BoxGeometry.html 1.7 KB

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  10. [page:Geometry] &rarr;
  11. <h1>[name]</h1>
  12. <div class="desc">BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.</div>
  13. <h2>Example</h2>
  14. <code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
  15. var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
  16. var cube = new THREE.Mesh( geometry, material );
  17. scene.add( cube );
  18. </code>
  19. <h2>Constructor</h2>
  20. <h3>[name]([page:Float width], [page:Float height], [page:Float depth], [page:Integer widthSegments], [page:Integer heightSegments], [page:Integer depthSegments])</h3>
  21. <div>
  22. width — Width of the sides on the X axis.<br />
  23. height — Height of the sides on the Y axis.<br />
  24. depth — Depth of the sides on the Z axis.<br />
  25. widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.<br />
  26. heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.<br />
  27. depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.
  28. </div>
  29. <h2>Properties</h2>
  30. <div>
  31. Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
  32. </div>
  33. <h2>Source</h2>
  34. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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