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- <h1>[name]</h1>
- <div class="desc">A render target is a buffer where the video card draws pixels for a scene that is being rendered in the background. It is used in different effects. </div>
- <h2>Constructor</h2>
- <h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
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- width -- The width of the renderTarget. <br />
- height -- The height of the renderTarget. <br />
- options -- The options of the renderTarget. They are alot like the options of a texture.
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- Creates a new renderTarget with a certain width and height.
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- <h2>Properties</h2>
- <h2>Methods</h2>
- <h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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