );
  80. mesh = new THREE.Mesh( geometry, xm );
  81. mesh.position.set( 0, FLOOR, 0 );
  82. mesh.rotation.x = - Math.PI / 2;
  83. mesh.scale.set( 10, 10, 10 );
  84. scene.add( mesh );
  85. // SPHERES
  86. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  87. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  88. for ( var i = 0; i < 10; i ++ ) {
  89. mesh = new THREE.Mesh( sphere, material_spheres );
  90. mesh.position.x = 500 * ( Math.random() - 0.5 );
  91. mesh.position.y = 300 * ( Math.random() - 0 ) + FLOOR;
  92. mesh.position.z = 100 * ( Math.random() - 1 );
  93. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  94. scene.add( mesh );
  95. }
  96. // LIGHTS
  97. var ambient = new THREE.AmbientLight( 0x221100 );
  98. scene.add( ambient );
  99. var directionalLight = new THREE.DirectionalLight( 0xffeedd, 1.5 );
  100. directionalLight.position.set( 0, -70, 100 ).normalize();
  101. scene.add( directionalLight );
  102. // RENDERER
  103. if ( render_gl ) {
  104. try {
  105. webglRenderer = new THREE.WebGLRenderer();
  106. webglRenderer.setClearColor( 0xffffff );
  107. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  108. webglRenderer.domElement.style.position = "relative";
  109. container.appendChild( webglRenderer.domElement );
  110. has_gl = 1;
  111. }
  112. catch (e) {
  113. }
  114. }
  115. if ( render_canvas ) {
  116. canvasRenderer = new THREE.CanvasRenderer();
  117. canvasRenderer.setClearColor( 0xffffff );
  118. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  119. container.appendChild( canvasRenderer.domElement );
  120. }
  121. // STATS
  122. stats = new Stats();
  123. stats.domElement.style.position = 'absolute';
  124. stats.domElement.style.top = '0px';
  125. stats.domElement.style.zIndex = 100;
  126. container.appendChild( stats.domElement );
  127. //
  128. bcanvas.addEventListener("click", toggleCanvas, false);
  129. bwebgl.addEventListener("click", toggleWebGL, false);
  130. var loader = new THREE.JSONLoader();
  131. var callbackMale = function ( geometry, materials ) { createScene( geometry, materials, 90, FLOOR, 50, 105 ) };
  132. var callbackFemale = function ( geometry, materials ) { createScene( geometry, materials, -80, FLOOR, 50, 0 ) };
  133. loader.load( "obj/male02/Male02_dds.js", callbackMale );
  134. loader.load( "obj/female02/Female02_slim.js", callbackFemale );
  135. //
  136. window.addEventListener( 'resize', onWindowResize, false );
  137. }
  138. function onWindowResize() {
  139. windowHalfX = window.innerWidth / 2;
  140. windowHalfY = window.innerHeight / 2;
  141. camera.aspect = window.innerWidth / window.innerHeight;
  142. camera.updateProjectionMatrix();
  143. if ( webglRenderer ) webglRenderer.setSize( window.innerWidth, window.innerHeight );
  144. if ( canvasRenderer ) canvasRenderer.setSize( window.innerWidth, window.innerHeight );
  145. }
  146. function createScene( geometry, materials, x, y, z, b ) {
  147. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
  148. zmesh.position.set( x, y, z );
  149. zmesh.scale.set( 3, 3, 3 );
  150. scene.add( zmesh );
  151. createMaterialsPalette( materials, 100, b );
  152. }
  153. function createMaterialsPalette( materials, size, bottom ) {
  154. for ( var i = 0; i < materials.length; i ++ ) {
  155. // material
  156. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
  157. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  158. mesh.position.y = FLOOR + size/2 + bottom;
  159. mesh.position.z = -100;
  160. scene.add( mesh );
  161. // number
  162. var x = document.createElement( "canvas" );
  163. var xc = x.getContext( "2d" );
  164. x.width = x.height = 128;
  165. xc.shadowColor = "#000";
  166. xc.shadowBlur = 7;
  167. xc.fillStyle = "orange";
  168. xc.font = "50pt arial bold";
  169. xc.fillText( i, 10, 64 );
  170. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
  171. xm.map.needsUpdate = true;
  172. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
  173. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 )* ( size + 5 )/2);
  174. mesh.position.y = FLOOR + size/2 + bottom;
  175. mesh.position.z = -99;
  176. scene.add( mesh );
  177. }
  178. }
  179. function onDocumentMouseMove(event) {
  180. mouseX = ( event.clientX - windowHalfX );
  181. mouseY = ( event.clientY - windowHalfY );
  182. }
  183. //
  184. function animate() {
  185. requestAnimationFrame( animate );
  186. render();
  187. stats.update();
  188. }
  189. function render() {
  190. camera.position.x += ( mouseX - camera.position.x ) * .05;
  191. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  192. camera.lookAt( scene.position );
  193. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  194. if ( render_canvas ) canvasRenderer.render( scene, camera );
  195. }
  196. function toggleCanvas() {
  197. render_canvas = !render_canvas;
  198. bcanvas.className = render_canvas ? "button" : "button inactive";
  199. render_gl = !render_canvas;
  200. bwebgl.className = render_gl ? "button" : "button inactive";
  201. if( has_gl )
  202. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  203. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  204. }
  205. function toggleWebGL() {
  206. render_gl = !render_gl;
  207. bwebgl.className = render_gl ? "button" : "button inactive";
  208. render_canvas = !render_gl;
  209. bcanvas.className = render_canvas ? "button" : "button inactive";
  210. if( has_gl )
  211. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  212. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  213. }
  214. </script>
  215. </body>
  216. </html>