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webgl_materials_cubemap_escher.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [Escher]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. a { color: #ff0080; text-decoration: none; }
  18. a:hover { color: #0080ff; }
  19. #d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
  20. background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  21. #oldie { margin-top:15em !important }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <p><a href="http://threejs.org">Three.js</a> cube mapping demo
  27. <p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a>
  28. <p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
  29. </div>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var statsEnabled = false;
  36. var container, stats;
  37. var camera, scene, renderer;
  38. var mesh, zmesh, lightMesh, geometry;
  39. var directionalLight, pointLight;
  40. var mouseX = 0;
  41. var mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 100000 );
  51. camera.position.z = 3200;
  52. scene = new THREE.Scene();
  53. /*
  54. var r = "textures/cube/Escher/";
  55. var urls = [ r + "px.jpg", r + "nx.jpg",
  56. r + "py.jpg", r + "ny.jpg",
  57. r + "pz.jpg", r + "nz.jpg" ];
  58. var textureCube = THREE.ImageUtils.loadTextureCube( urls );
  59. */
  60. var r = "textures/cube/Escher/dds/";
  61. var urls = [ r + "px.dds", r + "nx.dds",
  62. r + "py.dds", r + "ny.dds",
  63. r + "pz.dds", r + "nz.dds" ];
  64. var textureCube = THREE.ImageUtils.loadCompressedTextureCube( urls );
  65. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } )
  66. var geometry = new THREE.SphereGeometry( 100, 96, 64 );
  67. var mesh = new THREE.Mesh( geometry, material );
  68. mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
  69. scene.add( mesh );
  70. // Skybox
  71. var shader = THREE.ShaderLib[ "cube" ];
  72. shader.uniforms[ "tCube" ].value = textureCube;
  73. var material = new THREE.ShaderMaterial( {
  74. fragmentShader: shader.fragmentShader,
  75. vertexShader: shader.vertexShader,
  76. uniforms: shader.uniforms,
  77. side: THREE.BackSide
  78. } ),
  79. mesh = new THREE.Mesh( new THREE.BoxGeometry( 6000, 6000, 6000 ), material );
  80. scene.add( mesh );
  81. //
  82. renderer = new THREE.WebGLRenderer();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild( renderer.domElement );
  85. if ( statsEnabled ) {
  86. stats = new Stats();
  87. stats.domElement.style.position = 'absolute';
  88. stats.domElement.style.top = '0px';
  89. stats.domElement.style.zIndex = 100;
  90. container.appendChild( stats.domElement );
  91. }
  92. //
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. function onWindowResize() {
  96. windowHalfX = window.innerWidth / 2;
  97. windowHalfY = window.innerHeight / 2;
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function onDocumentMouseMove(event) {
  103. mouseX = ( event.clientX - windowHalfX );
  104. mouseY = ( event.clientY - windowHalfY );
  105. }
  106. //
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. render();
  110. if ( statsEnabled ) stats.update();
  111. }
  112. function render() {
  113. camera.position.x += ( mouseX - camera.position.x ) * .05;
  114. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  115. camera.lookAt( scene.position );
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>