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- [page:Object3D] →
- <h1>[name]</h1>
- <div class="desc">An 3d object that has bones data. These Bones can then be used to animate the vertices of the object.</div>
- <h2>Constructor</h2>
- <h3>[name]([page:Geometry geometry], [page:Material material], [page:boolean useVertexTexture])</h3>
- <div>
- geometry — An instance of [page:Geometry].<br />
- material — An instance of [page:Material] (optional).<br />
- useVertexTexture -- Defines wether a vertex texture can be used (optional).
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- This Creates a new instance of skinnedMesh.
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- <h2>Properties</h2>
- <h3>.[page:array bones]</h3>
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- This contains the array of bones for this mesh. These should be set in the constructor.
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- <h3>.[page:Matrix4 identityMatrix]</h3>
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- This is an identityMatrix to calculate the bones matrices from.
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- <h3>.[page:boolean useVertexTexture]</h3>
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- The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
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- <h3>.[page:array boneMatrices]</h3>
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- This array of matrices contains the matrices of the bones. These get calculated in the constructor.
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- <h2>Methods</h2>
- <h3>.pose()</h3>
- <div>
- This method sets the skinnedmesh in the rest pose.
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- <h3>.addBone([page:Bone bone]) [page:Bone]</h3>
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- bone -- This is the bone that needs to be added. (optional)
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- This method adds the bone to the skinnedmesh when it is provided. It creates a new bone and adds that when no bone is given.
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- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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