canvas_geometry_text.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <!-- load the font file from canvas-text -->
  20. <script src="fonts/helvetiker_regular.typeface.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var group, text;
  25. var targetRotation = 0;
  26. var targetRotationOnMouseDown = 0;
  27. var mouseX = 0;
  28. var mouseXOnMouseDown = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. var windowHalfY = window.innerHeight / 2;
  31. init();
  32. animate();
  33. function init() {
  34. container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. var info = document.createElement( 'div' );
  37. info.style.position = 'absolute';
  38. info.style.top = '10px';
  39. info.style.width = '100%';
  40. info.style.textAlign = 'center';
  41. info.innerHTML = 'Simple Dynamic 3D Text Example by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br>Drag to spin the text';
  42. container.appendChild( info );
  43. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  44. camera.position.set( 0, 150, 500 );
  45. scene = new THREE.Scene();
  46. // Get text from hash
  47. var theText = "Hello three.js! :)";
  48. var hash = document.location.hash.substr( 1 );
  49. if ( hash.length !== 0 ) {
  50. theText = hash;
  51. }
  52. var text3d = new THREE.TextGeometry( theText, {
  53. size: 80,
  54. height: 20,
  55. curveSegments: 2,
  56. font: "helvetiker"
  57. });
  58. text3d.computeBoundingBox();
  59. var centerOffset = -0.5 * ( text3d.boundingBox.max.x - text3d.boundingBox.min.x );
  60. var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: 0.5 } );
  61. text = new THREE.Mesh( text3d, textMaterial );
  62. text.position.x = centerOffset;
  63. text.position.y = 100;
  64. text.position.z = 0;
  65. text.rotation.x = 0;
  66. text.rotation.y = Math.PI * 2;
  67. group = new THREE.Object3D();
  68. group.add( text );
  69. scene.add( group );
  70. renderer = new THREE.CanvasRenderer();
  71. renderer.setClearColor( 0xf0f0f0 );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. stats.domElement.style.position = 'absolute';
  76. stats.domElement.style.top = '0px';
  77. container.appendChild( stats.domElement );
  78. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  79. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  80. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  81. //
  82. window.addEventListener( 'resize', onWindowResize, false );
  83. }
  84. function onWindowResize() {
  85. windowHalfX = window.innerWidth / 2;
  86. windowHalfY = window.innerHeight / 2;
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. //
  92. function onDocumentMouseDown( event ) {
  93. event.preventDefault();
  94. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  95. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  96. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  97. mouseXOnMouseDown = event.clientX - windowHalfX;
  98. targetRotationOnMouseDown = targetRotation;
  99. }
  100. function onDocumentMouseMove( event ) {
  101. mouseX = event.clientX - windowHalfX;
  102. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  103. }
  104. function onDocumentMouseUp( event ) {
  105. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  106. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  107. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  108. }
  109. function onDocumentMouseOut( event ) {
  110. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  111. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  112. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  113. }
  114. function onDocumentTouchStart( event ) {
  115. if ( event.touches.length == 1 ) {
  116. event.preventDefault();
  117. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  118. targetRotationOnMouseDown = targetRotation;
  119. }
  120. }
  121. function onDocumentTouchMove( event ) {
  122. if ( event.touches.length == 1 ) {
  123. event.preventDefault();
  124. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  125. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  126. }
  127. }
  128. //
  129. function animate() {
  130. requestAnimationFrame( animate );
  131. render();
  132. stats.update();
  133. }
  134. function render() {
  135. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  136. renderer.render( scene, camera );
  137. }
  138. </script>
  139. </body>
  140. </html>