OrthographicCamera.html 1.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr; [page:Camera] &rarr;
  11. <h1>[name]</h1>
  12. <div class="desc">Camera with orthographic projection.</div>
  13. <h2>Example</h2>
  14. <code>var camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
  15. scene.add( camera );</code>
  16. <h2>Constructor</h2>
  17. <h3>[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )</h3>
  18. <div>
  19. left — Camera frustum left plane.<br />
  20. right — Camera frustum right plane.<br />
  21. top — Camera frustum top plane.<br />
  22. bottom — Camera frustum bottom plane.<br />
  23. near — Camera frustum near plane.<br />
  24. far — Camera frustum far plane.
  25. </div>
  26. <h2>Properties</h2>
  27. <h3>.[page:Float left]</h3>
  28. <div>Camera frustum left plane.</div>
  29. <h3>.[page:Float right]</h3>
  30. <div>Camera frustum right plane.</div>
  31. <h3>.[page:Float top]</h3>
  32. <div>Camera frustum top plane.</div>
  33. <h3>.[page:Float bottom]</h3>
  34. <div>Camera frustum bottom plane.</div>
  35. <h3>.[page:Float near]</h3>
  36. <div>Camera frustum near plane.</div>
  37. <h3>.[page:Float far]</h3>
  38. <div>Camera frustum far plane.</div>
  39. <h2>Methods</h2>
  40. <h3>.updateProjectionMatrix()</h3>
  41. <div>
  42. Updates the camera projection matrix. Must be called after change of parameters.
  43. </div>
  44. <h2>Source</h2>
  45. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  46. </body>
  47. </html>