webgl_materials_cubemap_dynamic2.html 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family:Monospace;
  19. font-size:13px;
  20. font-weight: bold;
  21. text-align:center;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">J&oacute;n Ragnarsson</a>.</div>
  30. <script src="../build/three.min.js"></script>
  31. <script>
  32. var camera, cubeCamera, scene, renderer;
  33. var cube, sphere, torus;
  34. var fov = 70,
  35. isUserInteracting = false,
  36. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  37. lon = 0, onMouseDownLon = 0,
  38. lat = 0, onMouseDownLat = 0,
  39. phi = 0, theta = 0;
  40. var texture = THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg', new THREE.UVMapping(), function () {
  41. init();
  42. animate();
  43. } );
  44. function init() {
  45. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  46. scene = new THREE.Scene();
  47. var mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: texture } ) );
  48. mesh.scale.x = -1;
  49. scene.add( mesh );
  50. renderer = new THREE.WebGLRenderer( { antialias: true } );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. cubeCamera = new THREE.CubeCamera( 1, 1000, 256 );
  53. cubeCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter;
  54. scene.add( cubeCamera );
  55. document.body.appendChild( renderer.domElement );
  56. //
  57. var material = new THREE.MeshBasicMaterial( { envMap: cubeCamera.renderTarget } );
  58. sphere = new THREE.Mesh( new THREE.SphereGeometry( 20, 30, 15 ), material );
  59. scene.add( sphere );
  60. cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
  61. scene.add( cube );
  62. torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 20, 5, 100, 25 ), material );
  63. scene.add( torus );
  64. //
  65. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  66. document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
  67. document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
  68. window.addEventListener( 'resize', onWindowResized, false );
  69. onWindowResized( null );
  70. }
  71. function onWindowResized( event ) {
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
  74. }
  75. function onDocumentMouseDown( event ) {
  76. event.preventDefault();
  77. onPointerDownPointerX = event.clientX;
  78. onPointerDownPointerY = event.clientY;
  79. onPointerDownLon = lon;
  80. onPointerDownLat = lat;
  81. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  82. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  83. }
  84. function onDocumentMouseMove( event ) {
  85. lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
  86. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  87. }
  88. function onDocumentMouseUp( event ) {
  89. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  90. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  91. }
  92. function onDocumentMouseWheel( event ) {
  93. // WebKit
  94. if ( event.wheelDeltaY ) {
  95. fov -= event.wheelDeltaY * 0.05;
  96. // Opera / Explorer 9
  97. } else if ( event.wheelDelta ) {
  98. fov -= event.wheelDelta * 0.05;
  99. // Firefox
  100. } else if ( event.detail ) {
  101. fov += event.detail * 1.0;
  102. }
  103. camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
  104. }
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. render();
  108. }
  109. function render() {
  110. var time = Date.now();
  111. lon += .15;
  112. lat = Math.max( - 85, Math.min( 85, lat ) );
  113. phi = THREE.Math.degToRad( 90 - lat );
  114. theta = THREE.Math.degToRad( lon );
  115. sphere.position.x = Math.sin( time * 0.001 ) * 30;
  116. sphere.position.y = Math.sin( time * 0.0011 ) * 30;
  117. sphere.position.z = Math.sin( time * 0.0012 ) * 30;
  118. sphere.rotation.x += 0.02;
  119. sphere.rotation.y += 0.03;
  120. cube.position.x = Math.sin( time * 0.001 + 2 ) * 30;
  121. cube.position.y = Math.sin( time * 0.0011 + 2 ) * 30;
  122. cube.position.z = Math.sin( time * 0.0012 + 2 ) * 30;
  123. cube.rotation.x += 0.02;
  124. cube.rotation.y += 0.03;
  125. torus.position.x = Math.sin( time * 0.001 + 4 ) * 30;
  126. torus.position.y = Math.sin( time * 0.0011 + 4 ) * 30;
  127. torus.position.z = Math.sin( time * 0.0012 + 4 ) * 30;
  128. torus.rotation.x += 0.02;
  129. torus.rotation.y += 0.03;
  130. camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
  131. camera.position.y = 100 * Math.cos( phi );
  132. camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
  133. camera.lookAt( scene.position );
  134. sphere.visible = false; // *cough*
  135. cubeCamera.updateCubeMap( renderer, scene );
  136. sphere.visible = true; // *cough*
  137. renderer.render( scene, camera );
  138. }
  139. </script>
  140. </body>
  141. </html>