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- [page:Geometry] →
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- <h1>[name]</h1>
- <div class="desc">A class for generating cylinder geometries</div>
- <h2>Example</h2>
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- <code>var geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 );
- var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
- var cylinder = new THREE.Mesh( geometry, material );
- scene.add( cylinder );
- </code>
- <h2>Constructor</h2>
- <h3>[name]([page:Float radiusTop], [page:Float radiusBottom], [page:Float height], [page:Integer radiusSegments], [page:Integer heightSegments], [page:Boolean openEnded])</h3>
- <div>
- radiusTop — Radius of the cylinder at the top. Default is 20.<br />
- radiusBottom — Radius of the cylinder at the bottom. Default is 20.<br />
- height — Height of the cylinder. Default is 100.<br />
- radiusSegments — Number of segmented faces around the circumference of the cylinder. Default is 8<br />
- heightSegments — Number of rows of faces along the height of the cylinder. Default is 1.<br />
- openEnded — A Boolean indicating whether the ends of the cylinder are open or capped. Default is false, meaning capped.
- </div>
- <h2>Properties</h2>
- <div>
- Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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